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Rasbelin

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Tampere (Tammerfors), Finland
Nov 1999 time: 07:15
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I must admit that the article explains the resource
system quite clearly, and I think it's the only resource
where I have seen that hiding of resources mentioned.
The player doesn't see any hidden nature resources
out in the terrain, before the technology for using
them has been invented. The capital might bee in the
middle of the world's richest uranium deposit, but you
won't get a hint about that before the scientists have
split their atoms. Nature resources can be accessed,
when they have been connected to a city with a road.
If the deposit is outside the city's limits, only a road
isn't enough, but also a mining colony built by a worker,
which will disappear after that, is needed. After this all
cities linked to the same road network can use the
deposit. In theory every nation needs only one deposit
of every nature resource.
-cut-
Nature resources don't only give bonuses, but they're
also vital for producing units and buildings.
Swordsmen need iron for their weapons and railroads coal.
The missing material has to be bought from wealthier
nations or taking it over by warfare. Destroying or
surrounding a crucial trading route is a very powerful
strategy.
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connorkimbro
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Seoul Korea
Jan 1970 time: 23:15
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quote: Rasbelin, great job! I found it especially interesting that the AI now will have reasons for going to war |
Yes, if done well, this could REALLY enhance the atmosphere, enabling the player to add much more depth to the "story" that in previous civ games. Before, when the AI made an attack, it was always just irritating. For no reason, a sneak attack. Bastards. But now, hey, i have oil! They need oil! I'm fighting to protect my oil! That's exciting, i think!. Hopefully such things come out in the diplomacy screen, and if the AI really makes a concerted effort to get what it wants/needs, that would be awesome. That would bring so much more life to the game, IMO.
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Rasbelin

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Tampere (Tammerfors), Finland
Nov 1999 time: 07:15
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quote: Originally posted by connorkimbro
Yes, if done well, this could REALLY enhance the atmosphere, enabling the player to add much more depth to the "story" that in previous civ games.
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Yeap, the original author of the article mentioned
that attacking the supplylines is a "powerful strategy";
and I suppose it's true. Just imagine all the new
opportunities to make war scenarios, where
maintaining the supplylines is vital for survival.
quote:
But now, hey, i have oil! They need oil! I'm fighting to
protect my oil!
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It makes it easier to make up a defence plan for
your territory. At least you know what to protect.
quote:
Hopefully such things come out in the diplomacy screen, and if the AI really makes a concerted effort to get what it wants/needs, that would be awesome.
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At least the bartering table should help that.
quote:
That would bring so much more life to the game, IMO. |
I agree with you on that too. 
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Rasbelin

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Tampere (Tammerfors), Finland
Nov 1999 time: 07:15
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quote: Originally posted by The Negotiator
I wonder did they even try civ themselves or did Sid or some other dude just tell them the info. Interview and preview didn't have even a single new picture. |
The author of the original article, Tuomas Honkola,
was as a guest at Firaxis' HQ (it was mentioned
in the text, lazy berk) and he actually was allowed
to play Civ III. The article included pictures and screenshots
too, but we have seen them before and they're
available on Ape, so just surf around here for them.
BTW, I can understand your sarcasm, but I
don't think it's understandable in this case, sorry.
Why? My scanner is out of work and translating
the text took "just" few hours of my time.
Further questions or comments, TG?
Rasbelin's Civilization Archive -
www.sgic.fi/~erik
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