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knowhow2
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of the World
Feb 2001 time: 06:15
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Moderator YES. I'm gonna wait till we are enough players (four?) till I ask someone (Tau maybe?) to moderate for us.
High erosion is fine by me.
Large Map. Average fungus. Average rainfall. High Erosion.
,,,,,,,,,
Black Sunrise, sorry about the other ASPK. I actually had nightmares about those replaced players coming back. But my solution then was the same. Start up another PBEM calling it ASPK II.
We need two more players!
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Ironwood
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Fresno, CA
Oct 2001 time: 21:15
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I want to play! I want to play! Since the Morgans are taken, may I have the Spartans?
What exactly is meant by tournament rules?
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Ironwood
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Fresno, CA
Oct 2001 time: 21:15
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Apparently no, I can't. The link doesn't work.
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knowhow2
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of the World
Feb 2001 time: 06:15
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Okey Lord _Icewind will be the fourth player being the Gaians. But even though really I don't mind having abundant native lifes I have to say that it does give the Gaians more benefit than others so for the fairness of it, better stick with average.
ASPK II is on!
Just need to find a modertor.
4-player
Large Map, high erosion, average native, average rainfall
Tournament Rules for "other maps"
Blind Research Off (directed)
Do or Die: eliminated players are not restarted
Spoils of War off
Non-Blind (directed) research
No random events
All victory conditions allowed including cooperative
Unity survey off - map is unknown
Look first on
Players:
knowhow2 (morgans) lawalan@hotmail.com
Black Sunrise (peacekeepers) indra@blacksunrise.com
Ironwood (spartans) ghoti@pacbell.net
Lord_Icewind (Gaians) ?
,,,,,,,,,,,,
Lord_Icewind need your email.
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arborman
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Canada
Oct 2001 time: 00:15
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I'd love to play, I don't care which faction. I'm having email problems, so if I'm in use nickistca@yahoo.com, since my usual one is down for some reason.
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Ironwood
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Fresno, CA
Oct 2001 time: 21:15
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Hmm... I'm not sure I like all the tournament rules. I'll give it a shot, though. I like the fact that different factions start with different techs, and generally find that the factions are fairly well balanced out of the box. But I'll give it a shot.
I'm not sure I understand the rationale behind certain of the tournament rules. For example:
- Inserting Stockpile Energy into a build queue after a military unit
Is there a bug associated with this? If so, I've never found it, primarily because I rarely stockpile energy. So what's the difference between stockpiling energy after the last structure in a build queue, just canceling a queue to stockpile energy instead, and having stockpile energy be the last thing in a queue after a military unit (or even putting it in the middle, which doesn't make a whole lot of sense to me).
- If probe... must declare vendetta.
Why? If two factions want to clandestinely exchange techs, they can do so by the usual means; I fail to see where ignoring probe actions can unfairly benefit the ignorer (though I can easily see how it might benefit the prober, though that's the problem of the probed, IMHO).
- Social engineering... (no flip flop within turn). Oh, I think I get it. One could have, for example, FM on while the turn executes (thus collecting one's money), switch to, say, Planned, use the lesser cost to rushbuild something, then switch back (which would probably only cost the usual 32, less than that gained by being in FM). I can see why this would annoy some people. I can hardly believe I never thought of it before. Then again, I'm more of a roleplayer, less of a min/maxer.
- No base trading with the AI.
I think I see what this is aimed at preventing (people who get a submissive, then to prevent their extermination (and thus, their loss of a free vote in the council), give them a base in the middle of their territory (where they can't be touched unless someone first conquers the player). Personally, I don't see this as especially exploitive, or unhistorical (the United States has done the same with several groups that were displaced by a rebelling power, such as the Cuban exiles, and the British hosted a government-in-exile of France during World War II). In a game with few players, the computer players go from being a roadblock to being a sort of prized posession. I think I like that effect, though I haven't played much PBEM, so I wouldn't know how this plays out in an actual game. If you ask me, it looks kind of like the juvinile condemnation of the "Jumpkick-throw" manuver in Street Fighter 2 during the early nineties.
At any rate, I'm looking forward to starting! 
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Black Sunrise
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Buffalo, New York, USA
Aug 2000 time: 05:15
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- If probe... must declare vendetta.
Why? If two factions want to clandestinely exchange techs, they can do so by the usual means; I fail to see where ignoring probe actions can unfairly benefit the ignorer (though I can easily see how it might benefit the prober, though that's the problem of the probed, IMHO).
The guy doing the probe gets the "declare vendetta?" message, so I could probe you, select no. Probe you, select no. Probe you, select no. All day long, and you'd never find out. So they set it to where if you are caught, you must have a vendetta, so the other guy knows.
Indra
PS the stockpile energy thing is a bug, too. I'd say it's ok to stockpile energy whenever you want, as long as you aren't trying to manipulate the bug.
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