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CygnusZ
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I think that's just the effect of one of the wonders.
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Dida
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oh, there is something wrong with the url. on that screen, it show the civ has like 143 unites, allowed unit is 90, so the civ pays 53 gold per turn in unit upkeeep. On the screen, a vareity of units are shown. This includes infantry, tanks, and bombers.
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albiedamned
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Ellicott City, MD
Sep 2001 time: 00:15
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It has been confirmed that each unit costs 1 to support. Under Republic and Democracy you don't get any units for free, so every unit costs 1. Under Monarchy and Communism, you get 2 units for free per town, 4 per city, and 8 per metropolis. I believe cities are called towns when below aqueduct size, cities when between aqueduct and hospital size, and metropolises when above hospital size.
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Haphazard
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The alternative to 1gold per unit doesn't bear thinking about (unless Fort Knox is your treasury). Besides, you won't have any warriors to pay for when you have carriers.
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Dida
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quote: Originally posted by albiedamned
It has been confirmed that each unit costs 1 to support. Under Republic and Democracy you don't get any units for free, so every unit costs 1. Under Monarchy and Communism, you get 2 units for free per town, 4 per city, and 8 per metropolis. I believe cities are called towns when below aqueduct size, cities when between aqueduct and hospital size, and metropolises when above hospital size. |
oh, this is stupid. do you think a carrier would cost more to maintain than a, let say Jet Fighter, letting alone the stupid warrior from 4000 BC that is as expensive to maintain as the new carrier.
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albiedamned
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Ellicott City, MD
Sep 2001 time: 00:15
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quote: Originally posted by Dida
oh, this is stupid. do you think a carrier would cost more to maintain than a, let say Jet Fighter, letting alone the stupid warrior from 4000 BC that is as expensive to maintain as the new carrier. |
I don't disagree, but this is probably a case where gameplay won out over realism.
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Dida
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quote: Originally posted by albiedamned
I don't disagree, but this is probably a case where gameplay won out over realism. |
making the upkeep cost for all units the same doesn't add anything to the gameplay.
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albiedamned
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Ellicott City, MD
Sep 2001 time: 00:15
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quote: Originally posted by Dida
making the upkeep cost for all units the same doesn't add anything to the gameplay. |
With the rules about how many free units each size city can support, it would very difficult for units to have different support costs. How would you decide which units are covered by the free allowed units, and which you have to pay for?
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Deathray
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High Wycombe
Oct 2001 time: 05:15
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In Civ 2 a warrior required 1 shield/turn as did a carrier, a nuke or a submarine.
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Dida
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quote: Originally posted by albiedamned
With the rules about how many free units each size city can support, it would very difficult for units to have different support costs. How would you decide which units are covered by the free allowed units, and which you have to pay for? |
in stead of saying the number of units, just change that to amount of gold subsdized by each government.
So, under monarchy, you don't need to pay for the first 60 gold upkeep, and if you total unit upkeep exceeds that amount, you will have to pay the extra.
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All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
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