Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > New PC.IGN preview
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (8): [ <<   5   6   7   8   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Frozen_Vomit is offline Frozen_Vomit
Settler

Oct 2001
time: 06:15
  Old Post 24-10-2001 22:42
Edit/Delete Message Reply w/Quote
#211 Report this post to a moderator
Hidden screens Support Apolyton buy from Amazon

I dont know if it was mentioned here before, but the admin of Civfanatics has found three hidden screens:

http://viewer.ign.com/media_page.js...ge/aciv3019.jpg

http://viewer.ign.com/media_page.js...ge/aciv3021.jpg

http://viewer.ign.com/media_page.js...ge/aciv3024.jpg

The last of those three is pretty interresting i think: It is the prove that sea blocades are in
__
Edit: ok just saw that somebody has posted it before, sorry

Last edited by Frozen_Vomit on 24-10-2001 at 23:35

Comrade Tribune is offline Comrade Tribune
Prince
Vienna, Austria
Nov 1999
time: 06:15
Lightbulb  Old Post 24-10-2001 22:50
Edit/Delete Message Reply w/Quote
#212 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by Grumbold
Very interesting review. The screenshots give lots to think about, especially because the reviewer says he's played a lot of Civ in the past but is still well behind on the tech progression. He's playing badly but is still winning? Is he playing on chieftain or is the AI equally stupid?


Not necessarily. He might be a very warlike player, who focuses on not so much developing techs, but keeping others from doing it. If you refine this kind of strategy, you can conquer the world with relatively low-tech units in CivII, right up to Deity.

This is not entirely unrealistic, in fact there is a lot to say for this approach. You end up with a world where the Atomic bomb has never been invented.

Comrade Tribune is offline Comrade Tribune
Prince
Vienna, Austria
Nov 1999
time: 06:15
  Old Post 24-10-2001 22:59
Edit/Delete Message Reply w/Quote
#213 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by albiedamned
A dedicated builder like me will always fill up his cities with all the improvements and run out of stuff to build! So hopefully Wealth is available reasonably early.


I hope the same, but for very different reasons. (I am a dedicated non-builder. )

Comrade Tribune is offline Comrade Tribune
Prince
Vienna, Austria
Nov 1999
time: 06:15
Arrow  Old Post 24-10-2001 23:08
Edit/Delete Message Reply w/Quote
#214 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by Pggar
Have you seen the hidden screens fouded by Thunderfall from Civfanatics

Lyons

Evil French

Trade and Trade Routes


The last link says you can 'blockade a harbour', stopping its trade. Verrry interesting!

Pseud0nym is offline Pseud0nym
Chieftain
of the Hill people
Oct 2001
time: 05:15
  Old Post 24-10-2001 23:50
Edit/Delete Message Reply w/Quote
#215 Report this post to a moderator
Got spare money?

The following is about the quote in the review; 'Leaders can enter a city and complete any single improvement in a single turn.'

quote:
Originally posted by art_vandelai


I expect you'd lose that Great Leader then if you decide to rush a wonder. Decisions, decisions!!!


Man, I hope so, otherwise Great Leaders would be unbelievably broken. What? The iroquis are almost finished building the great library? I think not! Cool, just got mysticism; I think the oracle would look good in m city; there we go, instant oracle... They would also be incredibly powerfull if they could just rush other production w/o any penalty. Say found a new city, then produce a defensive unit and citywalls in two turns w/o using gold? Or crank out 5 nukes in 5 turns? I can't believe they would put in something that unbalancing.

Ozymandous is offline Ozymandous
Prince
Atlanta, GA
Aug 2001
time: 00:15
  Old Post 24-10-2001 23:55
Edit/Delete Message Reply w/Quote
#216 Report this post to a moderator
Got spare money?

quote:
Originally posted by Comrade Tribune


Not necessarily. He might be a very warlike player, who focuses on not so much developing techs, but keeping others from doing it. If you refine this kind of strategy, you can conquer the world with relatively low-tech units in CivII, right up to Deity.

This is not entirely unrealistic, in fact there is a lot to say for this approach. You end up with a world where the Atomic bomb has never been invented.


And usually no electricity, sanitation, flight or any of the other modern "marvels" that make life much more comfortable and advanced civilization past the "beat animals with a club and then roast them over a fire" phase.

Although beating a nice steak with a meat mallet to tenderize it and cooking it on a grill does have its good points..

El hidalgo is offline El hidalgo
Warlord

Jan 1970
time: 23:15
  Old Post 24-10-2001 23:57
Edit/Delete Message Reply w/Quote
#217 Report this post to a moderator
Tired of ads?

Ē?? Originally posted by Pggar
Have you seen the hidden screens fouded by Thunderfall from Civfanatics

Lyons

Evil French

Trade and Trade Routes [/QUOTE]

Hmm, for sea trade (3rd screen) it says "you need a visible water route" between the two cities in order to trade. I wonder exactly what that means. Is Lisbon visible to Los Angeles on a standard earth map? Is Lisbon visible to Varna on the Black Sea? Is it visible to Rome? Lisbon is probably visible to New York, and no doubt it is invisible to Baku on the Caspian. How about to Lagos?

El hidalgo is offline El hidalgo
Warlord

Jan 1970
time: 23:15
  Old Post 24-10-2001 23:59
Edit/Delete Message Reply w/Quote
#218 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Sikander


I guess the assumption is that you can pump water from far away, or perhaps from an aquafer (like a well).


I don't like the idea that everything is atop an aquifer... or that you can pump water from "far away" when you're sitting on an island with no rivers or freshwater lakes... desalinization plants, I could get into that.

El hidalgo is offline El hidalgo
Warlord

Jan 1970
time: 23:15
  Old Post 25-10-2001 00:02
Edit/Delete Message Reply w/Quote
#219 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by UKScud
I think that fresh water irrigation will make most people think twice about locating their capital city on a sea edge. Pros: Once you have a harbour your trade with other Civs is gonna be easier. Cons: City growth is going to be sluggish without irrigation, and since settler production ultimately depends upon whether you can afford those two pop. points, I think it will slow down your own civilization growth.


That's what will make locations such as those of London, Alexandria, New York, and Shanghai very valuable! I like it.

Dan Magaha FIRAXIS is offline Dan Magaha FIRAXIS
Firaxis Games
The Metropolis known as Hunt Valley
Mar 2000
time: 00:15
  Old Post 25-10-2001 00:04 Visit Dan Magaha FIRAXIS's homepage!
Edit/Delete Message Reply w/Quote
#220 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by El hidalgo
Ē?? Originally posted by Pggar
Have you seen the hidden screens fouded by Thunderfall from Civfanatics

Lyons

Evil French

Trade and Trade Routes


Hmm, for sea trade (3rd screen) it says "you need a visible water route" between the two cities in order to trade. I wonder exactly what that means. Is Lisbon visible to Los Angeles on a standard earth map? Is Lisbon visible to Varna on the Black Sea? Is it visible to Rome? Lisbon is probably visible to New York, and no doubt it is invisible to Baku on the Caspian. How about to Lagos? [/QUOTE]

That would be "a viable water route", meaning a route that you can actually traverse, taking into account whether you can actually safely navigate sea and ocean tiles (which depends on your technologies and wonders).

Dan

Ozymandous is offline Ozymandous
Prince
Atlanta, GA
Aug 2001
time: 00:15
  Old Post 25-10-2001 00:05
Edit/Delete Message Reply w/Quote
#221 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by Pseud0nym
The following is about the quote in the review; 'Leaders can enter a city and complete any single improvement in a single turn.'



Man, I hope so, otherwise Great Leaders would be unbelievably broken. What? The iroquis are almost finished building the great library? I think not! Cool, just got mysticism; I think the oracle would look good in m city; there we go, instant oracle... They would also be incredibly powerfull if they could just rush other production w/o any penalty. Say found a new city, then produce a defensive unit and citywalls in two turns w/o using gold? Or crank out 5 nukes in 5 turns? I can't believe they would put in something that unbalancing.


Great Leaders are RARE so you shouldn't have to worry about people getting them that often. Of course the decision then becomes "do I want to spend X number of turns constructing this wonder or use one of my 2 great leaders to finish it in a turn?"

El hidalgo is offline El hidalgo
Warlord

Jan 1970
time: 23:15
  Old Post 25-10-2001 00:21
Edit/Delete Message Reply w/Quote
#222 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
Originally posted by Dan Magaha FIRAXIS


Hmm, for sea trade (3rd screen) it says "you need a visible water route" between the two cities in order to trade. I wonder exactly what that means. Is Lisbon visible to Los Angeles on a standard earth map? Is Lisbon visible to Varna on the Black Sea? Is it visible to Rome? Lisbon is probably visible to New York, and no doubt it is invisible to Baku on the Caspian. How about to Lagos?


That would be "a viable water route", meaning a route that you can actually traverse, taking into account whether you can actually safely navigate sea and ocean tiles (which depends on your technologies and wonders).

Dan [/QUOTE]

Ah, that's very different! OK, that makes sense, but it does say 'visible' in the screen shot! Thanks for clearing that up, Dan! Now hopefully that typo is cleared up as well...

SerapisIV is offline SerapisIV
King
Hartford, CT, USA
Feb 2001
time: 00:15
  Old Post 25-10-2001 00:23
Edit/Delete Message Reply w/Quote
#223 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by Dan Magaha FIRAXIS
That would be "a viable water route", meaning a route that you can actually traverse, taking into account whether you can actually safely navigate sea and ocean tiles (which depends on your technologies and wonders).

Dan


Does this mean that an enemy ship blocking an ocean strait or bay opening is not a possible blockade method? Do embargos have to be done diplomatically or can they be performed physically by units?

randomturn is offline randomturn
Prince
NYC US
Aug 1999
time: 05:15
  Old Post 25-10-2001 00:23
Edit/Delete Message Reply w/Quote
#224 Report this post to a moderator
Enter the AD-FREE zone

anyone notice that the IGN preview lists the Persians as Militaristic, Scientific? The official Civ3 site lists them as Scientific and Industrious, but they put that up a while ago. I wonder if Firaxis changed them for play-balance reasons... I was already looking forward to playing as Scientific, Industrious. I can always custom-create a civ to play with, of course...

Faboba is offline Faboba
King
Scotland. I can't be more specific else they'll find me.
Jan 1970
time: 05:15
  Old Post 25-10-2001 00:33 Visit Faboba's homepage!
Edit/Delete Message Reply w/Quote
#225 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by Pggar Hmm, for sea trade (3rd screen) it says "you need a visible water route" between the two cities in order to trade. I wonder exactly what that means. Is Lisbon visible to Los Angeles on a standard earth map? Is Lisbon visible to Varna on the Black Sea? Is it visible to Rome? Lisbon is probably visible to New York, and no doubt it is invisible to Baku on the Caspian. How about to Lagos?


Visible just means it that you have seen the water route. IE if you walked by land to India but never went by sea uoi'd never trace a route around South Africa cause you wouldn't have seen, you need to see all the coast line to send it around the continent.

As for needing Map Making, Navigation or Magnetism we must assume there are three depths of sea, with Magnetism required to bridge the vast oceans such as the Pacific or Altantic, Map Making to trace around coastlines and Navigation for distances like The East Indies to Australia or thereabouts. You get what I mean.

Lawrence of Arabia is offline Lawrence of Arabia
King
of the Gulag Archipelago
Apr 2001
time: 06:15
  Old Post 25-10-2001 04:47
Edit/Delete Message Reply w/Quote
#226 Report this post to a moderator
Got spare money?

If you look at the different screenshots, you can see that the 'unit selected' symbol appears to be different sometimes. I wonder why...

Lawrence of Arabia is offline Lawrence of Arabia
King
of the Gulag Archipelago
Apr 2001
time: 06:15
  Old Post 25-10-2001 06:23
Edit/Delete Message Reply w/Quote
#227 Report this post to a moderator
Lose 30 kilos (of popups)

Heres somethng I deduced

If you have a cavalry unit which is defending with its back to the river, attacked by a cavalry unit, the defender cannot retreat.

if You have a cavalry unit which is attacked by a cavalry unit whos back is to the river, the attacker can't retreat

Units being attacked from acoss the river will probably get a defensive bonus

This hasn't been mentioned, but since the preview said that rivers act as barriers, this would make a barrier

Comrade Tribune is offline Comrade Tribune
Prince
Vienna, Austria
Nov 1999
time: 06:15
Post  Old Post 25-10-2001 06:47
Edit/Delete Message Reply w/Quote
#228 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Lawrence of Arabia
Heres somethng I deduced

If you have a cavalry unit which is defending with its back to the river, attacked by a cavalry unit, the defender cannot retreat.

if You have a cavalry unit which is attacked by a cavalry unit whos back is to the river, the attacker can't retreat


You have overlooked a tiny, yet important detail in your deduction, Watson. (Sorry, I just couldnīt resist. )

Cavalry can never retreat before cavalry. Only the faster unit can retreat, not an equally fast one.

Lawrence of Arabia is offline Lawrence of Arabia
King
of the Gulag Archipelago
Apr 2001
time: 06:15
  Old Post 25-10-2001 07:06
Edit/Delete Message Reply w/Quote
#229 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

So then make the attacker on 1 a warrior
on 2 the defender to warrior

Comrade Tribune is offline Comrade Tribune
Prince
Vienna, Austria
Nov 1999
time: 06:15
Post  Old Post 25-10-2001 07:34
Edit/Delete Message Reply w/Quote
#230 Report this post to a moderator
Support Apolyton buy from Amazon

I agree about the def bonus, and I also believe that crossing rivers will cost an additional MP (like entering woods).
I donīt think rivers will prevent retreat.

Adm.Naismith is offline Adm.Naismith
King
Milano - Italy
Oct 1999
time: 06:15
  Old Post 25-10-2001 20:41
Edit/Delete Message Reply w/Quote
#231 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

quote:
Originally posted by Comrade Tribune
I agree about the def bonus, and I also believe that crossing rivers will cost an additional MP (like entering woods).
I donīt think rivers will prevent retreat.


IIRC, only fast (2+ MP) attacking units can retreat, and I remember in SMAC Rover always retreat to the original (before the attack) square.
If Passing Rivers is an obstacle (i.e. it cost 1MP) you probably can't pass it + attack + retreat in a single game turn.

Just guessing.

Admiral PJ is offline Admiral PJ
Prince
Southeast England , UK
Dec 2000
time: 05:15
Lightbulb  Old Post 26-10-2001 04:32
Edit/Delete Message Reply w/Quote
#232 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Sea Blockades - Great,
BUT why not Land blockades too, in other words sieges.
If you surround a city all its trade with other cities stops and it can't make money/research etc.. maybe food starvation should be easier too.
Sieges have always been a major tactic in warfare - I don't feel civ has simulated them properly.. perhaps civ3 will help.
Some cities have even surrendered rather than starve to death - after having to eat the 100th rat you begin you want a more varied diet.

Anyone seen my new thread I made about IGN? probably got knocked into the unknown

Lawrence of Arabia is offline Lawrence of Arabia
King
of the Gulag Archipelago
Apr 2001
time: 06:15
  Old Post 26-10-2001 04:56
Edit/Delete Message Reply w/Quote
#233 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
BUT why not Land blockades too, in other words sieges.
If you surround a city all its trade with other cities stops and it can't make money/research etc.. maybe food starvation should be easier too.
Sieges have always been a major tactic in warfare - I don't feel civ has simulated them properly.. perhaps civ3 will help.


This has always been a viable strat in Civ2 and Civ1. If your troops occupy a city square, the workers cannot work there, thus, they make les food, production, etc

in Civ3, if you surround the city, and cut the roads, the city will lose all its luxeries, and go into city disorder. Then its easy to take.

Acemo is offline Acemo
Warlord
Eastern US
May 2001
time: 00:15
  Old Post 26-10-2001 07:58
Edit/Delete Message Reply w/Quote
#234 Report this post to a moderator
viable sea route? Support Apolyton

I think that the overall world shows the viable water trade routes. I think I saw one of the screenshots that the world map has white lines drawn between cities. I assume that these are the viable water routes. It might also show routes that are greyed (or blacked) out, perhaps these are the routes that are currently blockaded?

JohnDavid is offline JohnDavid
Settler
California
Jun 2000
time: 21:15
  Old Post 26-10-2001 11:24
Edit/Delete Message Reply w/Quote
#235 Report this post to a moderator
Tired of ads?

In the screen shot of the 3 unit army, I noticed that the hitpoint bar appears to show the combined hit points (about 12) of all the units in the army. Considering how armies do pool their hit points, one would expect the hit point bar to reflect the combined total.

UKScud is offline UKScud
Chieftain
Auckland, NZ
Sep 2001
time: 05:15
  Old Post 26-10-2001 13:56
Edit/Delete Message Reply w/Quote
#236 Report this post to a moderator
Inflate your Upload Space

quote:
Sieges have always been a major tactic in warfare - I don't feel civ has simulated them properly.. perhaps civ3 will help.


Given the abstract scale of each tile in Civ, I don't think realism is likely.

However, the effects of seige warfare can be simulated.

Bombardment - especially important now as you can also hit city impovements. How many people would rather go after a city improvement than a military unit?

Starvation - has always been a viable tactic, occupying surrounding tiles and destroying agricultural improvements.

Pinning military units - which could be doing the same thing to you elsewhere.

Economic Denial - gold, luxuries, and resources, resources, resources! If the saltpeter can't get in, they can't build cannons and musketmen. How many times in Civ2 did you sit outside a city whilst it churned out unit turn after turn?

Incidentally, I know you can't rush build wonders...but what about military units...other than drafting.

Drafting - now that's gonna make seige interesting....would YOU risk it, if you were being seiged?

Adm.Naismith is offline Adm.Naismith
King
Milano - Italy
Oct 1999
time: 06:15
  Old Post 26-10-2001 14:07
Edit/Delete Message Reply w/Quote
#237 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by UKScud
Incidentally, I know you can't rush build wonders...but what about military units...other than drafting.

Drafting - now that's gonna make seige interesting....would YOU risk it, if you were being seiged?


As you pointed out, rushed buildings are possible (and probably military units too) via Forced Labour or Payed Labour. While the latter is like the old know Civ II method of rushing paying with gold, the former make your people unhappy and sometimes they died because of the extra work. See a Dan Magaha post some days old, around here for details.

UKScud is offline UKScud
Chieftain
Auckland, NZ
Sep 2001
time: 05:15
  Old Post 26-10-2001 14:18
Edit/Delete Message Reply w/Quote
#238 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
rushed buildings are possible (and probably military units too) via Forced Labour or Payed Labour.


Yup, I recall this now. I always thought it sucked that in Civ2 the other Civs always seemed to have bundles more money than me throughout most of the game. This always meant that they could rush buy when it came to beseiging a city. Before you know it you have a whole bundle of extra troops in the city ready to defend!

...leaving you thinking "Where the hell did they come from!"

I reckon that the whole resource model is so important that most of your confilicts will end up based around resource denial or seizure.

Hey! Now that's realism!

 
Pages (8): [ <<   5   6   7   8   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:15.
Apolyton Time is 00:15.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0715 seconds (91.93% PHP - 8.07% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net