Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Resources
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
The Rook is offline The Rook
Warlord
Florida
Oct 2001
time: 00:15
  Old Post 27-10-2001 01:00
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Resources Put an end to popups!

I wonder how many resources will be spread over the map for each particular type. Say on the largest map with 16 Civs, will there be at least 16 horses. Will there be more or less? Is it set or is it random?

The reason I ask is, they said that one resource is enough to supply an entire nation for that resource. If you have 2, then you have extra that you can sell to another civ. I'm hoping that civs will be able to monoplolize some of the resources, but not so much as to where all civs in the game are lacking.

Will oil play as big a part as it does in real life? Oil is a huge resource like Iron is.

I'd love to have the oil monopoly, and watch as the other civs beg me for oil.

Lorizael is offline Lorizael

Prince
The Cult Wins
Sep 2001
time: 00:15
  Old Post 27-10-2001 01:09
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton buy from Amazon

I'm pretty sure that Oil is required for most if not all motorized vehicles and aircraft. Therefore I'm willing to bet it will play a major part in the game, as it should.

I guess they have to have at least one resource for every civ, or else some civs might be screwed just because the only Oil was on the other side of the world. But it would definetely be a challange.

Mars is offline Mars
Prince
Maryland, USA
Sep 2001
time: 00:15
  Old Post 27-10-2001 02:12
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

It would probaly be completely random. You don't have a certain resource you dam will better find a place to take it from (aka another civ)

The Rook is offline The Rook
Warlord
Florida
Oct 2001
time: 00:15
  Old Post 27-10-2001 02:22
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton

Well I am looking forward to the political dealings when the AI finds I have locked up all the good resources. This new element that CIV3 has added to the game rocks.

UKScud is offline UKScud
Chieftain
Auckland, NZ
Sep 2001
time: 05:15
  Old Post 27-10-2001 02:42
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Got spare money?

quote:
I'd love to have the oil monopoly, and watch as the other civs beg me for oil.


Can you say w-a-r-f-a-r-e.

That's the kind of thing that in the real world leads to war, and I think is going to be what Civ3 is all about.

I can't recall the exact review that I read, but someone was saying that it wasn't uncommon that all the Civs were active to some degree or another during the endgame.

How many of us can say the same thing about playing Civ2. By the endgame either yourself (if you are winning), or the dominant AI Civ occupy a large chunk of the world and 2 or 3 Civs have gone the way of the Aztecs.

I think it's going to be VERY difficult to occupy 2/3 of the world and win by domination. The resource model enocurages limited wars based around denial and capture of resources, but fighting a prolonged war to capture most enemy cities will be very difficult due to the nationality model. Not only are you going to have to deal with defending military units, but as soon as an AI Civ has Nationalism, if it's attacked (or is an aggresive AI) you can bet it's going to be cranking out Drafted units to resist your aggression every turn. The people within captured cities will be refusing to work, can revolt, and your whole supply line of new troops for the front line will get overstretched.

Small wars...not big ones are the way to go.
Naval warfare - incredibly important now. The blockading of enemy ports is going to be very important - whereas you could load up trade units in Civ2 anywhere along your coast, often avoiding the AIs navel units, there are now only a few places...seaboard cities...where this can occur now.

Hmmm...a thought...is this going to mean that most naval conflict will occur around cities...rather than grand mid ocean naval battles?

The Rook is offline The Rook
Warlord
Florida
Oct 2001
time: 00:15
  Old Post 27-10-2001 02:53
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by UKScud


Can you say w-a-r-f-a-r-e.

That's the kind of thing that in the real world leads to war, and I think is going to be what Civ3 is all about.

I can't recall the exact review that I read, but someone was saying that it wasn't uncommon that all the Civs were active to some degree or another during the endgame.

How many of us can say the same thing about playing Civ2. By the endgame either yourself (if you are winning), or the dominant AI Civ occupy a large chunk of the world and 2 or 3 Civs have gone the way of the Aztecs.

I think it's going to be VERY difficult to occupy 2/3 of the world and win by domination. The resource model enocurages limited wars based around denial and capture of resources, but fighting a prolonged war to capture most enemy cities will be very difficult due to the nationality model. Not only are you going to have to deal with defending military units, but as soon as an AI Civ has Nationalism, if it's attacked (or is an aggresive AI) you can bet it's going to be cranking out Drafted units to resist your aggression every turn. The people within captured cities will be refusing to work, can revolt, and your whole supply line of new troops for the front line will get overstretched.

Small wars...not big ones are the way to go.
Naval warfare - incredibly important now. The blockading of enemy ports is going to be very important - whereas you could load up trade units in Civ2 anywhere along your coast, often avoiding the AIs navel units, there are now only a few places...seaboard cities...where this can occur now.

Hmmm...a thought...is this going to mean that most naval conflict will occur around cities...rather than grand mid ocean naval battles?


We are on the same page

No longer can you just build a huge army and go on a conquering spree. You are going to need resources, allies, and good strategy to win in CIV3

UKScud is offline UKScud
Chieftain
Auckland, NZ
Sep 2001
time: 05:15
  Old Post 27-10-2001 03:11
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
No longer can you just build a huge army and go on a conquering spree. You are going to need resources, allies, and good strategy to win in CIV3


Absolutely! And that's going to tickoff the warmongers no end...They'll no longer be able to damn the rest of the world and just go through the mechanistic actions of assembling the biggest army and stomp through the other civs one by one.

Civ3 rocks

Mars is offline Mars
Prince
Maryland, USA
Sep 2001
time: 00:15
  Old Post 27-10-2001 03:52
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by UKScud


Can you say w-a-r-f-a-r-e.

That's the kind of thing that in the real world leads to war, and I think is going to be what Civ3 is all about.

I can't recall the exact review that I read, but someone was saying that it wasn't uncommon that all the Civs were active to some degree or another during the endgame.

How many of us can say the same thing about playing Civ2. By the endgame either yourself (if you are winning), or the dominant AI Civ occupy a large chunk of the world and 2 or 3 Civs have gone the way of the Aztecs.

I think it's going to be VERY difficult to occupy 2/3 of the world and win by domination. The resource model enocurages limited wars based around denial and capture of resources, but fighting a prolonged war to capture most enemy cities will be very difficult due to the nationality model. Not only are you going to have to deal with defending military units, but as soon as an AI Civ has Nationalism, if it's attacked (or is an aggresive AI) you can bet it's going to be cranking out Drafted units to resist your aggression every turn. The people within captured cities will be refusing to work, can revolt, and your whole supply line of new troops for the front line will get overstretched.

Small wars...not big ones are the way to go.
Naval warfare - incredibly important now. The blockading of enemy ports is going to be very important - whereas you could load up trade units in Civ2 anywhere along your coast, often avoiding the AIs navel units, there are now only a few places...seaboard cities...where this can occur now.

Hmmm...a thought...is this going to mean that most naval conflict will occur around cities...rather than grand mid ocean naval battles?


That's perhaps one of the best explainations of why you won't be as affective to be a pure warmonger. I congradulate you.

RobC is offline RobC
Warlord

Aug 2001
time: 21:15
  Old Post 27-10-2001 04:00 Visit RobC's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I wonder if this means that expansioninsts/warmongers will need to be extra aggressive in the early game, when other civs will not have so much culture (so captured cities don't revolt back), and military units don't need resources...hmmm perhaps India will ironically be the civ of choice for warmongers because they can build war elephants without any resources early in the game!

dennis580 is offline dennis580
Warlord

May 2001
time: 23:15
  Old Post 27-10-2001 04:21
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Suffering from ads?

It's also a very good idea to keep backup resources incase your road network is cut off by the computer during war.

UKScud is offline UKScud
Chieftain
Auckland, NZ
Sep 2001
time: 05:15
  Old Post 27-10-2001 09:16
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Tired of ads?

quote:
I wonder if this means that expansioninsts/warmongers will need to be extra aggressive in the early game, when other civs will not have so much culture (so captured cities don't revolt back), and military units don't need resources...hmmm perhaps India will ironically be the civ of choice for warmongers because they can build war elephants without any resources early in the game!


This has always worried me about the Civ attributes model that has been introduced into Civ3. In Civ2 you were an even footing with every other Civ at the start of the game. But there is no doubt in my mind that some Civs will have a better early game than others.

quote:
I can't recall the exact review that I read, but someone was saying that it wasn't uncommon that all the Civs were active to some degree or another during the endgame.


It would appear though that these Civ attributes don't have as much effect as I thought some weeks ago, just providing unique flavour to each Civ, but no overall advantage.

Here's a thought. The AI might not necessarily take full advantage of the early bonuses provided by the Civ attributes, but what about a human player?

Perhap's it's just as well that there is no MP with this game. Human players taking advantage of the early bonus due to their Civs attributes would stomp on those with end game civilizations.



quote:
That's perhaps one of the best explainations of why you won't be as affective to be a pure warmonger. I congradulate you.


Thank you!

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:15.
Apolyton Time is 00:15.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0481 seconds (91.13% PHP - 8.87% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net