 |
|
ToeTruck
|
|
Portland, Maine
Aug 2001 time: 00:15
|
|
I thought I understood the pattern for specials, but I just started a game in which there is a single space separating two specials.
I don't remember ever seeing this before...because I didn't think it could happen.
I've attached the map if you'd like to take a peek. I had to mine a grassland to find the silk, but I don't think that makes a difference.
Thanks.
TT
|
|
|  |
 |
|  |
 |
|
ToeTruck
|
|
Portland, Maine
Aug 2001 time: 00:15
|
|
Thanks Ming.
I have noticed this phenom before in a previous game, but not the deviation in the special pattern. I'll have to search for that saved game.
In that game, I had two city pairs that happend to straddle the axis. I was so thrilled by the extra resources that I didn't pursue it further.
Hmmm. You could leverage this to some degree, but only if your continent was well aligned. A low probably gain at best.
I've re-attached the original saved game. Hope this works.
TT
Attachment: sc_b3300.sav
This has been downloaded 6 time(s).
|
|
|  |
 |
|
|
Actually, it's not map overlap, and it's not some stupid weird ass algorithim. It's very simple. There are 22000+ resource speeds that yield a different combination each time. In some cases they are 1 space apart in certain areas which is just part of the normal resource speed. Has nothing to do with some abnormality.
|
|
|  |
 |
|
ToeTruck
|
|
Portland, Maine
Aug 2001 time: 00:15
|
|
No...EG, it really does straddle the y-axis as Ming surmised.
If you download the .SAV file and turn on Cheat-Reveal Map, you can scroll up and down and see this recur a couple of times.
If you'd like, you can even build a couple of cities along the line and see the double production Ming predicted.
Surprised me a bit, but there it is. Check it out Shade, it's pretty cool.
- TT
|
|
|  |
 |
|
|
You can use resources on the 0 axis over and over no matter what map it is.
|
|
|  |
 |
|
ToeTruck
|
|
Portland, Maine
Aug 2001 time: 00:15
|
|
EG - Thanks for your last post.
That's what I thought Ming was saying. The presence of specials is totally irrelevant to the y-axis phenomenon. I just became aware of it because of the specials separated by a single space.
If I had been paying attention in the earlier game I mentioned, I would become aware of this phenom because of the *second* side-effect, namely that production was doubled across the y-axis.
BTW. Your post about "resource speeds" confused me; care to explain?
- TT
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|