 |
|
Sabre2th
|
|
It would make wars and combat suck.
|
|
|  |
 |
|  |
 |
|
Spatzimaus
|
|
I wondered the same thing, actually, in regards to the scenarios. If we're zoomed in on some part of the world, why don't the ranges for aircraft, bombardment, etc. scale up? Why is it on a small map a bomber can fly halfway across the world, while on a large scenario map they can't even go halfway across the country?
But, scaling up your map by a factor of X and increasing movement across the board by the same amount has other effects, some of which were mentioned above:
1> Each unit gets more attacks before the other side gets a chance to respond. If you played SMAC, it's like the difference between helicopters and jets; if you only ever used them for one attack they'd be equal, but against "soft" targets the copter was far superior.
This one could be solved by saying that attacks cost X movement points.
2> Zone of Control, spotting range, air intercept range, and bombardment range don't scale up, so it'd be more difficult to establish a defensive perimeter; the other side could always find a place to sneak through.
This one can be partially solved by splitting units into X "subunits"; so, the 11th Armored Cavalry Regiment would be split into a few tank batallions, each of which would cover part of your border. It's still not the same, though, especially if you're using Armies (which have to be stacked and so wouldn't benefit). More importantly, an enemy tank that is attempting to defeat a static defensive emplacement could move in, attack, and back out of visual/bombardment range in one turn. Static defense sites (city, fort, colony) would be MUCH more vulnerable; you'd have to defend the borders. This might be a good thing.
3> The area of your city doesn't scale, so you're still limited to whatever resources are within radius. Of course, this would promote colonies, but thanks to the effects mentioned above they'd be harder to defend.
Of course, you could tweak all of this in the editor. If they allow you to define the number of movement points taken by each attack, it might even be workable.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|