Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > Can I force the AI to plunder?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Stefan Härtel is offline Stefan Härtel
King
Eddie's best friend
Jul 1999
time: 06:12
Question  Old Post 24-04-2000 04:26
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Can I force the AI to plunder? Support Apolyton, buy Galactic Civilizations: Deluxe Edition

The AI loves to plunder, this I noticed. But is there a special unit that plunders almost anytime (I think the partisan slot)?

The case is, that I would like to have the Arab revolt in WW1 to follow the actions they did in reality, destroying the turkish railroads between Medina and Syria.

Can I create a special unit that preferably plunders?

------------------
Follow the masses!
30,000 lemmings can't be wrong!

Our survival is based on continouus changing.
-Mao Tse-Tung
God might have created us as equals, but democracy and science pretty
much screwed that whole idea..
-Onepaul


Visit my Homepage at: http://members.xoom.com/SHaertel/Index.html

Civfan is offline Civfan
Prince
Toronto, Canada
Sep 1999
time: 05:12
Post  Old Post 25-04-2000 07:42 Visit Civfan's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Tired of ads?

Through abit of research, it seems the AI plunders when the unit they have has the abitity (Paratroop: move over any terrian). It can move 1 turn, it has ability to move over three spaces. It seems to be plundering with this on.

Michael Daumen is offline Michael Daumen
Prince
Research Triangle
Jan 1970
time: 00:12
Post  Old Post 26-04-2000 06:04 Visit Michael Daumen's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Tired of ads?

Stefan, check out techumseh's Russian Civil War scenario. That seemed to have a lot of Partisans plundering (isn't that a line in the 12 days of Christmas?).

Stefan Härtel is offline Stefan Härtel
King
Eddie's best friend
Jul 1999
time: 06:12
Post  Old Post 29-04-2000 19:15
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

OK, partisans seem OK. The three-movement rate is also good for Arab beduins, I guess.

Furthermore, if I think about it, perhaps special "train" units from time to time would make sense too. Has anybody seen the movie "Lawrence of Arabia"?

------------------
Follow the masses!
30,000 lemmings can't be wrong!

Our survival is based on continouus changing.
-Mao Tse-Tung
God might have created us as equals, but democracy and science pretty
much screwed that whole idea..
-Onepaul


Visit my Homepage at: http://members.xoom.com/SHaertel/Index.html

WarVoid is offline WarVoid
King
Scenario League
Apr 2000
time: 05:12
Post  Old Post 29-04-2000 19:53 Visit WarVoid's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Remove this text

Units that have a move rate of 2. Such as horsemen or chariots, seem to plunder all the terrain they can get their hands on.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0389 seconds (88.78% PHP - 11.22% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net