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Civilizations in the past have had to suffer the seasons. I thought it may be possible to make these terrains:
Winter Trees
Spring Trees
Summer Trees
Autumn/Fall Trees
Winter Flats
Spring Flats
Summer Flats
Autumn Flats
Warm Hills (Spring & Summer)
Cold Hills (Autumn & Winter)
Obviously all these terrains would produce different things at different times of the year. Summer would produce extra food, winter extra trade (people paying for winter clothes, people buying skiing stuff).
They would all look different too
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forgot to mention, these seasons would cycle around the globe.
*Spring ------> *Summer
*Winter <---- *Autumn
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Yes, you`d have an event which cycled the seasons every turn, one side effect of this though, is that you would lose terrain types.
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KhanMan
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Fort Worth, Texas, USA
Jan 1970 time: 05:12
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Actually, you can. All you have to do is set an event to trigger every turn (and write one for each turn) that changes every single square into the new terrain choices...this is extremely tedious, but possible...
...if you don't believe me, check out the atlantis scenario: it gives a general example of terrain changes when the islands of atlantis sink, and also random ones when the volcanoes errupt...
"Pantas helloi estin me"
-KhanMan
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Captain Nemo
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Red Front
Jan 1970 time: 05:12
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Not a good idea... When you change a terrain square via the events all improvements on the square are destroyed (Including cities) and all units are killed... When Atlantis sinks into the ocean it's appropriate but it's a little drastic for a first snowfall?
I think the way I did it in Red Front would carry over to many other scenarios with great possibilities, especially in medieval times when winter played such a great role in peoples lives (Famine, blocked roads) throw in a few "Barbarian" wolves and you have the perfect setting for the winters during the 100 year war...
I already made spring and fall terrain to go with the summer and winter terrain from Red Front.
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Oh well, it was a good idea, but the engine can`t cope with it
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Oh well, it was a good idea, but the engine can`t cope with it
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Pano
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Rennes Bretagne France
Sep 1999 time: 05:12
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I think it's possible to change the Rules files and the terrains files every turn. If there is only one application which change the files you can keep it open during your game and do it very quickly. Then you'll "only" have to :
1- save the game
2- select the incon of the application
3- press enter
4- reload the game
because the application would know which turn you're playing.
I wanted to make a scenario with this but I think I won't have enough time to do it well. So I've decided to make only this application in order it could be use by any scenario designer. I'll write it in Perl. The problem is that I've started make this utility... today ! But I think within one or two months I will have finished a first version.
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Pano
http://testi.cti.ecp.fr/~pano
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Pano
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Rennes Bretagne France
Sep 1999 time: 05:12
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Yes you could change only the Rules files but you could also change the terrains files. You'll have to write your instructions in a text file like this :
@MAKERULES@ file1
@CHANGETERRAINS@ file2
and even
@CHANGEEVENTS@ file3
...
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Pano
http://testi.cti.ecp.fr/~pano
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