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Eyn
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Lyon, FRANCE
Jan 2000 time: 05:15
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if u export silk to a nearby city who also trade silk don't be surprise if u don't earn money !
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La Fayette
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albi, france
Oct 2000 time: 06:15
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shade
The commonly admitted formula for the value of trade routes has been given long ago by Robert Lancaster (you can find it in the GL, read 'Scrolls of Wisdom').
This formula is:
(THC + TDC +4)/8
where THC = Trade in the Home City
and TDC = Trade in the Destination City
This means that if your city has 2 trade arrows and the foreign city where you deliver your caravan also has 2 trade arrows, the value of the trade route is (2+2+4)/8 = 1
But this value is halved if both cities are yours.
Therefore, if you trade between your own cities in the early game, it is not uncommon to get zero trade routes (but the value will grow when your cities grow, later on).
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La Fayette
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albi, france
Oct 2000 time: 06:15
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BTW shade
as you can see when looking at the formula, the distance between the 2 cities has no influence at all on the value of the trade route (contrary to what gramphos told you).
But the distance has an influence on the value of the delivery bonus (the gold and BEAKERS that you receive on delivery; the 'scrolls of wisdom' in the GL also tell you that).
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La Fayette
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albi, france
Oct 2000 time: 06:15
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quote: Originally posted by shade
btw how does that GL actually work???
Shade |
Second thread on the strategy forum (the first thread is a discussion about improving the GL).
Click: anything is explained.
IMO anyone willing to post on the strategy forum should HAVE A LOOK AT THE GL FIRST (since most of the questions that might be asked have already an answer, easy to find in the GL)
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shade
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of bribery.
May 2001 time: 06:15
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well that was the part I knew,the only problem is that it's quite Chaotic to find something through those threads/posts.
(I wasn't sure anymore why I never try to search it,so I went back to take a look,now I know again.)
All info might be included there but it's kind of a nightmare going through those threads.
IMHO there must be a better way to save all that info.Maybe someone should take the time to go through all those threads and condence all real info out of them.
(ie less chaotic and easier to search)
Also I found the trade formula in the scrolls of wisdom:
quote: Trade = ( trade of home city + trade of destination city + 4 ) / 8
Note that it does not directly depend on city size or distance. The following (cumulative) modifiers apply:
Both cities are yours -50%
Freight instead of caravan +50%
Cities connected by road +50%
Cities connected by rail +50%
Cities on different continents +100%
Airports in both cities +50%
Superhighways in home city +50%
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=> now lets put in my info
1)all cities are conected with roads=>+50%
2)It were all my cities=>-50%
3)Some where on different Continents=>+100%
the only thing there is not talked about is if those numbers are rounded up or down
If rounded up even 2 cities without trade arrows would get 1 arrow=>((0+0+4)/8)-50%+50%(these 2 cancel oneanother out)
=1/2 rounded up=1
So there still seems to be a problem
Shade
Last edited by shade on 28-10-2001 at 17:57
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La Fayette
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albi, france
Oct 2000 time: 06:15
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1) About the GL being easy to read
When I came to Apolyton, there was no GL yet and I read ALL the archive before posting my first post (took me 3 weeks!).
IMO spending a few hours to discover how the GL works is really a rewarding investment (and some people have done exactly what you wish, namely test almost everything and write down the main results; read 'diplos and spies' or 'the lone settler at work', for example).
2) About rounding up or down
AFAIK there is no rounding at all.
For example: (5 + 5 + 4) = 14
14 is less than 16
Hence a trade route between 2 of your own cities with 5 trade arrows each has a value of 0 (if there are no other modifiers at work)
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:15
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quote: Originally posted by La Fayette If you truncate civ 2.99, guess what you get. |
La Fayette,
do you want to say that the Civ 2 was Civ 2.99 in fact and so there will not be a difference between both versions?
BTW, did you read my message (MP)?
Edit: I mean the PM about the multiplayer.
Last edited by SlowThinker on 30-10-2001 at 23:47
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La Fayette
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albi, france
Oct 2000 time: 06:15
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ST
I meant that civ2 was such fun that it might just as well be civ3 or 4 or more than that (but I strongly hope that civ3 will be even more fun than civ2).
I got your message and replied. Let me know if there was a problem with my reply.
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:15
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La Fayette,
the last PM obtained from you is 28-10-2001. Then I posted you a PM on 29-10 and then a copy tomorrow.
If you don't have them you can read
A game for rookies (for SP players).
quote: Originally posted by shade
SID ACTUALLY USED A REALLIFE POPULATIONGROWTHALGORITHM(ie: dN=aN(1-N/K) ) =>9.9/10 for realism |
Can you explain?
BTW, did you see this: http://www.steffengerlach.de/cz/
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shade
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of bribery.
May 2001 time: 06:15
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As LF suggested I did some testing,and here are the results:
-Civ2.42
(small map/2 civs/no barbs)
First the formula
(THB+TRC+4)/8
-THB:Trade Home Base
-TRC:Trade Recieving City
This seems to be correct but there is one little thing that should be added: all modifiers seem to work on the truncated value of this formula.
==>Trunc((THB+TRC+4)/8)
(this means 2,001=2 and 2,999=2)
There were 5 cities
Washington(W)(1),Boston(B)(1),New York(NY)(2)=>1 counrty
Kyoto(K)(1),Osaka(O),(2)=>second counrty
(1) and (2) indicate the island they're located on
(letter)=shortcut for the name used lateron
Trade=route direction
wanted=if the tradecommodity is demanded by the reciever
Formula=basic calculated value
Arrows=tradearrows in the game
Mod's=modifiers that are in use
Trade |Wanted |Formula | arrows | Mod's
----------------------------------------------------------------
W->K | Y | 4,375 | 4 | none
W->B |N | 5,25 | 2 | My Cities
W->NY | Y | 6 | 3 * | diff continent/My city
W->O | Y | 4,75 | 4 * | diff continent
-----------------------------------------------------------------------------
W->K | Y | 4,875 +| 6 | roads
W->B | Y | 7,5 | 5 | roads/My Cities
W->NY | N | 6,75 | 3 * | diff continent/My city/roads
W->O | Y | 5 | 5 * | diff continent/roads
=> roads on diff islands mean that both cities are surrounded by roads,but there is no connection
-----------------------------------------------------------------------------
(using different amounts of starting trade from both cities)
W->B | Y | 7,5 | 7 | roads/RR/My Cities
W->B25,25| Y | 6,75 | 6 | roads/RR/My Cities
W->B19,16| Y | 4,875 | 4 | roads/RR/My Cities
W->B22,19| Y | 5,625 | 5 | roads/RR/My Cities
W->B44,42| Y | 11,25 | 11 (12)| roads/RR/My Cities
W->K | Y | 5,375 | 10(11)| roads/RR
W->K | Y | 6 | 15 | roads/RR/Super Highway
conclusions:
*=> different Islands DONT give any bonus
+=> shows that the value from the formula is truncated before further calculations(4,875x1,5=7,3 <>6!!!!)
=>since a RR square is always roaded(check it uot yourself using the cheat mode) I would say RR gives a bonus of 100% instead of having to take in account the fact that there are roads underneath them=>ie 2x+50%
Also am I very sorry to say that the modulators are used like this:
(((Formula)xM1)xM2)xM3
(and in those calculations there are no truncations until the final solution)
Also there still are some small discrepancies,look at the last tabel there the game values are 10 and 11 and the calculated values say 11 and 12(and I can't figure out where they are lost,it's not truncation,I'm sure=>calculated them)
Also an other little sidenote: 2 cities connected through roads does not mean you get +50% there seems to be a favored road(probably the one the AI would use in a go order )
Shade
Last edited by shade on 02-11-2001 at 03:10
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:15
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Shade,
Welcome to the club of testers 
I agree there is no different continent bonus and no freight bonus.
Two cities at a straight distance 3 get a road/railroad bonus only if there is a road/railroad with a bend.
And road/railroad routes are one-sided! Only one city gets a bonus. The (opposite ) route needed for the bonus of the second city is different.
I started with Scrolls of Ancient windows (Is there some better summary about the permanent trade bonus anywhere?).
The text about superhighways (Superhighways in home city...+50% ) is a little bit confusing. It is not the home city of the caravan that gets a bonus. It expresses that the superhiways needn't be in both cities (as airport) - only the city that has superhighways gets the bonus.
quote: Originally posted by shade
SID ACTUALLY USED A REALLIFE POPULATIONGROWTHALGORITHM |
I agree that the formula is for a limited food.
But:
1. I don't think it is natural real life: More food is usually available, but for higher expenses.
2. I think Sid didn't choose that formula. The civ city growths slower and slower, but don't stop growing.
Last edited by SlowThinker on 05-11-2001 at 07:04
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