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NorthSwordsman
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I prefer Random Huge maps. The Standard ones get boring after awhile, as do most of the player-created ones, balanced or not. I like the challenge in the Random maps.
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yavoon
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I can't play huge anymore, I think it hampers the computer too much. that and I like atleast some of my games to not be transcend victories.
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Sikander
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Boulder, Colorado, United Snakes of America
Jan 2000 time: 22:15
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I usually play huge random maps. I have also used Dilithium Dad's Ultimate Builder Map, and in fact am playing quite a fun game on that map right now. It's based upon the huge map of Planet, and is designed to give each faction an opportunity to build a bit before the inevitable clashes.
In my current game I'm playing the University and have landed on the northern part of the Eastern continent. Only Yang shares my continent, and he established himself in the monsoon jungle and grew to be the most powerful faction, almost as powerful as mine. He concentrated on air power while I went for fusion. We got to our goals around the same time, and I stole Air Power from him just in time, built the two MMI wonders and whipped together a chop and drop force. Now he is hurting, and I have more than half of his bases. I should have him reduced to sea bases within 10 years or so, at which point the continent will be mine.
I am going to be expanding significantly, and have been cranking out super fusion formers in most of my bases for a decade now. I am considering building a lot of fungus missles to take care of the other factions. The Spartans wiped out Dee, so that should really screw up their productivity and leave me with plenty of time to spread like a disease across my continent.
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yavoon
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hrrm, I never found huge conquest hard at all. long surely, the pure # of times u have to take bases is a lot larger. but rolling around the map w/ drop troops and choppers isnt like strategically difficult. obviously no offensive is that simple, but that really is most of wut u need.
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DilithiumDad
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It's possible to win on huge maps by conquest, but if you concentrate on pop growth you could win by diplomatic victory sooner or by transcendence with a research emphasis. On Ultimate Builder Map, I have never had conquest be the fastest path to victory. When I have won by conquest, it's been "by accident" usually just short of Transcendence (hard not to win by conquest after buildin the Space Elevator and getting orbital insertion!).
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NorthSwordsman
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DD: Some folks just do not like to win by transcendence because of the concept that transcendence supports. I'm one of those folk. It's either diplo, conquest or energy market (Subspace for Aliens) for me.
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Gregurabi
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Lorain, OH, USA
Jun 1999 time: 05:15
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I normally play on random, standard-sized maps. I don't like Huge maps, but Large are OK. I've never really tried smaller maps (too afraid that the AI will clobber me, with its unfair advantages in the early game like +Growth and +Industry).
Sometimes I like to use Abundant Native Life, but usually I'll take the normal settings. (I'd never use the opposite of abundant native, whatever it's called -- too boring with no worms).
High-ocean worlds can be fun, if I'm in the mood for island-hopping.
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