Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Civilizations > Should a 'Seafaring' CSA be added in an expansion pack?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Should a 'Seafaring' CSA be added in an expansion pack?
This poll is closed.
Yes 38 79.17%
No 8 16.67%
Donīt know / Donīt care / Other 2 4.17%
Total: 48 voters 100%
  [Edit Poll (moderators only)]

Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
lockstep is offline lockstep
King
Vienna, Austria
Aug 2001
time: 06:15
  Old Post 28-10-2001 18:10
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Should a 'Seafaring' CSA be added in an expansion pack? Inflate your Upload Space

Another suggestion from the CSA design workshop :

'Seafaring': Free tech - alphabet; Effect 1 - water tiles yield more commerce; Effect 2 - civilization starts with a speedboat

The speedboat would be a civ-specific unit of seafaring civs, comparable to the expansionst civsī scout. Its stats would be 0/1/4 (faster than a trireme, but no attack value), and it would be only in danger at oceans.

If we tolerated CSA free techs that arenīt located at the outset of the tech tree, map making would be another possible free tech for 'seafaring'. OTOH, Iīd like to have the CSA-specific speedboat unit available before triremes.

Regarding the civilizations that are already included in Civ3, I think that the English could be termed a commercial and seafaring civ rather than commercial/expansionist as they are considered now by Firaxis. Civīs from the top 24 of Locutusī 'expansion pack' thread that Iīd consider as seafaring are the Dutch, Phoenicians/Carthagians, Polynesians, Portugiese and Vikings.

Many thanks to Jeje2, Mark L and splangy for bringing forward the idea of a 'seafaring' (or 'maritime') civ-specific ability.

Last edited by lockstep on 28-10-2001 at 18:21

lockstep is offline lockstep
King
Vienna, Austria
Aug 2001
time: 06:15
  Old Post 28-10-2001 18:37
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton buy from Amazon

Note: Iīm not a native English speaker, but all my dictionaries (on- and offline ) tell me that 'seafaring' (and not 'maritime') is the correct term.

Mars is offline Mars
Prince
Maryland, USA
Sep 2001
time: 00:15
  Old Post 28-10-2001 19:26
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

I voted for seafaring but how about instead of the extra commerce all the ships get plus 1 to move and your civ could start with say a coracle (speedboat sounds to advanced)

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:15
  Old Post 28-10-2001 19:34
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
I think that the English could be termed a commercial and seafaring civ rather than commercial/expansionist as they are considered now by Firaxis


Definitely.

lockstep is offline lockstep
King
Vienna, Austria
Aug 2001
time: 06:15
  Old Post 28-10-2001 19:49
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by Mars
I voted for seafaring but how about instead of the extra commerce all the ships get plus 1 to move and your civ could start with say a coracle (speedboat sounds to advanced)


When I typed 'coracle', my online dictionary surrendered. I imagined a unit like the Polynesian canue mentioned in Jared Diamonds 'Guns, germs and steel'. I donīt have the English version of this book, but browsing through some online retailers suggested that Diamond used the term 'speedboat'. Native speakers, please help.

Speaking of movement rates, your suggestion would also make for an interesting 'seafaring' effect. OTOH, I thought Iīd rather create a CSA-specific unit with high movement (it has been revealed only lately that CSA-specific units are in the game) and leave the general movement bonus to the Lighthouse, which a 'seafaring' civ will surely want to build. I also wanted to create an incentive for seafaring civs to found their cities near the coast (to get that lovely commerce bonus).

BTW, it seems appropriate to me that a 'seafaring' civ always starts near a coast.

jdd2007 is offline jdd2007
King
Cincinnati
Aug 2001
time: 00:15
  Old Post 28-10-2001 21:14 Visit jdd2007's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Enter the AD-FREE zone

i agree with maritime...

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:15
  Old Post 28-10-2001 21:29
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Diamond used the term 'speedboat'. Native speakers, please help


Speedboats are motor boats designed for high speed.

How about catamarans?

lockstep is offline lockstep
King
Vienna, Austria
Aug 2001
time: 06:15
  Old Post 01-11-2001 16:51
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Browse Apolyton AD-FREE

Now that Civ3 is released, we have more bits of info to speculate about the desirability of a 'Seafaring' CSA. I view this CSA as similar to 'Expansionist', and it seems that this CSA is more powerful than we thought so far because it allows for fast contact with other civs. A 'Seafaring' civ wouldnīt be able to get better stuff out of goody huts, and contact with oversea civs wouldnīt result in trade of resources until harbors could be built. OTOH, if trading of world maps and advances is possible without harbors (can someone confirm this?), a 'seafaring' civ could become sort of a 'power broker' and get a lead in science only by means of trade.

Edit: Map and tech trading without harbors has been confirmed.

Last edited by lockstep on 01-11-2001 at 20:38

jsw363 is offline jsw363
Prince

Jul 2001
time: 21:15
  Old Post 02-11-2001 08:12
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by lockstep


When I typed 'coracle', my online dictionary surrendered. I imagined a unit like the Polynesian canue mentioned in Jared Diamonds 'Guns, germs and steel'. I donīt have the English version of this book, but browsing through some online retailers suggested that Diamond used the term 'speedboat'. Native speakers, please help.


A coracle is a skin-covered (as in animal hides) boat of small size. It's a rather unusual word. I remember that it was used often in Robert Louis Stevenson's Treasure Island. (Weird fact) A canoe is not at all like a speedboat. A coracle is similar to a canoe, but made from different materials.

On another note... Seafaring is technically appropriate, but it's sort of an unusual word that doesn't really fit with other words like "commercial" and "religious". I think maritime or nautical might be better words. Seafaring connotes very rough type of sailing. Don't know if that's what you want to convey. It's probably appropriate, but I'd go with one of the other words.

A great idea BTW. I approve of all the civs you've chosen for this list. Can't really think of any other cultures like this. Good Job

molly bloom is offline molly bloom
Prince
Lundenwic
Oct 2001
time: 15:15
  Old Post 02-11-2001 09:28
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Row, row, row your boat.... Suffering from ads?

A coracle link:

www.data-wales.co.uk/coracle1.htm

Va-Toran is offline Va-Toran
Settler
UK
Oct 2000
time: 05:15
  Old Post 02-11-2001 18:15
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Increase Your PM Length

Maritime should be used, as it sounds better than 'seafaring'. I also think that coracle is the wrong word, the Polynesians and Native Americans both used 'Canoes' and that is the word that should be used.

The Canoe unit would be powerful enough on it's own without having an extra movement point, so the commerce bonus is a good idea.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:15
  Old Post 02-11-2001 23:50 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Suffering from ads?

Good polls, lockstep I agree an expansion pack could use 2 or 3 extra CSA's. As name for the boat is concerned, I would personally prefer Canoe but Coracle has certainly earned its name in the Civilization series (CtP2, GGS) and is very suitable as well.

lockstep is offline lockstep
King
Vienna, Austria
Aug 2001
time: 06:15
  Old Post 03-11-2001 03:09
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Tired of ads?

quote:
Originally posted by Locutus
Good polls, lockstep I agree an expansion pack could use 2 or 3 extra CSA's.


Many thanks, Locutus.

So far, the 'Agricultural' CSA has a solid majority of supporters (41:11, poll already closed), and Seafaring (Maritime) is also doing well in this poll (26:6 so far). There were some ideas for even more CSAīs (namely, Diplomatic), but I couldnīt come up with suitable civs.

Anyhow, with 8 CSA in total there would be 28 possible combinations of two CSAīs - and isnīt 12 a good number of civs for an expansion pack? (I suggest to change either the Aztecs or the Japanese from Militaristic/Religious to something else, so that no combination is used twice.)

Sandman is offline Sandman
Prince
Sinister Penguin
Aug 2001
time: 05:15
  Old Post 03-11-2001 03:53
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, buy Call to Power 2

How about an enhanced settler unit which can travel across shallow water?

lockstep is offline lockstep
King
Vienna, Austria
Aug 2001
time: 06:15
  Old Post 03-11-2001 04:10
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by Sandman
How about an enhanced settler unit which can travel across shallow water?


Good idea, but Iīd rather suggest that the canoe/coracle can transport one settler/worker unit. That would also allow for early colonization of archipelagos or remote continents. (Think Polynesians.)

Martinus is offline Martinus
Prince
of Poland
Jun 2001
time: 06:15
  Old Post 03-11-2001 05:08
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by lockstep

(I suggest to change either the Aztecs or the Japanese from Militaristic/Religious to something else, so that no combination is used twice.)

I think Japanese should be Militaristic and Agricultural - they did wonders with their islands as far as agriculture is concerned.

Also I think Chinese should be Agricultural and Industrious (rather than Militaristic perhaps). In particular if Mongols make it to the expansion pack, they should take the "Chinese" special unit (which is, for all the purposes, the Mongol rider) and Chinese should have some sort of crossbowmen.

Another Agricultural Civ I can envisage (if it makes it to the EX pack that is) is Poland. Throughout the whole middle ages and most of the industrial era it has served as the "granary of Europe". Even today big part of the Polish populace consists of farmers.

Edit: oops. Sorry I just realised this thread is about "Seafaring" not "Agricultural" CSA. I will post it there

lockstep is offline lockstep
King
Vienna, Austria
Aug 2001
time: 06:15
  Old Post 03-11-2001 16:38
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Martinus
Edit: oops. Sorry I just realised this thread is about "Seafaring" not "Agricultural" CSA. I will post it there


And I will answer there.

lockstep is offline lockstep
King
Vienna, Austria
Aug 2001
time: 06:15
  Old Post 03-11-2001 18:59
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Re: Should a 'Seafaring' CSA be added in an expansion pack? Enter the AD-FREE zone

quote:
Originally posted by lockstep
Regarding the civilizations that are already included in Civ3, I think that the English could be termed a commercial and seafaring civ rather than commercial/expansionist as they are considered now by Firaxis.


I just realized that the English are the only civ with a naval special unit. They should definitely be 'seafaring' (maritime).

wervdon is offline wervdon
Prince

Nov 2001
time: 23:15
  Old Post 30-11-2001 11:43
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Got spare money?

Id say no and just add the vikings with a longboat UU that is like a 1/1/4 and only sinks when in ocean (like 30% of the time) and can carry 1 unit. Have it available early as well (mapmaking probally).

If it was deemed to big of advantage to let them spread like that, then restrict it to no-settlers, but allow 2 combat units perhaps.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:15.
Apolyton Time is 00:15.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0436 seconds (92.32% PHP - 7.68% MySQL) with 34 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net