Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > let's discuss "mobilization"
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
The diplomat is offline The diplomat
King
Terre Haute, IN USA
Sep 1999
time: 23:15
  Old Post 27-10-2001 00:53
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
let's discuss &quot;mobilization&quot; Support Apolyton, pre-order Civilization IV

I noticed that mobilization has changed. There was a preview that said that it increased/decreased costs of city improvements but here is a direct quote from the civ3 FAQ:

quote:

Another benefit of Nationalism is the ability to mobilize your civilization for war. When a Civ is mobilized for war, all cities building a military unit produce one extra shield in every square that is already producing at least one. However, a mobilized Civ may only build military units and military city improvements, and may not build peacetime improvements.


This sounds really interesting. +1 shield in every shield producing tile will really boost a cities ability to produce units faster. As a result, it looks like wars will be more intense in civ3, after nationalism.

Also, civs with the military/industrious ability will definitely get even more of a boost from mobilization since they already get a production bonus and a stronger army!

Can we think of any other interesting effects "mobilization" will have on our civ3 strategies?

Deathray is offline Deathray
Warlord
High Wycombe
Oct 2001
time: 05:15
  Old Post 27-10-2001 03:14
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton buy from Amazon

That's not strictly true. Proportionately industrious players will gain less from mobilisation. However, if they surprise an enemy civilization who does not have nationalism and is not industrious, their production advantage could be a killer.

Edit: Doh, wrong. The industrious nations will actually get more of a bonus if they have cities on squares that wouldn't normally produce shields, but do because the civ is industrious.

Lorizael is offline Lorizael

Prince
The Cult Wins
Sep 2001
time: 00:15
  Old Post 27-10-2001 03:42
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton

That means that the Chinese, with Nationalism and Communism as their government would be very good at war. They could pump out units like nobodies business faster and cheaper than anyone else can. While the Zulus are the civ most known for war (in the game) I think the Chinese would be very good at it, especially in the Middle Ages where they have that nice Rider (which I'll be calling Tang Knights).

Mars is offline Mars
Prince
Maryland, USA
Sep 2001
time: 00:15
  Old Post 27-10-2001 04:01
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Remove this text

Oh the possibilites. With an extra production to every tile you could match that of a factory, what a great advantage for a quick pumping out of units. Hmmm.. hope the AI knows how to use it, or it might make the AI a sitting duck.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:15.
Apolyton Time is 00:15.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0243 seconds (86.61% PHP - 13.39% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net