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MarkG
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Grand Lord of Apolyton, Owner of all this land as far as the eye can see
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<A href=/forums/"/misc/column/191_allure.shtml" target="_top">191# THE ALLURE OF CIV</a>
<i>What's so cool about civ?</i>
By Anunikoba
Last edited by MarkG on 22-10-2001 at 00:49
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Grumbold
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London, UK
Mar 2000 time: 05:15
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I share your enthusiasm for the Civ series. Games come and go on my harddrive like winter snow in England, most barely having time to settle before beginning to melt away. I've played more games of Civ I and II than most of my other games put together.
The only think I think of differently to you is in the Civ 'depth'. The beauty of the game is its relative simplicity. A hundred advances from stone age to space age. A hundred troop types. No internal politics or natural disasters to divert you from your chosen goal of leading your people to greatness. Hence it is possible to experience the whole sweep of time in one mammoth caffeine fuelled play session or a few gentler periods over a week. Nothing to require fanatical single minded dedication or months of play time to conclude, but enough to feel a sense of triumph upon completion.
Civ 3 seems to be a step back toward simplicity from Civ 2 which at later stages could become a jungle of troop stacks. Culture is in and trade has been strengthened but many of the old features have been refined. A lot of the areas where the computer did not perform well have been reworked: caravan rush-buying of wonders, spy and diplomat movement, airplane tactics, losing large stacks to one combat loss, railroad invasion by stacked howitzers. Hopefully the result will be a smoother game all round. Not a more complicated one.
For a more gritty historical simulation you have to look at alternatives like Europa Universalis. While direct comparisons are unfair and the different playing style is not popular with all hardcore civvers, the realism is far stronger. Europe alone consists of over 50 states. The smaller are protected from instant absorbtion by political and military alliances, shared religious tendencies, the sheer cost of fighting wars and many other factors. With nearly two hundred countries the player always has to tread a fine line between aggression and turning the entire world hostile. Political and religious upheavals can see even the largest nations descend into revolt and civil war.
I like being king of the world as much as anyone so one or another form of Civ game will always be on my harddrive. When I want to beat my head against historical inevitability or learn more about Renaissance events I'll be loading up the latest EU game instead.
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