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Jason Beaudoin
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Canada
Jan 1970 time: 00:15
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I'd like to know how air combat is animated. What's it like?
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Jason Beaudoin
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Canada
Jan 1970 time: 00:15
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Bluehoohoo: Thanks a million for all of you input!
That espionage screen makes me wonder what "plant spy" is. Like, what does that do?
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Jason Beaudoin
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Canada
Jan 1970 time: 00:15
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If anything BlueHooHoo, these screenshots of the Civlopedia is very revealing of the game, so if you want to take any time to post screenshots, do so with screens of those! They're very informative!
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Grim Legacy
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War Machine, Barbaric King, Relentless, Remorseless, Guiltless and Unclean!
Aug 2001 time: 06:15
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Hmmm the special resources have me worried now... looks like you'll have to re-explore the lands to see where they are. Or did I misunderstand that?
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albiedamned
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Ellicott City, MD
Sep 2001 time: 00:15
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Very interesting espionage screen! It looks to me like the game is making a distinction between missions which require spies and missions which don't. So in order to execute "Initiate Propoganda" and "Sabotage Production", you have to first successfully "Plant Spy". On the other hand, "Steal World Map" and "Steal Plans" do not appear to require "Plant Spy" first. And of course, "Expose Enemy Spy" tells you if anyone has planted a spy on you.
I believe "Steal Tech" and "Investigate City" are available prior to building the Intelligence Agency, so obviously those can't require "Plant Spy" first.
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albiedamned
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Ellicott City, MD
Sep 2001 time: 00:15
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quote: Originally posted by Grim Legacy
Hmmm the special resources have me worried now... looks like you'll have to re-explore the lands to see where they are. Or did I misunderstand that? |
I think what he's saying (correct me if I'm wrong, BlueHooHoo) is that the resources do appear at the time you discover the enabling tech, but if they're not within an area you can currently see, then you don't know they are there. So that would cover areas you haven't explored, as well as areas that you have explored but can't currently see (fog of war). So yes, you would have to re-explore to find where the resources appeared.
To me, that's perfectly realistic. I like that.
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albiedamned
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Ellicott City, MD
Sep 2001 time: 00:15
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This is the best thread ever! I'm now racking my brain trying to think of more Civilopedia entries to ask BlueHooHoo to post!
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albiedamned
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Ellicott City, MD
Sep 2001 time: 00:15
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If you get a chance, BlueHooHoo, I would love to see the Civilopedia entry on government types. I don't know if it's one entry describing all the types, or separate entries for each type. If you can post whatever you can, that would be great.
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albiedamned
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Ellicott City, MD
Sep 2001 time: 00:15
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quote: Originally posted by BlueHooHoo
ALBIEDAMNED - there are seperate entries for each government type. |
I guess it might be asking to much to post each entry. Oh well.
Here's another question. I remember reading somewhere that they put snowcaps on the mountains, but that it was a last minute change. I have not seen any screen shots anywhere of snowcapped mountains. Personally I think the mountains are rather unattractive, but I was hoping the snowcaps would make them look better. Does your version of the game have snowcapped mountains, and if so, could post a little snippet of one? Thanks!
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BlueHooHoo
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As far as I can figure it out: when you discover the necessary scientific advance your civilization suddenly "realizes" what that strange mineral outcrop really is and it just appears instantly on the map. You only know its there if it’s within line of site of one of your units/cities. The resource can "appear" on a square but if your units can't see it they can't exploit it.....hope that made some sense (?)
TRIBUNE - sorry, I'm playing too slowly, I haven't got the tech for the epionage screen, my Civ still think catapults are the hottest toy in town!!
Attachment: spy.jpg
This has been downloaded 886 time(s).
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BlueHooHoo
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ALBIEDAMNED - there are seperate entries for each government type.
Attachment: governments.jpg
This has been downloaded 785 time(s).
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