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Cam
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Australia
Jan 1970 time: 14:42
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Sounds exactly like "uses its own color palette situations"!
In a nutshell, Civ2 operates with a limited number of colours (about 200) and uses a 256 colour indexed palette.
In order to avoid weird colours happening in your Civ2 graphics work, you need to save the colour palette of units.gif. Simply open that file in Pait Shop Pro and 'Colors > Save Palette' (call it Civ2.pal).
When you start working on graphics for Civ2, once you're past any resizing stage, it's best to load the Civ2.pal on the working graphic. From that point, your images should work fine.
Refer: sleague.apolyton.net/Guides/sldt_palette.shtml
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Cam
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Australia
Jan 1970 time: 14:42
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I'm pleased it worked out in the end....
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KhanMan
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Fort Worth, Texas, USA
Jan 1970 time: 05:12
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You know, it's always been easier, for me, to work only within PSP, and not bother with gifextrator...the newest version of PSP can open gifs and save gifs, so I'm not sure where the problem was...
Oh, well...
-KhanMan the Posthumorous
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All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
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