 |
|
Mookie
|
|
One of my biggest worries for Civ3 is the pathfinding... I think the pathfinding in Civ2 was totaly horrible and made the goto option absolutely useless. How hard can it bee!!! What do you think, is it fixed this time?
|
|
|  |
 |
|
Crouchback
|
|
Any path that doesn't leave my precious settlers/workers running right into the nearest enemy unit would be a massive improvement on every other civ game I've ever played. But only playing time will tell... 23 days and counting.
David
|
|
|  |
All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|