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Mookie is offline Mookie
Settler

Aug 2001
time: 06:15
  Old Post 24-10-2001 18:32
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Pathfinding Remove this text

One of my biggest worries for Civ3 is the pathfinding... I think the pathfinding in Civ2 was totaly horrible and made the goto option absolutely useless. How hard can it bee!!! What do you think, is it fixed this time?

SITS is offline SITS
King
of shreds and patches
Apr 2001
time: 05:15
  Old Post 24-10-2001 18:53
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Yeah, I loved it when I sent I unit one way and it started to go in the other! What fun!

I did see I post months ago from Firaxis that they had sorted it but then I did see a post months ago saying there would be MP....

Acemo is offline Acemo
Warlord
Eastern US
May 2001
time: 00:15
  Old Post 24-10-2001 18:55
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the pathfinding in SMAC was much improved, although it fouled up occasionally also. hopefully they have fixed these minor problems.
the feature that allowed you to see the exact path the unit will take was extremely helpful.

SITS is offline SITS
King
of shreds and patches
Apr 2001
time: 05:15
  Old Post 24-10-2001 19:04
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Not only do I want to see good pathfinding it would nice if it moved the units in an order that makes sense. I.E. you have a worker making a road and a Pikeman wanting to move there. It would be great if the the program chose the worker first then moved the Pikeman so he could use the road. Now that would allow me to trust the computer to move for me...

Grumbold is offline Grumbold
Emperor
London, UK
Mar 2000
time: 05:15
  Old Post 24-10-2001 20:13
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I thnk you're being way to hopeful there, SITS. Ah, I remember the days of invading with 30 engineer units in the forefront, building a railroad into the enemy country

Rakki is offline Rakki
Warlord
Sydney, Australia
Sep 2001
time: 15:15
  Old Post 24-10-2001 20:24 Visit Rakki's homepage!
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i think in one of the ask the developers updates they are firmly convinced that the civ 3 pathfinding will work *perfectly*.

hexagonian is offline hexagonian
King
Gnawing on your mind...
Jun 1999
time: 23:15
  Old Post 24-10-2001 20:27 Visit hexagonian's homepage!
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I hope there is a number on the path that lets the player see how many turns it will take to get to a particular location.

Mookie is offline Mookie
Settler

Aug 2001
time: 06:15
  Old Post 24-10-2001 20:32
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Yeah, like in Heroes of Might and Magic. I've never played AC, but I'm glad to hear that it's pathfinding was a lot better

Crouchback is offline Crouchback
Warlord
U.K.
May 2001
time: 00:15
  Old Post 25-10-2001 00:44
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Lose 30 kilos (of popups)

Any path that doesn't leave my precious settlers/workers running right into the nearest enemy unit would be a massive improvement on every other civ game I've ever played. But only playing time will tell... 23 days and counting.

David

Sava is offline Sava
King
GO GO GO!
Mar 2001
time: 23:15
  Old Post 25-10-2001 01:49
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quote:
Originally posted by Crouchback
Any path that doesn't leave my precious settlers/workers running right into the nearest enemy unit would be a massive improvement on every other civ game I've ever played. But only playing time will tell... 23 days and counting.

David


7 days, ahhhhh I love being in the US...

Admiral PJ is offline Admiral PJ
Prince
Southeast England , UK
Dec 2000
time: 05:15
Arrow  Old Post 25-10-2001 01:56
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Give Firaxis a break,
coding accurate pathfinding is a nightmare,
I'm starting on coding pathfinding for a game , and its very tough.
I'm trying to get it to take into account obstacles and slow forests/slopes . You have to somehow get the unit to find the shortest route to somewhere around seas and enemy positions, without getting blocked by enemy units and making sure you can defend yourself if ambushed.
Basically the path is as long as a piece of string.. its very complex with hundreds of different routes a unit could go from one side of the map to the other.
I suppose the pathfinding also affects how large maps and continents can be, civ2's pathfinding seems amazing for all the factors it has to take into account.. can't wait to see civ3's.

Civ Dave is offline Civ Dave
Chieftain
Toronto
Oct 2001
time: 00:15
  Old Post 25-10-2001 02:14
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from what I saw from the videos, it looked like pathfinding was in.... and it looked pretty straight forward (a-la CTP)

I hope its in, because without stacked armies, it'll be hard as hell to move lots of units at the same time

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