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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > A thought i had today (relating to culture and religion)
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connorkimbro is offline connorkimbro
Emperor
Seoul Korea
Jan 1970
time: 23:15
  Old Post 28-10-2001 09:47
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A thought i had today (relating to culture and religion) Put an end to popups!

Well, it's OBVIOUSLY much to late now, but just an idea i had that i wanted to get feed back on.

Culture is in the game, religion isn't. . but if religion WAS in the game i could envision it working similarly to culture. Culture and religion would be tied to what governments you could have. (other governments could be tied to other things, but they wouldn't necessarily have to be)

If a civ reached a certain level of culture, they could switch to the government "nationalism". .
if a civ reached a certain level of religion, they could switch to the government "fundamentalism". .

both of these governements would of course have their advantages/disadvantages, but they'd only be opened up if the civ met the certain level of religions or cultural achievement.

This would simulate either the richness of culture a civilization has. . possibly contributing toward nationalistic feelings. . or the level of religiousness in a civ, contributing towards a religion controlled government.

TechWins is offline TechWins
King
Arizona
Apr 2001
time: 22:15
  Old Post 28-10-2001 10:38
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Well, that's all fine and dandy about your idea of Gov being related to culture and religion, but how does one create religion? Is it the same way culture is done, build temple get religiong points? If so it seems kind of repetitive, sorry.

MxM is offline MxM
Warlord
Planet Earth, Solar System
Jan 2000
time: 00:15
  Old Post 28-10-2001 11:28
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You can think that culture already includes religion ...

connorkimbro is offline connorkimbro
Emperor
Seoul Korea
Jan 1970
time: 23:15
  Old Post 28-10-2001 15:16
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quote:
Is it the same way culture is done, build temple get religiong points? If so it seems kind of repetitive, sorry.


If done the same way religion is done, then yes. . but it doesn't HAVE to be done the same way. . .

anyway, it was just an idle thought on how the governmental systems could be based on something other than just the tech you've researched. civ3 will be great, i'm sure.

Mars is offline Mars
Prince
Maryland, USA
Sep 2001
time: 00:15
  Old Post 28-10-2001 18:25
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It might be possible to add a part of what you said in it. You could use the editor to make a small wonder that made your citizens feel all nationalistic when you reached a certain culture level, don't know how you would do it with religion though. Just a thought

Adm.Naismith is offline Adm.Naismith
King
Milano - Italy
Oct 1999
time: 06:15
  Old Post 29-10-2001 13:20
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quote:
Originally posted by TechWins
Well, that's all fine and dandy about your idea of Gov being related to culture and religion, but how does one create religion? Is it the same way culture is done, build temple get religiong points? If so it seems kind of repetitive, sorry.


On the early days of announced "culture" we guessed a lot, starting from early details released.

For a few months it seemed Firaxis was testing a system when different buildings (and may be acting) was used to model culture:
religious buildings > more religious related culture
scientific buildings, high rates of money on research > more scientific related culture
military buildings, plenty of military units, frequent aggressive wars > more military culture
economic/industrial buildings, more money to treasure > more commercial/industrial culture

and more example come to mind

According to similar model, you'll have the same Culture, but with nuances of Religion, Military, Scientific, Industrial... That will have a fall out on your Civilization vs. others for alliance, trading, etc.

Probably they chose to simplify the matter, or maybe they never tried this model at all

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