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squid is offline squid
Warlord

Aug 2001
time: 05:15
Question  Old Post 28-10-2001 22:29
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Question about the editor Support Apolyton, buy Call to Power 2

Everyone is discussing the ability to rename wonders, change them between big/small wonders, and change their abilities. I understand this is all possible with the editor.

I know the editor works for scenarios as well.

But will it be possible to change the global settings of the game, and I mean every game, or will this all have to be done within the context of a scenario?

The idea of refining the nature of the game for every single game sounds very cool. There is potential for completely screwing up the game dynamics, but I do like the idea.

I'm especially looking forward to retooling a few wonders

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 28-10-2001 23:20
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Most likely you would be able to modify the global settings as well, as the files should be the same to not make extra work to create double file formats. So if you replace the files in the game directory with the scenario files you would get the scenario settings. But I guess that you can save to them directly without the way through a scenario.

squid is offline squid
Warlord

Aug 2001
time: 05:15
Post  Old Post 29-10-2001 01:16
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If "Customize game" contains a setting for loading customized rules files, that would be ideal.

So, I could play with regular rules ... or possibly create a game based on some alternative rules without having to copy the rules files into a different directory or whatever.

Ilkuul is offline Ilkuul
Prince
of Thame (UK)
Mar 2000
time: 05:15
  Old Post 29-10-2001 02:50
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Avatar Enlargement: We've got the solution

If what Gramphos says turns out to be true, then I guess the distinction between a 'scenario' and a 'mod' will largely fall away -- which might not be a bad thing.

HOWEVER, I do think you should at least be warned if you choose not to save your modified game in a separate directory: otherwise it'll be only too easy to accidentally overwrite the original game -- which you might not have wanted to do!

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 29-10-2001 04:02
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quote:
Originally posted by Ilkuul
If what Gramphos says turns out to be true, then I guess the distinction between a 'scenario' and a 'mod' will largely fall away -- which might not be a bad thing.

Yes, but you could choose not to use all the files. I guess we have to wait and see.
How long time do you think it will take before anyone masters the editor?

quote:
HOWEVER, I do think you should at least be warned if you choose not to save your modified game in a separate directory: otherwise it'll be only too easy to accidentally overwrite the original game -- which you might not have wanted to do!

True, but you always have the CD to copy the files from.

N_A is offline N_A
Chieftain

Jan 1970
time: 21:15
  Old Post 29-10-2001 04:25 Visit N_A's homepage!
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Question now is whether or not we can make our own additional units, wonders, and advances with the editor. It will be another modding nightmare if not.

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:15
  Old Post 29-10-2001 04:35 Visit Immortal Wombat's homepage!
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Support Apolyton or Terrorists Win

quote:
Originally posted by Gramphos

How long time do you think it will take before anyone masters the editor?
half hour or so... I'm not going to bother playing if I can't master the editor first.

Bakunine is offline Bakunine
Warlord
Portugal
Mar 2001
time: 05:15
  Old Post 29-10-2001 06:30
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quote:
half hour or so... I'm not going to bother playing if I can't master the editor first.


WOW!!!!!!!

Freaking scary...

izmircali is offline izmircali
Chieftain
Izmir, Turkey
Sep 2001
time: 05:15
  Old Post 29-10-2001 14:18
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the ability to ADD things will be the most important inmy opinion. And I mean the ability to add governments, units, techs, terraintypes, terrain improvements, city styles... I hope they thought ahead and left A LOT of empty slots so we can customize to our hearts desire.

Bane Star is offline Bane Star
Warlord
Adelaide, Australia
Sep 2000
time: 14:45
  Old Post 06-07-2003 16:07 Visit Bane Star's homepage!
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What editor are we talking here?? I just want a graphics editor in the in-Game version so I dont have to muck around with 3 programs per unit/building/etc

|S| MALiCE is offline |S| MALiCE
Settler
Vancouver, BC
Jun 2003
time: 21:15
  Old Post 07-07-2003 03:21 Visit |S| MALiCE's homepage!
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It appears to me that the editor for "Civ3" (not PTW, but I emagine that one too) were not very well "thought up" or crafted. The customization is limited, and the dynamics of how you prepare a scenario file (bic) is completely backwards. In Civ2 you could edit things "In-Game" right on the map that you play on! With this editor, you have to edit EACH civilization and then save it over 16 times so that EACH civilization (depending on how many Civ's you use) can have the settings you just modified. I am more than willing to continue with my progress within the editor, but it does look very limited.

But believe me, I have been spending the last 3-4 weeks playing with the editor and the built in graphics so that I can create my scenario with as little hassle as possible. I have also been trying to get some feedback from many of you, so that we can help each other with our scenario problems and work together to try and solve the shortcomings that Firaxis made when slapping in all these new editor features like making a hamburger.

I have noticed the following problems...

1) Setting/Customizing the "Start Date" or at which it progresses (Months, Years etc).

Kind of useless for a "Scenario Editor" not to have this feature, if you ask me. Remember the "Zoom" problem? Anyone have any idea how this can be done, if at all?

2) I noticed that the editor 'does' contain the ability to control some values and switches regarding the "Cultural - Take over" of your border cities. I was playing in my Scenario last night, and Vancouver-Canada took "Seattle" due to the "Better Culture". I already decreased all of the Culture settings, so that type of thing would be avoided. But obviously it didn't work, and I lost a City.

I need to have it so that the "Cultural-City-Take-Over" doesn't exist, or is temporarily (for my scenario) "disabled". Any ideas on this one?

3) I have also been trying to "LOCK ALLIANCES" or at least have the ability to set them up for the beginning stages of the scenario. I have been in and out of the editor looking for something regarding this ability, but nothing has come up. Another bright scenario mistake from Firaxis, no treaty manipulation for scenarios? Anyone have any idea if this is possible?

Thats all I have for now, but I hope we can all work together as a mod-community to try and solve these problems then we won't need to "Buy" more useless upgrades.

Thanks guys!

Last edited by |S| MALiCE on 07-07-2003 at 04:01

Bane Star is offline Bane Star
Warlord
Adelaide, Australia
Sep 2000
time: 14:45
  Old Post 07-07-2003 05:19 Visit Bane Star's homepage!
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Ok, as the first person to start to help you here, heres my knowledge...
1. There is now a changable time/date to the editor (PTW 1.21) heres a screen shot....

Attachment: datechange.jpg
This has been downloaded 76 time(s).

Bane Star is offline Bane Star
Warlord
Adelaide, Australia
Sep 2000
time: 14:45
  Old Post 07-07-2003 05:28 Visit Bane Star's homepage!
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quote:
Originally posted by |S| MALiCE 2) I noticed that the editor 'does' contain the ability to control some values and switches regarding the "Cultural - Take over" of your border cities.
In the editor, On general TAB, Try setting the culture lvl multiplier higher, then on the Governemnts TAB, increase the resistance Modifier Vs, and the Assimilation Chance%, then in the cultures Tab, set the Chance of successful propaganda to 0%... Then you have little to no chance of culture flipping..Unless your talking specific civs... then I cant help...
quote:
3) I have also been trying to "LOCK ALLIANCES" or at least have the ability to set them up for the beginning stages of the scenario.
Thanks guys!

I'm under the impression that Civ3:Conquests will have this ability.

Last edited by Bane Star on 07-07-2003 at 14:01

|S| MALiCE is offline |S| MALiCE
Settler
Vancouver, BC
Jun 2003
time: 21:15
  Old Post 07-07-2003 07:36 Visit |S| MALiCE's homepage!
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Hmm... Support Apolyton buy from Amazon

"Starting Date"

Okay, I see that PTW has the "Calender" ability, but I don't own PTW, so I guess I'm out of luck?

"Assimilation"

Thanks, I think your suggestions were overlooked when I originally set up the scenario. I have now toggled all the appropriate switches, we'll see if this works.

"Custom Treaties"

Civilization III: Conquests? I must have been out of the loop for a while. I didn't think Firaxis would actually design another "upgrade" knowing that the mod-community is sick of paying for things that should have been implimented in the Original Civ3 Product. Oh well, I'll probably end up buying it. God does have a sense of humor doesn't he?

Thanks Bane! You've been a great help.

Yoda Power is offline Yoda Power
Chieftain

Feb 2003
time: 06:15
  Old Post 07-07-2003 11:41
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quote:
Originally posted by |S| MALiCE With this editor, you have to edit EACH civilization and then save it over 16 times so that EACH civilization (depending on how many Civ's you use) can have the settings you just modified.
What? No offence, but that is simply not true. I have been modding more than a year. I have made more than 10 scenarios. And three mods. Been helping out with proberly 20 or more bix/bic creations. I have never had to save it 16 times, because I have editet 16 civs.

|S| MALiCE is offline |S| MALiCE
Settler
Vancouver, BC
Jun 2003
time: 21:15
  Old Post 07-07-2003 11:57 Visit |S| MALiCE's homepage!
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quote:
Originally posted by Yoda Power
What? No offence, but that is simply not true. I have been modding more than a year. I have made more than 10 scenarios. And three mods. Been helping out with proberly 20 or more bix/bic creations. I have never had to save it 16 times, because I have editet 16 civs.


Well I'm sorry to inform you, but I haven't found a way yet to have all 16 of my civs with the pre-set colors for each civ, load as it should. So Riddle me a new one.

Last edited by |S| MALiCE on 07-07-2003 at 12:03

Yoda Power is offline Yoda Power
Chieftain

Feb 2003
time: 06:15
  Old Post 07-07-2003 13:45
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quote:
Originally posted by |S| MALiCE


Well I'm sorry to inform you, but I haven't found a way yet to have all 16 of my civs with the pre-set colors for each civ, load as it should. So Riddle me a new one.
you can set the colors in the eidtor, under civilizations. You dont have to save everytime you do this, only one time.

btw what patch do you have?

Last edited by Yoda Power on 07-07-2003 at 13:59

P.C.H. is offline P.C.H.
Settler
Chicago
Sep 2002
time: 05:15
  Old Post 07-07-2003 15:00 Visit P.C.H.'s homepage!
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quote:
|S| MALiCE-


Well I'm sorry to inform you, but I haven't found a way yet to have all 16 of my civs with the pre-set colors for each civ, load as it should. So Riddle me a new one.
Yoda Power is right, there is no reason we can see to do what your talking about. Maybe if you embellish a little, if your talking about a save game editor for starting positions, the latest patch for Civ3 vanilla has a way to position them, and if you are talking save game alliances, then you should have told us . Or did you? No Civ3 isn't perfect, but C3C promises locked alliances, and PtW offered a lot more than Civ3, it's not perfect, but it's getting better.

Do you have the expansion(s) for Civ2??

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 08-07-2003 21:42
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quote:
Originally posted by Bane Star
What editor are we talking here?? I just want a graphics editor in the in-Game version so I dont have to muck around with 3 programs per unit/building/etc

You jumped into and bumped an old thread discussion what the features of the original editor might be.

SWo the editor discussed is the valilla editor.

|S| MALiCE is offline |S| MALiCE
Settler
Vancouver, BC
Jun 2003
time: 21:15
  Old Post 09-07-2003 02:27 Visit |S| MALiCE's homepage!
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quote:
Originally posted by Yoda Power
you can set the colors in the eidtor, under civilizations. You dont have to save everytime you do this, only one time.

btw what patch do you have?


Ok, I'm using "Civilization III v1.29f" ... NOT PTW. Although I just acquired it the other day. I'll explain my problem in a little more detail below...

In the scenario properties, you have a list of civilizations that are classified as "Playable". Now, when I saved my scenario, then exited and loaded the scenario. On my start-up screen, I only saw "Americans" available to choose from.

So I went back into the editor, and I looked everything over, and I couldn't figure out why it wouldn't allow me to choose from the entire 16 civs on the start up screen.

Then it hit me, I noticed that "Human Player" was checked for Americans, meaning that only Americans would be playable by humans. So, I unchecked it. Then I entered the game again, and the same thing happened, Americans were still the only Civ available to "play".

So the only thing I could figure to do, was to set the "Any/Random" toggle in the "Civilizations" drop-down window inside the Scenario properties. But when I did that, I got an entirely new problem. Oh sure, I could play any 16 of my civs off the startup screen, but every Civ I chose was "Light Blue", why is that? I preset all of my colors, lock them in to thier own colors. Yet, I play Russians and I'm "Light Blue". I have found NO WAY around this to date.

The only way I was able to have all 16 of my designated civs "playable" with thier appropriate colors, was to create an individual civilization "bic/sav" for each country, using the "Human Player" toggle for all 16 civs, then saving for all 16 civs. I even had some hardcore civ buddies of mine try and help me with this problem, and they too said that the only way to do it was the 16-bic-file save method. Otherwise I'll end up with a choice of 16 civs, and whatever civ I choose will give me "Light Blue" for a color, without choice.

Now I hear what you guys are saying, but I'm sorry, the editor is right in front of me, and I've been through it a million times, what you guys are saying (and I really mean no offense, I'm just frustrated with it) is just not materializing for me here. I would love for someone to show me something I'm missing, or help me figure out a better way around this, but it just ain't happening.

Any ideas?

Yoda Power is offline Yoda Power
Chieftain

Feb 2003
time: 06:15
  Old Post 09-07-2003 03:22
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Put an end to popups!

when scenarios properties is on, you choose the civ color in there, not the normal civ editor. So its really easy, you just looked the wrong place.

|S| MALiCE is offline |S| MALiCE
Settler
Vancouver, BC
Jun 2003
time: 21:15
  Old Post 09-07-2003 04:41 Visit |S| MALiCE's homepage!
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quote:
Originally posted by Yoda Power
when scenarios properties is on, you choose the civ color in there, not the normal civ editor. So its really easy, you just looked the wrong place.


No, I didn't look in the wrong place.

I told you, I tried *everything*, including the Scenario Properties color tab, how can anyone not see the color drop down on that menu?

As I said, it doesn't matter what color I have each civ set at, it still only shows the "human player" country as "Light Blue".

Back to the drawing board.

Bane Star is offline Bane Star
Warlord
Adelaide, Australia
Sep 2000
time: 14:45
  Old Post 10-07-2003 09:17 Visit Bane Star's homepage!
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quote:
Originally posted by Gramphos

You jumped into and bumped an old thread discussion what the features of the original editor might be.

SWo the editor discussed is the valilla editor.

OOppps, sorry Gramphos I didn't notice the date...lol

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