 |
|  |
 |
|
yavoon
|
|
first off, I was being peacekeepers under free market, and I get ind. auto. so I goto SE to get my +1 industry bonus off wealth. keep in mind now I had made ZERO contacts so far, cuz I was stuck on some gay small island(not wut i generally like) but when I moved my econ from +2 to +3 my income WENT UP. BUT on the SE screen the only thing that changes between +2 an d+3 is commerce rating, which of course, I had zero contacts.
Another thing, again as peacekeepers I go like 80% engineers across my empire to start getn all cooky and buy everyone's bases. so I start buying santiago's out. first it was like 400 EC for a size 3-5 base. after like 4 of those it became like 2000 energy credits, and after a few more, it was like 6k energy credits for A SIZE 4. is this some built in "plz dont rape me w/ probes" feature? cuz it really put a damper on my fun.
|
|
|  |
 |
|
Flubber
|
|
With a view of the Rockies
Aug 2000 time: 22:15
|
|
On the bribe cost thing . . .My understanding is that these costs are a function of a number of things but that one of those factors is some relation between the base pop and the remaining pop. Therefore it should be easier to probe a base that is 1 of 15 bases but they will get more expensive when you try to probe the last few bases. Also i always understood that the size of the victims treasury was a factor.
Another possibility . . . in Civ 2 the distance from HQ was a factor as well in determining bribe cost.
|
|
|  |
 |
|
yavoon
|
|
yah, I knew things like riots and size changed mind control cost, and now I guess I know a buncha other things do too. but can those really sky rocket the cost to over 10x the original?? from 3-400 to 4-6k? cuz thats some damn good probe safeguarding. guess cuz of the drastic change I suspected something different then just the cost to mind control formula.
|
|
|  |
 |
|
DilithiumDad
|
|
As to you other question, you get +1 energy in the base square for each incremenet of Economy rating on the SE scale.
-2 = 1 energy in base square (without recycling tanks)
-1 and 0 = 2
1 = 3
2 = 4
3 = 5
4 = 6
5 = 7
6 = 8
7 = 9 (This would be Morgan on Free Market/Wealth/Eudamonic with Golden Age!)
Also, commerce increases as a direct function of your economy rating --it's part of the formula.
|
|
|  |
 |
|
yavoon
|
|
really? why doesn't it say that in the SE thing, cuz it doees say it for other econ levels.(the + energy/base) thing.
is this just an undocumented feature?
|
|
|  |
 |
|  |
 |
|
DavidByron
|
|
The manual is incorrect wrt to Economy bonuses, but the correct figures do not get better beyond Economy 4. These are what I got from SMACX a minute ago,
Econ 0 -- 2 in base square
Econ 1 -- 3 in base square
Econ 2 -- 3 in base square, +1 in other squares
Econ 3 -- 5 in base square, +1 in other squares
Econ 4 -- 7 in base square, +1 in other squares
Being governor gives you an additional bonus.
|
|
|  |
All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|