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Faboba is offline Faboba
King
Scotland. I can't be more specific else they'll find me.
Jan 1970
time: 05:15
  Old Post 21-10-2001 23:04 Visit Faboba's homepage!
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The anti-capitalists seem to have made an impact, or something has at least as it seems there is now no capitalism ( turn procuction to gold ).

Perhaps it is allowed by a wonder rather than a tech ( the trading company? ) Or it was removed because it seemed unrealistic.

Opinions?

Grunthex is offline Grunthex
Warlord
Calgary
Oct 2001
time: 22:15
  Old Post 21-10-2001 23:23
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Several times in the screenshots, we've seen cities producing "Wealth". It looks like not only is it back, it comes MUCH earlier in the tech tree, as this has been produced in Ancient Age shots. Plus there was that field in the editor for how many shields to gold for wealth or something. So you're fine, and better than ever.

Faboba is offline Faboba
King
Scotland. I can't be more specific else they'll find me.
Jan 1970
time: 05:15
  Old Post 21-10-2001 23:32 Visit Faboba's homepage!
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Wow! Really?

You see it doesn't appear in the tech tree at all as far as I can see ( see my tech list btw. And bump it too )

So this could well mean it's available from the begining.

Akaoz is offline Akaoz
Prince
Europe
May 2001
time: 05:15
  Old Post 21-10-2001 23:32
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I think cities 'default' to Wealth if you don't tell them to build anything...

-Alech

ixnay is offline ixnay
ACS Staff: 'RoN' Content Editor
I <3 etna, omg disgaea fag
Jan 1970
time: 22:15
  Old Post 22-10-2001 00:27 Visit ixnay<br><img src=/forums/images/staff-icon.gif>'s homepage!
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...much like they did in SMAC, where the default was produce energy

Faboba is offline Faboba
King
Scotland. I can't be more specific else they'll find me.
Jan 1970
time: 05:15
  Old Post 22-10-2001 00:48 Visit Faboba's homepage!
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Stuie is offline Stuie

King
Have a beer!
Sep 2001
time: 00:15
  Old Post 22-10-2001 01:59 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Akaoz
I think cities 'default' to Wealth if you don't tell them to build anything...
-Alech


Didn't they do that in Civ1? I'm stretching my memory here - haven't played Civ1 in years. And there's not much memory left after all the booze.

Akaoz is offline Akaoz
Prince
Europe
May 2001
time: 05:15
  Old Post 22-10-2001 02:50
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I think Civ1 just defaulted to building the same thing over again unless you changed it, but I haven't played it inn 6-7 years so I could be wrong.

-Alech

old dog is offline old dog
Chieftain

Sep 2001
time: 00:15
  Old Post 22-10-2001 03:45
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I know that in Civ2, I often had moments, prior to trade and caravans, where there was NOTHING -- no unit and no building that I wanted to build. I had been a little worried that this would be a problem without caravans, so I hope it's true that this production into wealth option is available early.

El hidalgo is offline El hidalgo
Warlord

Jan 1970
time: 23:15
  Old Post 22-10-2001 04:31
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quote:
Originally posted by Akaoz
I think Civ1 just defaulted to building the same thing over again unless you changed it, but I haven't played it inn 6-7 years so I could be wrong.

-Alech


That's as I remember it. That's why I thought Capitalization was so cool. Finally I could get some benefit from these cities that have nothing left to build (and no need for more units).

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