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albiedamned
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Ellicott City, MD
Sep 2001 time: 00:15
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Civilopedia: Trade and Trade Routes
This screen, which I got from the "hidden screens at ign.com" thread, answers every question we've been discussing lately about trade. Specifically:
- Every domestic city connected by road/railroad to a city with a certain resource has access to that resource.
- You only need one of each resource for your whole civ - everything beyond the first is excess and can be traded.
- Both strategic and luxury resources may be traded.
- Foreign cities can be connected for trade in three ways: direct road/railroad connection, harbor in both cities and visible water route between the cities, or airport in both cities.
- For a water route, the route not only has to be visible, but you have to have the tech to traverse the route safely. Mapmaking, Navigation, and Magnetism are the 3 techs. So if the route goes through deep sea and you don't have Magnetism, it's not a valid route.
- Exceptions: a road/railroad connection does not count if it passes through enemy territory. A harbor connection does not count if either end is blockaded by enemy naval forces.
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albiedamned
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Ellicott City, MD
Sep 2001 time: 00:15
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Ok fine, so not every single question has been answered! However I think we now know all the major aspects of the trade system. The details, such as what exactly constitutes a blockade or whether a sea route can pass through enemy controlled waters, are relatively minor. Just think, by this time next week we'll know everything for sure.
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dennis580
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Well I think they made it pretty clear that trade outes cannot pass thur enemy waters when they said a road or rail trade route is not valid if it passes thru enemey territory's. It's safe to assume that a sea trade route will not be a able to pass thur a enemy waters either.
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El hidalgo
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OK, you only need one supply of a resource for your civ, and any excess you can trade. I assume that this means that if you have two supplies you can trade it with one other civ -- in other words you would need three to trade with two other civs, four to trade with three other civs, and so on? I hope so. I will be disappointed if you can trade your single surplus resource with everyone.
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Cre8engr
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When about rivers? When I have a city that's built next to a river, and that river flows either to the sea or another civ's city that happens to be on the same river, is that considered a valued water route? I'm assuming that I have the correct technology, explored a sea route to the other civilzation, that any coastal city have a harbor, and that there are no zone of control issues or that neither port is being blockaded.
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vovan
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What wonder about is this:
Let's say there are several civilizations (well, obviously). Let's say my civilization has a certain resource. Let's say it is iron. Now, all the other civilizations are willing to pay me 10 lumps of gold (or pieces, or coins, or units, or whatever gold is measured in) per turn for my iron. Now, let's say I have found all the sources of iron in the world and control them. (also, I am so powerful, that the other civilization will never be able to take the iron from me by the means of war). So, what I am wondering about is, will the prices for iron go up then? Would the other civilizations be "willing" to pay me more for the iron, since there is no other way to get it?
In other words, are the prices the civilizations would pay for certain resources predefined, or are they dynamic, depending on the supply of the resource, which is more likely.
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albiedamned
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Ellicott City, MD
Sep 2001 time: 00:15
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quote: Originally posted by Lorizael
Another question not answered...
Can one harbor connection trade all of your resources. I hope not... I hope that one harbor can only send and receive a limited number of resources. |
What you are saying would be more realistic, but I doubt that's how they implemented it. I'd bet that one harbor is enough to trade everything, provided of course that it has an explored and traversable path to the harbors of the other civs.
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albiedamned
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Ellicott City, MD
Sep 2001 time: 00:15
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quote: Originally posted by Lorizael
I'll be fine however it turns out. But I don't think my suggestion would too difficult to implement.
But even if you only need one harbor, until the endgame at which point you have airports, if you only have that one harbor, that harbor will need to be able to "see" all of the other harbors you want to trade with. Which means that more than one harbor will be useful, especially considering naval blockades and the like. |
Agreed. Although you probably only need one harbor which can "see" your trading partners, it would obviously be wise to build multiple harbors. Plus if it has the same effect as in Civ2 of increasing the food from sea squares, then you'll probably want to build multiple harbors anyway.
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