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facistdictator
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I was hoping someone with the new strategy guide that's out would go into a little more detail about exactly how you get to edit goverments. Do you add goverments? or just change the ones that already exist. Do you get to put restrictions on the evil ones? ETC.
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Akillias
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Enslavery
- allow to use slave to construct a wonder or an army
- no citizen is ever unhappy
- ulimited units
- settler doesnt eat food
- no corruption or waste
- other civilization are mad against you
- 50% less production
- 50% less science
- 25% less taxes
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Andrew1999
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quote: Originally posted by facistdictator
I was hoping someone with the new strategy guide that's out would go into a little more detail about exactly how you get to edit goverments. Do you add goverments? or just change the ones that already exist. Do you get to put restrictions on the evil ones? ETC. |
The characteristics in the editor are:
Prerequisite - what tech is required
level of corruption and waste
unit support costs
rate cap (upper limit on science)
worker rate - how fast terrain improvements are made
assimilation chace - chance a city will leave and join a neighboring civ
draft limit
military police
resistance modifier-how long captured cities resist before they start working for their captor
hurrying production - forced labor (human sacrifice), paid labor or none
war weariness
espionage bonuses and immunities
ruler titles
various other flags that weren't detailed...
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squid
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Benevolent enlightened dictatorship? On second thought, Nah....
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Insigna
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More importantly can anyone make it so the AI uses them, and uses them well?
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Grunthex
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Calgary
Oct 2001 time: 22:15
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quote: Originally posted by Imran Siddiqui
Uh... no one has the game yet... except for reviewers. |
Then maybe that guy running the Bump thread is a reviewer. He's been a gold mine of info and screen shots though.
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All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
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