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The Rook
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Florida
Oct 2001 time: 00:15
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I read somwhere that a new civilization can break off from an older civilization (Like the Americans did in 1776.) Is this true? I vaguely remember this happening in Civ I, but not Civ II.
Also, I'm hoping with the new changes that have been implimented, the game can be played in a more realistic fashion. In the early ages, borders changed hands rapidly. Everybody was conquering everybody else. Nowadays, borders are more or less rigid. I'd love to see territorial hotspots though, like the Falklands, Tawain, and those islands that Japan and Russia constantly bicker over. I don't think the AI is that advanced though.
Another thing, in all my time playing Civilization, I never had a "World War." Wars seem to start and end on a whim. Sometimes I will get all geared up to take on the bad guys, and they would sue for peace as soon as my tanks start rolling in. Hitler fought to the end!
Just my thoughts. 
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N_A
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Which brings up an interesting point, will you be able to do wars without necessarily having to conquer people for good. Kind of like "police actions," or just like World Wars in general. So you would have an option to occupy, but leave after the war and diplomacy stuff is finished.
Last thing which I don't think will ever exist is if your civ is defeated, but you have some units with which you might run a revolution to regain your empire.
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