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Should a 'Seafaring' CSA be added in an expansion pack?
This poll is closed. |
| Yes |
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38 |
79.17% |
| No |
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8 |
16.67% |
| Donīt know / Donīt care / Other |
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2 |
4.17% |
| Total: |
48 voters |
100% |
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lockstep
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Vienna, Austria
Aug 2001 time: 06:15
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Another suggestion from the CSA design workshop :
'Seafaring': Free tech - alphabet; Effect 1 - water tiles yield more commerce; Effect 2 - civilization starts with a speedboat
The speedboat would be a civ-specific unit of seafaring civs, comparable to the expansionst civsī scout. Its stats would be 0/1/4 (faster than a trireme, but no attack value), and it would be only in danger at oceans.
If we tolerated CSA free techs that arenīt located at the outset of the tech tree, map making would be another possible free tech for 'seafaring'. OTOH, Iīd like to have the CSA-specific speedboat unit available before triremes.
Regarding the civilizations that are already included in Civ3, I think that the English could be termed a commercial and seafaring civ rather than commercial/expansionist as they are considered now by Firaxis. Civīs from the top 24 of Locutusī 'expansion pack' thread that Iīd consider as seafaring are the Dutch, Phoenicians/Carthagians, Polynesians, Portugiese and Vikings.
Many thanks to Jeje2, Mark L and splangy for bringing forward the idea of a 'seafaring' (or 'maritime') civ-specific ability.
Last edited by lockstep on 28-10-2001 at 18:21
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Va-Toran
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Maritime should be used, as it sounds better than 'seafaring'. I also think that coracle is the wrong word, the Polynesians and Native Americans both used 'Canoes' and that is the word that should be used.
The Canoe unit would be powerful enough on it's own without having an extra movement point, so the commerce bonus is a good idea.
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lockstep
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Vienna, Austria
Aug 2001 time: 06:15
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quote: Originally posted by Locutus
Good polls, lockstep I agree an expansion pack could use 2 or 3 extra CSA's. |
Many thanks, Locutus.
So far, the 'Agricultural' CSA has a solid majority of supporters (41:11, poll already closed), and Seafaring (Maritime) is also doing well in this poll (26:6 so far). There were some ideas for even more CSAīs (namely, Diplomatic), but I couldnīt come up with suitable civs.
Anyhow, with 8 CSA in total there would be 28 possible combinations of two CSAīs - and isnīt 12 a good number of civs for an expansion pack? (I suggest to change either the Aztecs or the Japanese from Militaristic/Religious to something else, so that no combination is used twice.)
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wervdon
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Id say no and just add the vikings with a longboat UU that is like a 1/1/4 and only sinks when in ocean (like 30% of the time) and can carry 1 unit. Have it available early as well (mapmaking probally).
If it was deemed to big of advantage to let them spread like that, then restrict it to no-settlers, but allow 2 combat units perhaps.
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