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steve.wray
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New Zealand
Dec 2000 time: 05:15
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(oops I posted this to the other group accidentally, I guess it belongs here. Don't flame me its warm enough already for this time of year!)
Has anyone got any pointers on how to change the type of unit that barbarians turn up with?
I note that the unit type changes thru the game; can this be hooked into?
My idea is that in the modern age, barbarians are (ahem) 'terrorists'
barbarian infectors, spies, corporate branches (?) and worst of all eco rangers appearing within the borders of ones civilisation would be quite the challenge!
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steve.wray
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New Zealand
Dec 2000 time: 05:15
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This sounds great!
Do you think that its possible to set it up so that the type and number of units is easily configured? ie: in a config file rather than in a slic script?
The other thing I wonder is if the AI can do anything useful with barbarian 'special' units!
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steve.wray
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New Zealand
Dec 2000 time: 05:15
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I was thinking infector, corporate branch, lawyer, ecoterrorist maybe cruise missile... clerics and televangelists. Spy could be good to incite rebellion.
Thats more than 4 but just chew it over.
Couple of thoughts spring to mind;
Some special attacks make no sense for the barbarians (eg spies stealing tech, corporate branch stealing productivity).
I tried editing a barbarian infector into the game but it just stayed where it was, so I gave the barbarians some cash, and it just walked around.
These attacks do cost money and the barbarians typically have none. Maybe they can be scripted so they can do the attack with no money or maybe script the barbarians some cash?
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steve.wray
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New Zealand
Dec 2000 time: 05:15
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No, in my experiment there was no barbarian city.
I hope this isn't a real problem! They usually don't have one...
> Why a cleric when you have a televangelists?
Depends on whats available to other civs; it would seem daft to have the terrorists showing up with televangelists when no actual civs have them.
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