 |
|
lschaef
|
|
Pennsylvania, USA
Oct 2001 time: 05:15
|
|
I'm sure some of the adviser messages will get old and we'll find them useless, but I've seen a few in the screenshots that I think will be useful in quickly telling us info we'd have to search for. Such as the domestic adviser telling us that city X is not growing...or not producing enough food to survive.
We'll have to wait and see. I'm sure they knew the advisors in Civ I and II weren't that useful, so hopefully they worked to improve them.
|
|
|  |
 |
|
Pembleton
|
|
Cyberspace
Apr 1999 time: 23:15
|
|
They're useful for facts that you wouldn't otherwise know. For example, they will say that another civ is "more technologically advanced" or "they are ahead in production" or "they will never accept this proposal", etc.
|
|
|  |
 |
|
Jason Beaudoin
|
|
Canada
Jan 1970 time: 00:15
|
|
I think they will be invaluable because there is so much information to be had in CIV 3, that by having an advisor point something out to you is very useful. For example, if your military advisor tells you that there is lots of room to expand your military, I see that as a great tool. If you're foreign advisor is telling you that an enemy is technically advanced, you'd want to try to increase your science, or steal their technology.
I don't know about you, but I'm going to keep a close eye on what my advisors say.
Besides, other than practicality, I think they add an huge element of atmosphere to the game, which to me, is very important.
|
|
|  |
 |
|  |
 |
|
Zardos
|
 |
Minneapolis, MN, USA
Nov 2000 time: 05:15
|
|
quote: Originally posted by Steve Clark
We all know that the advisors in Civ2 were an absolute and complete joke, why would Civ3 be that much better?
|
I doubt it would.
quote: Originally posted by Steve Clark
Why did they spend so much time building something like that in the game when very shortly, we'll be able to figure this stuff out better for ourselves. I'm all for help screens and tutorials, but this seems to go beyond to where they believe advisors are necessary for game play.
|
From a business perspective it makes perfect sense to have advisors (and governors, etc.). Firaxis is in the business of making games that sell. If they want to increase their customer base beyond those that post at Apolyton, they are going to need to create some simplifications for the "casual" (beginning) civ player. Not everyone has an illness where they need to come check the Apolyton boards every twenty minutes to see if by some chance they might have released Civ III six days too early and I, er I mean you, would need to rush to the store to go and get it .
Firaxis knows they have us. They could eliminate the governors and advisors and it wouldn't phase us in the slightest. However, they do need to worry about the twelve year olds out there (that wasn't meant as any kind of slam, rather kudos to those twelve year olds that take on playing civ) that are introduced to Civ for the first time.
I think I made my point, but it may have been garbled for all my vain attempts at humorous (humorless?) rhetoric.
|
|
|  |
 |
|
UKScud
|
|
Auckland, NZ
Sep 2001 time: 05:15
|
|
Carolus, please, no with the MP thing!
Civ3 is SP. Fact.
Would be cool if some net-based MP miracle were available from day 1. But it isnt! Sometime in the future maybe!
As far as advisors go, I agree that they are useful for beginners and to cut down micromanagement! But not much else!
|
|
|  |
 |
|
The Negotiator
|
|
Finland
Jul 2001 time: 05:15
|
|
In Civ 2 the advisors only confirmed what i already knew. No matter I love that feature and no doubt it is much improved in Civ 3.
|
|
|  |
All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|