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Anun Ik Oba
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Grace of God
Sep 1999 time: 00:15
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From Avault:
"In order to accomplish a Space Race victory, you need to focus on securing the advances needed to acquire the ten components for building the spaceship. The first advance is Space Flight, which allows for the Cockpit, Docking Bar, and Engine. Next, the Synthetic Fiber advance enables the Exterior Casing, Stasis Chamber, and Storage components. The Superconductor advance bestows the Fuel Cells and Life Support parts. Finally, the Laser advance allows for the Planetary Party Lounge, and the Satellite advance bestows the Thrusters. In addition, you'll need to enable Rocketry for Aluminum and Fission for Uranium, since they are the two strategic resources that are required to construct the spaceship parts. As you can tell from this recipe, the Spaceship is a massive undertaking."
Even the Spaceship (Unity) needs two strategic resources to build, on top of so many techs, and who knows how many shields!
Could launching the Unity be the most difficult path to victory in CivIII? Because not only do you need almost all of the possible advances to even start the project, you also need a honking industrial base to boot.
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Ecthy
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Zhonghuà Rénmín Gònghéguó
Mar 2000 time: 06:15
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1. DISCO!!!!
2. META... err... I think I need to make a point so, Aplha Centauri victory indeed deserves to be very hard... the AC victory in the predecessors was too easy, you only needed the technology we already have, and that was pretty lame 
the world conquering victory deserves to be hard as well, how would someone be able to beat the rest of the world, it is nonsenical in every regard
by today's view of history, cultural victory will be the one to go, as I have often finished CIV 2 games without either conquering the world or building the ship, just finished off and entered the list with another 100%-200% score... sounds lame to most, but as I have said so often, my games are made of fun situations and repeating historical wars, which makes the score go down, really 
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BLackraven42
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I'm guessing diplomatic will be the hardest because you have to make people really like you. And there's always that one leader...
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Ecthy
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Zhonghuà Rénmín Gònghéguó
Mar 2000 time: 06:15
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Well, I'm afraid I'm not so well-informed about victory conditions... so what is a diplomatic victory like then, what do you have to do to achieve it etc.?
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Wittlich

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A Wyandot lost in "The City" SF,CA
Dec 2000 time: 21:15
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quote: Originally posted by Ecthelion
Well, I'm afraid I'm not so well-informed about victory conditions... so what is a diplomatic victory like then, what do you have to do to achieve it etc.? |
Here you go Ecthelion, this should being you up to date: 
The most traditional way to win, the conquest victory, is always available. Eliminate all the other Civs and victory is yours.
The "space victory" ("Alpha Centauri victory") from Civilization II is back, but this time the goal of the space race is fulfilled when you complete and launch your spaceship. The spaceship is constructed of 10 parts, and completing it will require various strategic resources, including aluminum, rubber, and uranium.
A new cultural victory can occur if one of your cities amasses 20,000 culture points, or if your entire empire amasses at least 80,000 culture points and no rival civ has more than half of your cultural value.
The diplomatic victory condition is enabled after the United Nations wonder has been built. Once built, the UN will meet periodically to vote on a leader. Any civ that receives a majority of votes from the U.N. council wins the game. The catch here is that in order to even be on the U.N. council (and thus eligible to be elected U.N. leader), you must either control 25% of the world's territory or population. The civilization who builds the United Nations wonder automatically gains a permanent council position.
The domination victory occurs if you control a majority of the world's land surface within your borders. This can be achieved through various means, either by cultural tactics or military ones, or a combination of both.
Finally, if the game ends and no one is victorious by any of these, the game uses a "histograph" to determine the winner. The histograph averages the "score" of all the remaining civilizations, taking into account their score across the entire game. The civ with the best average "score" wins. Thus, your performance in ancient times is every bit as important as in the modern era.
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Ecthy
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Zhonghuà Rénmín Gònghéguó
Mar 2000 time: 06:15
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isn't 25% unrealistically high?
and isn't it impossible to achieve the military conquest victory when there's a domination victory on the way to it?
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nlmalph
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I had thought about that, but maybe the Domination is on the path to the conquest victory, but you can choose to ignore it.
Eg, your weakened enemies ask to surrender (Domination), but youre feeling viscious so you proceed to wipe them out (Conquest).
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Deathray
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High Wycombe
Oct 2001 time: 05:15
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I think the spaceship to AC was far too easy in earlier civ games. I was playing Civ 2 on Deity yesterday, and I was really pleased with myself when I finally finished and launched my spaceship. However, I wasn't complacent, so I gave all of my superior technology to my nearest neighbour, who was also my ally, so that my capital would be hard to capture before the spaceship landed. I had a pretty weak civ militarily, so I needed the help.
Two turns later, my ally has built a spaceship of his own, except with only one habitation, support and power module, so its faster than mine. He launches it and its going to reach AC before mine. He built the whole spaceship in TWO turns ffs! If thats not too easy then I don't know what it.
Well, naturally I was very annoyed about this. I built a large army of helicopters and spies and camped them out by his capital city. When I was ready, about 15 turns later (this was 1 year/turn and I had set the mass/thrust paradigm to 200) I cancelled the alliance and used the spies to nuke all of his cities connected by rail networks and captured his capital with my helicopters. Then, safe in the knowledge that my spaceship would get to AC first, I retreated and set about negotiating peace again. Well, he built another spaceship again, this time in 5 turns. But I managed to beat that one.
Anyway, the point to this rather rubbish story is that in previous civ games building the space ship was far too easy, and its nice to see that its more difficult this time round.
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CygnusZ
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I wonder if Space Race structure's will be considered as "Offical Wonders". If I recall correctly, I believe that is possible to buy structure's and units that are not Wonders.
Well, you'd still need to stockpile a shnp load of cash....
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