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UKScud
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Auckland, NZ
Sep 2001 time: 05:15
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Given the new resource and trading model, the ability to blockade seaboard cities will, I think, be a very important strategy.
What do you think?
Is blockading ports the only way to intercept trade (by sea) of strategic resources on different continents? Can you intercept trade mid-ocean? I'm thinking U-boats and convoys here.
Can you defend against this, in any way other than building naval units in the seaboard cities and hoping they can destroy the blockading unit(s)?
I am assuming that we are only in the early end game here (circa 1900 real world) and that air power has not really become influential.
Can you think of any other viable tactics using naval forces?
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dennis580
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You can also blockade channels too. As every square in your trade route must be clear. So lets say thiers a small channel 3 squares wide that another civs trade routes passes thru. All you had to do is place 3 ships thier and you have successfully blockaded that civs trade route.
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dennis580
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Naval power will be FAR more important then your ground forces on Island type maps. Which is what I plan to play on.
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dennis580
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Yea I remember reading that Costal Fortresses can return fire, but I don't know what thier range is.
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dainbramaged13
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Dumbass
Mar 2000 time: 00:15
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quote: Originally posted by SerapisIV
Have they kept the SMAC "artillery duel" feature...I hope so. Also, if one of the units, whether ground or sea doing the bomabarding and has longer range then the defender, the attacker should just kick the defenders butt. |
please, for the good of us that didn't play smac, tell us what u mean!
as a side note, if they have blockades, they should have blockade runners (8th grade north carolina history anyone? ) but i realize ya cant have everything, and maybe its more balanced without them. but if you really do have superior naval power, you can technically still hold a blockade OUTSIDE the culture borders by jst forming a bigger ring
anyway, i found a way that u can blocakde in the middle of the ocean, or well, kind of. if a person is incapable of using deep sea for trade routes, then they have to take one of the shallow routes. suppose that there is a kind of 'u' shaped landmass, and they want to get from one tip of the u to the other. you can prevent then by blockading the shallow sea in the middle of the u, where they dont have cities.
it may seem like an impossible situation, but if you dont take the example so literally, i can imagine plenty of cases where it will happen
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UKScud
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Auckland, NZ
Sep 2001 time: 05:15
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quote: i honestly believe civ3 will have intense naval battles. |
Me too, Uber...but where?
What I mean is this...
What are naval units needed for in Civ3?
1) Transporting ground units for invasion.
A traditional role in all the Civ games, and absolutely necessary in Civ3 if warfare is fought to deny or take resources from the enemy. The ability to move ground units from place to place on your world map has never been more important.
2) Defending against invasion from the sea.
Again, a traditional role from precious games. I hope the AI doesn't end up clustering its naval forces at one or two places on your world map as it did in the previous Civs. Will the AI know how to use naval power?
3) Shore bombardment.
quote: Destroying enemy roads with bombardment. |
The resource model makes infrastructure very important. If it's downgraded (I've been watching too many Pentagon briefings on CNN) then you might affect your enemies production capability, as well as economically.
On the other hand, the most recent modern screen shots show lots and lots of roads and rail, in much the same way as previous Civs. Ugleeee!...and how difficult is it going to be to bombard an infrastructure like that. Destroying coastal roads is going to have little effect on overall infrastructure.
4) Blockade.
It'll be much more difficult with coastal guns taking on a defensive role. Perhaps that is where effective use of submarines comes in to play. The submarine cannot be seen by the coastal fortress or other ground artillery units, can it? If so, it can just sit there till some other naval unit comes along wondering why all his merchant shipping has been sunk...and then...torpedoes away Kaptain!
5) Denying Passage.
Sticking 3 destroyers across a narrow channel was always something you could do in the other Civs. I'm assuming it'll be the same here.
Any other thoughts?
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SuiteSisterMary
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quote: Originally posted by Lorizael
How is Navy a nuclear deterrant?
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Boomers, baby. Nuke subs. Ballastic missile launching platforms with first strike capability. Trident D5 missiles that WILL land within ~160 feet of their targets after flying half way around the world. "Chickens of the Sea - We Hide With Pride."
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Deathray
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High Wycombe
Oct 2001 time: 05:15
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quote: Originally posted by SoulAssassin
Naval superiority will be a must in this game. Once all available land is claimed, he who rules the seas, rules the world. |
Rule Britannia, Britannia rules the waves...:-)
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FrantzX
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It is altogether fitting that we who have sailed the deeps of space now return again to the sea. This is in many ways a water planet, and it can be ruled from the waves. With sea power, rugged terrain can be bypassed and enemy strongholds isolated. Once naval superiority is achieved, Planet is ours for the taking.
-- Col. Corazon Santiago,
"Planet: A Survivalist's Guide"
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albiedamned
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Ellicott City, MD
Sep 2001 time: 00:15
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quote: Originally posted by FrantzX
It is altogether fitting that we who have sailed the deeps of space now return again to the sea. This is in many ways a water planet, and it can be ruled from the waves. With sea power, rugged terrain can be bypassed and enemy strongholds isolated. Once naval superiority is achieved, Planet is ours for the taking.
-- Col. Corazon Santiago,
"Planet: A Survivalist's Guide" |
Heh, heh. That's actually funny now, in retrospect, since naval power mattered so little in SMAC.
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UKScud
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Auckland, NZ
Sep 2001 time: 05:15
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quote: Rule Britannia, Britannia rules the waves... |
Yea! Go Death Ray!
quote: Then gets her ass-whooped when the ironclads show her men-o-war the bottom of Davy Jones' locker |
Rats! I'd hoped no one would remember that, which is why I never mentioned it myself. Now there's a case for Golden Ages if ever there was one. Imperialist powers always come and go.
OK! Nuclear deterrant has been added to the list of navy uses.
Note that there is a slight difference this time round , mentioned in the latest news item. Subs can only carry ONE nuclear missile, and that has to be a tactical nuke, not an ICBM which is limited to the city it is built in (again another difference - Can you here the shelter sirens yet!). Other subs and Aegis Cruisers can see subs.
If you become a nuclear power, how will you deploy your weapons? Sub-carried TacNuke or ICBM?
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