Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > The Civ III Economy
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Falconius is offline Falconius
Prince
Pleasant Hills, PA
May 2001
time: 00:15
  Old Post 21-10-2001 08:01
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
The Civ III Economy Inflate your Upload Space

I'm trying to sort out the economic system in Civ III.

In Civ II, you built your camel and sent him off to a foreign city. When you got there, you received a lump sum of gold, plus extra trade in the caravan's starting city, plus you got a bonus toward your current science research.

In short, you got a big payoff for an investment of only 50 shields (to build the caravan).

But the money you received didn't come from the other Civ. It was just given to you by the game. The other Civ didn't lose anything from its treasury.

But in Civ III, each Civ will actually be shelling out money to buy resources (among other things). The money doesn't come out of nowhere; it comes from the Civ's treasury. There would seem to be a finite amount of money to go around.

On the other hand, it seems like there is less to spend money on. You can no longer rush-build Wonders. And under certain gov'ts you can't hurry city improvements. And under other gov'ts, you whip your people into hurrying a city imp. rather than paying money for it. Spies/Dips no longer "Incite Revolts," but still use "propaganda" (seems similar, but unsure of the $$ required).
What else is there to spend game money on?

It seems there will be a lot less money coming in, but also a lot less going out. The Civ version of a recession!

Am I missing something? Anyone have a different view of the economy?

BTW, I think this is my longest post ever. Hope it wasn't too boring!

Last edited by Falconius on 23-10-2001 at 05:42

Stuie is offline Stuie

King
Have a beer!
Sep 2001
time: 00:15
  Old Post 21-10-2001 08:39 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Things to spend money on in Civ3 Suffering from ads?

Well, here are some things you can do with your money:

- First and foremost, pay the support costs of your military units and your city improvements
- Establish Embassies with other civs (this costs money now)
- Anything on the Espionage screen (you didn't think this was free, did you?)
- Rush-builds (these will be allowed for cash under some government types)
- Science (indirectly - if you have excessive income you can divert more to Science)
- Entertainment (indirectly - if you have excessive income you can divert more to Entertainment)
- and of course Trade, which you have already mentioned.

Is that enough? There might be something I'm forgetting.

El hidalgo is offline El hidalgo
Warlord

Jan 1970
time: 23:15
  Old Post 21-10-2001 10:35
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

As to where it comes from, I believe you get bonuses for roads and rivers, and perhaps for ports as well. You also get bonuses for gold and certain other resources -- just having the resource alone gives you money. And a lot of the trade options seem to be just that -- trade. You don't just buy iron from another civ, you trade them furs for iron (unless you would rather pay cash, of course).

Crouchback is offline Crouchback
Warlord
U.K.
May 2001
time: 00:15
  Old Post 21-10-2001 16:57
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Diminishing value of gold Support Apolyton, buy Civilization: The Boardgame

Gold does seem to be less important in Civ 3, and I don't recall seeing a tax slider to go along with the luxury and science bars. But the strength of gold unbalanced Civ 2, I'd alway go for a rich and militarily powerful society, then buy science and happiness improvements.

As for trade, you can get gold by selling the rare resources you control as well. And won't knowing it weakens a competitor make exploiting the unfair bargaining position all the sweeter?

David

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:15
  Old Post 21-10-2001 18:26 Visit CapTVK's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Re: Diminishing value of gold Support Apolyton, buy Alpha Centauri

quote:
Originally posted by Crouchback

As for trade, you can get gold by selling the rare resources you control as well. And won't knowing it weakens a competitor make exploiting the unfair bargaining position all the sweeter?

David


That would be fun if you were playing against a human player. But outsmarting the computer soon becomes as dull as outsmarting a fire hydrant. Sure, it will give some satisfaction but as your opponents only keep spewing water it becomes boring rather quickly. On the higher levels that argument will be moot anyway as the AI's will receive those resources by other means ( cheating).

Stuie is offline Stuie

King
Have a beer!
Sep 2001
time: 00:15
  Old Post 21-10-2001 19:31 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Re: Diminishing value of gold Tired of ads?

quote:
Originally posted by Crouchback
Gold does seem to be less important in Civ 3, and I don't recall seeing a tax slider to go along with the luxury and science bars.


Actually, you wouldn't need a slider for taxes - they would be whatever is leftover after luxuries and science are taken out. So if your science is set at 5 and your luxury rate is set at 0, then your taxes by default would be 5. If you look at a screen from the final game, you'll notice that tax.science.luxury rate is indicated in parentheses next to the Civ name in the unit window (http://www.civ3.com/images/screensh...is_armyview.jpg).

As for the argument some are making that gold will not be as important in Civ3, I disagree, though it depends on your style of play. If anything, it will definitely enhance my play style, as I will have to make trade offs between a large army, trade, and espionage. I was never one for rushing a lot of buildings to completion. Now, if I desparately need a resource from another Civ but have nothing else to spare, I can use gold to trade for it. If I want to investigate a foreign city prior to targeting a specific improvement with my air forces, I need gold to initiate the espionage mission.

I guess I'm just saying we shouldn't underestimate the value of a healthy economy in Civ3 until we see how it works - should be interesting to see how it all plays out.

cyril25376 is offline cyril25376
Warlord
Salzburg, Austria
Jun 2001
time: 07:15
  Old Post 21-10-2001 19:59
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by Falconius
It seems there will be a lot less money coming in, but also a lot less going out. The Civ version of a recession!

I disagree. You can either buy or exchange luxuries against luxuries or strategic resources. In Civ3 the other civ has to agree for the deal, so you can't trade with a civ you are at war.(like you could do in Civ2)

There are also some strategic decisions:
1) Shall I sell a strategic resource to another civ to get some money or is the risk very high that I will be attacked by this civ only a few turns later, because now the civ is able to build strong attack units ?,
2)In Civ3 trade needs a good infrastructure, without roads, harbor or later airports no trade is possible. So when disconnecting an enemy from his strategic resources, he can't build some units.
IMO the trade system of Civ3 is better implemented, so the trade system will be superior.

Mars is offline Mars
Prince
Maryland, USA
Sep 2001
time: 00:15
  Old Post 21-10-2001 21:01
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Suffering from ads?

Gold will be intensely important. Now, not only do you have to have a strong army you also have to have a strong economy to back it up (instead of just high production.) Esponiage, a key factor to the game, requires gold now, not production. Then to make production important as well, they got rid of rush builds for certain things (wonders, and city improvements under certain govs). So gold is important in civ 3, and the only reason its not used for rush builds is make production still have a vital role in the game.If you ask me civ 3 is excellently balanced in these aspects

BigLupu is offline BigLupu
Settler

Oct 2001
time: 07:15
Lightbulb  Old Post 22-10-2001 06:20
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton buy from Amazon

I wonder if I could do some real interesting business as a "dealer" or "retailer" of resources: Buying a resource from one civilization and selling it to other civilization with higher price?

For example my "supplier" could be at war with my "client" or maybe the resource supplier just doesn't have contact with my client yet. Later in the game I would need capable marketing (=diplomatic) skills to preserve my role.

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:15
  Old Post 22-10-2001 07:11
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Avatar Enlargement: We've got the solution

Good point! I wonder if we will be able to 'distribute' resources from one civ to another and make a bit of profit.

Though, once the other player finds out (if AI is that smart), you will probably lose your business.

BigLupu is offline BigLupu
Settler

Oct 2001
time: 07:15
  Old Post 22-10-2001 07:39
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Got spare money?

quote:
Originally posted by Anunikoba
Good point! I wonder if we will be able to 'distribute' resources from one civ to another and make a bit of profit.

Though, once the other player finds out (if AI is that smart), you will probably lose your business.


Yeah, that's sometimes the way in the real world also. Assuming this is possible let's see what means AI has to find out what resources you are distributing. Also if the AI is smart enough to act as a distributor of resources how can I find that out? 8 days and counting...

Andy is offline Andy
Settler
Provo, UT, USA
Jan 1970
time: 05:15
  Old Post 22-10-2001 08:52
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

We should also not forget the impact of the wonders on gold production. I believe that the new Wall Street small wonder allows you to collect intrest on your existing gold stockpile. Very intresting new type of economic wonder.

Ironwood is offline Ironwood
Warlord
Fresno, CA
Oct 2001
time: 21:15
Post  Old Post 22-10-2001 09:35 Visit Ironwood's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton

quote:
Originally posted by Anunikoba
Good point! I wonder if we will be able to 'distribute' resources from one civ to another and make a bit of profit.

Though, once the other player finds out (if AI is that smart), you will probably lose your business.


There is historical precedent for this. The Arabs made their living trading between China and the West. The Phonecians founded their civ on controlling the Mediterranian and trading between distant civs. Being the first on the water may have considerable advantages.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:15
  Old Post 22-10-2001 11:48
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton buy from Amazon

BUT, what is value for CASH in yours civ?
In civ2 & civ1 main value of CASH was in rush buying things.
Or in giving it to stupid AI.
Relly, what is 50 gold, you can't buy anything with it, but you can give it
to AI any he would be VERRY HAPP (that I call a CHEATING FOR PLAYER)

Since in civ3 I don't think that you could invest your CASH in science (rush buying science) or luxury, and some government won't allow a rush buying what can you do in yours civ with lets say 5000 gold.
You can only play spies and do bribing stupid AI.

"You give 50 gold to AI, hes says how nice, than he gives 50 gold to
next AI, he says now nice, etc...)"

Anyway, AIs give to much value for CASH which is'n that usefull.

In civ3 it look like CASH is almost wortless.

Maybe it's use is in going to deficit by puting tax rate to 0% and earning science that way.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:15
  Old Post 22-10-2001 11:55
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy Call to Power 2

With some governments, you can rush-buy. Im guessing that these would be Republic and Democracy. So for these governments, the cash has a use. For the other governments, they (probably) cant rush-buy, but thats not so bad either as they arent really good at raising a large amount of cash.

Cre8engr is offline Cre8engr
Chieftain

Sep 2001
time: 22:15
  Old Post 22-10-2001 19:35
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by Anunikoba
Good point! I wonder if we will be able to 'distribute' resources from one civ to another and make a bit of profit.

Though, once the other player finds out (if AI is that smart), you will probably lose your business.


Isn't that what the history of the world revolves around? Selling and obtaining resources? The silk and spice trade from China to Europe went through many different countries, and each country wanted it's share of the profits. The much more expensive prices encouraged the Portoguese (sp?) and the Spaniards to send ships to the far reaches of the globe looking for away to by past all the middle men, and get their silk and spices cheaper than their neighbors.

HalfLotus is offline HalfLotus
Prince
ATL, shorty.
Sep 2001
time: 00:15
  Old Post 22-10-2001 21:28
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Put an end to popups!

The most significant change in moneymanaging is that units have support cost in gold. I like that production is no longer bogged down by sheild support (particularly city-specific support). You will now be losing gold proportional to your military size. It's realistic and goes a long way toward eliminating tedious micropmanagement. Damn I hate clicking "support from this city" over and over again.

LarryLard is offline LarryLard
Chieftain
London
Sep 2001
time: 05:15
  Old Post 22-10-2001 21:39
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by BigLupu
I wonder if I could do some real interesting business as a "dealer" or "retailer" of resources: Buying a resource from one civilization and selling it to other civilization with higher price?


For this to work it must be possible to revoke trade agreements. Do we know if this is possible?

ie if we agree to give Coal to the French for X gold (per turn? not seen a screenshot explaining this), can we later cancel that agreement, or demand more gold for it?

SteveJH is offline SteveJH
Warlord
... of a little desert town!
Sep 2001
time: 21:15
  Old Post 22-10-2001 21:44
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by LarryLard


For this to work it must be possible to revoke trade agreements. Do we know if this is possible?

ie if we agree to give Coal to the French for X gold (per turn? not seen a screenshot explaining this), can we later cancel that agreement, or demand more gold for it?


You can only cancel the deal peacefully after 20 turns.

Bakunine is offline Bakunine
Warlord
Portugal
Mar 2001
time: 05:15
  Old Post 22-10-2001 21:54
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Increase the size of your Attachments

quote:
In civ3 it look like CASH is almost wortless.


Only if armies are almost worthless...

kittenOFchaos is offline kittenOFchaos
Warlord
Halifax, Calderdale, England
May 2001
time: 05:15
  Old Post 22-10-2001 23:05 Visit kittenOFchaos's homepage!
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

The first dude in this thread said caravans were 40 shields in civ2...

They are 50 shields...all those people that never corrected him earlier haven't played enough civ2 to be thinking about civ3!

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:15
  Old Post 23-10-2001 00:19
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by kittenOFchaos
The first dude in this thread said caravans were 40 shields in civ2...

They are 50 shields...all those people that never corrected him earlier haven't played enough civ2 to be thinking about civ3!


Italics added

Or we decided it wasn't worth nitpicking this time.
I know, I have nitpicked enough. Actually, I am thankful I don't have any nits in my neighborhood (as in lice).

It was probably just a typo, anyway. Typos are so common on the web! Doesn't anyone proof what they type anymore?
It's either that or spelling and grammer is really atrocious, these days.*

*(People for whom English is not their primary language are excused).

Mars is offline Mars
Prince
Maryland, USA
Sep 2001
time: 00:15
  Old Post 23-10-2001 00:52
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Inflate your Upload Space

Wouldn't it be cool if you could charge gold for having a trade route pass through your civs borders. Thereby acting as a middle man. So even when the AIs do know eachother and are at peace they still will have to pay you to get their commodity from one to another.

And Jaybe, no one proofreads because it is useless waste of time for informal activities. As long as people can understand what you're saying its good enough

RallyK is offline RallyK
Settler
Georgia
Aug 2001
time: 00:15
  Old Post 23-10-2001 01:08
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by Jaybe


It's either that or spelling and grammer is really atrocious, these days.*



Haha, ...spelling and grammar are really ...

Mars: I'm sure you can do that indirectly. You would just have to know which resource was in demand by another civ and trade for it. Then, by trading it to another civ, ask for some money also.

Stuie is offline Stuie

King
Have a beer!
Sep 2001
time: 00:15
  Old Post 23-10-2001 01:16 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Mars
Wouldn't it be cool if you could charge gold for having a trade route pass through your civs borders. Thereby acting as a middle man. So even when the AIs do know eachother and are at peace they still will have to pay you to get their commodity from one to another.


You can charge any amount you want for the Right of Passage Treaty.....

ndnls is offline ndnls
Settler
The Frozen Wastes (Canada)
Oct 2001
time: 01:15
  Old Post 23-10-2001 02:02
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Supposesdly, the "wall street" minor wonder gives you interest on the funds in your treasury.

As for the new trading system, its all done on a single screen similar to the one for diplomacy.

As for gold being worthless in civ 2, the ability to rush wonders and the power of the sequential rush-buy always broke the balance of the game. The fact that wonders now generate culture points ( at least I think from what I've heard ) could have ruined the game if it wasent for the fact the you now need Great Leaders in a city in order to rush wonders.

Last edited by ndnls on 23-10-2001 at 02:11

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:15
  Old Post 23-10-2001 03:34
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Support Apolyton buy from Amazon

I just hope that I don't need to have 40% tax in Despotism or Monrachy becouse of 60% science maximum,
That way you are forced to earn wortless CASH with witch you can't do almost anything.
If there is no slider % limit (like in civ1, not in civ2)
I would be satisfied.
If I don't like extra cash I would have 10 or 20% tax and 80% science.
So if I have cash I would lose it gradualy and get extra science.

albiedamned is offline albiedamned
Prince
Ellicott City, MD
Sep 2001
time: 00:15
  Old Post 23-10-2001 03:39
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

The fact that you now need gold to support your army is all you need to know about the importance of gold. True you can't rush buy anymore under certain governments, but I think that making army support dependent on gold more than offsets not having rush buy.

And of course, as has been mentioned, generating more gold means you can set your science rate higher and still be able to maintain your army and city improvements. And if setting the science rate higher isn't important, I don't know what is!

Because you can't bribe units, gold will not be as important as it was in SMAC (where you could win the game with a strong economy alone). But it will still be very important.

albiedamned is offline albiedamned
Prince
Ellicott City, MD
Sep 2001
time: 00:15
  Old Post 23-10-2001 03:41
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Tired of ads?

quote:
Originally posted by player1
I just hope that I don't need to have 40% tax in Despotism or Monrachy becouse of 60% science maximum,
That way you are forced to earn wortless CASH with witch you can't do almost anything.
If there is no slider % limit (like in civ1, not in civ2)
I would be satisfied.
If I don't like extra cash I would have 10 or 20% tax and 80% science.
So if I have cash I would lose it gradualy and get extra science.


I believe it's been officially stated that there are no science/luxury limits in Civ3. I'm not sure if it was just for certain government types or all government types. I'm sure somebody here knows and will post it shortly. . .

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:15
  Old Post 23-10-2001 03:45
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Avatar Enlargement: We've got the solution

Yuhooo!
Now I can play my favorite strategy from civ1:
-if I have to much gold I just put sliders to 100% science

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:15.
Apolyton Time is 00:15.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0643 seconds (91.15% PHP - 8.85% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net