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It's my understanding that whenever you take an enemy city, you plunder as much money as the enemy Civ has -at least if the gold amount is less than 15000, I think. This may be quite absurd and annoying in most scenarios (ie, you just need plundering a small and poor city to get a powerful and rich neighbour completely broke).
Is there any way to prevent these excessive plundering?
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ZhugeLiang
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Sonoma, CA, USA
Nov 1999 time: 05:12
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Plunder all their money? I've never heard of that, I thought it was an amount based on the city size and overall amount they had.....
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Yes, you're right. I've tested and that's normally the way it is...
But not in my scenario! 
Armies just keep on plundering all of a civ's money, and I wish I could fix it. I've seen other scenarios, (namely Jesús Balsinde's "Al Andalus") and this doesn't happen.
Does anyone know what am I doing wrong?
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No, Capitalization didn't make any difference... I don't know, I seem to have done something wrong...
Does any of you experts out there know what's happening? I'd really like to fix that problem so I can finish my Pizarro scenario (and then I'll send you a copy of the new version, AC- I've been working on your comments and I hope you will like it).
[This message has been edited by jgv_fiera (edited March 19, 2000).]
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ZhugeLiang
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Sonoma, CA, USA
Nov 1999 time: 05:12
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If you sent me a copy of the scenerio I'm sure i could find the problem, i dunno if you'd rather not thought thats fine too, my e-mail is
greygandalf20@yahoo.com
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To William Keenan and ZhugeLiang,
Have you found out something about this city plundering problem? I keep on finding the same weird thing... At least, have you received my e-mail with the scenario?
I'm beginning to think that this problem has no possible fix... 
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ZhugeLiang
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Sonoma, CA, USA
Nov 1999 time: 05:12
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Still testing....a simaler problem has appeared in a scenerio i'm creating about the roman empire....in my scenerio the romans have no city, they first must defeat the etruscian king and capture rome, i was thinking it might have something to do with not having a palace, or the difference in the amount of cities you have...but i can't be sure
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First of all, thanks for your help.
Sorry for the delay in aswering, but haven't had too much time this last week.
First time I tried it seemed like it was going to work, but then everything messed up again. I have tried lots of times and this didn't work.
Well, no other way: I'm starting all over, so my Pizarro scenario will take a while before is available... 
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Panda
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Europe
Jan 1970 time: 05:12
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sorry, double post
[This message has been edited by Andrew Livings (edited April 19, 2000).]
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Panda
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Europe
Jan 1970 time: 05:12
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Easy solution: at least one turn must have been played out before any cities are captured. I've always done this right at the begining of a new scenario with the movement rates for settlers set to 0 and before any cities are founded.
What you can do now is set all units MPs to 0, wait a turn then reset all the production shields and re-save the scenario. That will fix this "bug".
I wonder if there is a hex value somwhere that determines this. Or if the "turns elasped" would make a difference. Something to investigate.
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