 |
|  |
 |
|
El hidalgo
|
|
Thank you very much, Blue! I thought the part about disease was very interesting. I think it's safe to assume, given Firaxis' commitment to making the game very open to modification, that it can be abstracted and applied to other terrains besides jungle and flood plains. That opens up some very interesting mod and scenario ideas. You could use it in a Medieval scenario to simulate the black plague, for example (which of course didn't strike only in jungles and floodplains). I all these little details! Draft, forced labor, disease... The one disappointment this thread has turned up was the unlimited movement rates for railroads. I just hope that can be changed.
By the way, if you post any more I wouldn't consider it spoiling at all. I think of it as being more like hors d'oeuvres to whet the appetite. If you are still taking requests , I'd be interested to know if the earth maps are the only ones included, and how rivers work. Do they provide any movement bonus? Can ships travel on them? Also, any new terrain types? You say there are snow-capped mountains in Greenland; does this mean there are different mountain types, maybe with different production capabilities and attributes?
Thanks again; I appreciate all the info you've given us! 
|
|
|  |
 |
|
adaMada
|
 |
"The Iron" Stadium, Ubergorsk, Apolytonia (C3DG)
Mar 2000 time: 00:15
|
|
quote: Originally posted by Urban Ranger
I haven't finished reading the thread yet but I'd like to point out something. The PIII doesn't go up to 1.7GHz it has to be a P4. The thing about a P4 is it runs existing applications slower than a P3. On the other hand, Athlons have better performance than P4's. As a matter of fact an Athlon 1.5GHz still edges out a P4 2GHz.
That's probably the main reason why the game runs faster on the Athlon. |
Not trying to add to the cluter, but in case anyone cares (like if you have a Pentium 4)...
Yes, P4s are slower at running programs than Athlons. BUT P4s are supposed to be FASTER when it comes to Multimedia -- that's why intel's advertising is focused that way. I haven't had a chance to play with a Pentium 4 personally, but if those claims really are true, then some parts of Civ 3 might run faster on the P4... also, Intel's talking about developing a new technology soon that'll allow a single Pentium 4 processor to act like a dual processor (though I don't know how it's comming along or if it'll be upgradable, just read something about that sometime ago)...
Ok, sorry to go so far off topic, but just wanted to add what I'm hearing about the P4 and say that, for those who have a P4, it's not that bad .
-- adaMada
|
|
|  |
 |
|
adaMada
|
 |
"The Iron" Stadium, Ubergorsk, Apolytonia (C3DG)
Mar 2000 time: 00:15
|
|
well, Blue, if I were you I'd run away and hide for a little while and not answer any more questions , but if you want to keep answering, my newest personal-curiosity question is this:
ok, I've heard all this stuff about how airplanes will work and that they'll be based in cities and you can't move them around like a regular unit and etc. My question is, though, how is this implemented? Is it like you 'assign' each airplane an action, and it just does it until you tell it otherwise (kind of like Fortify in Civ 2)? This would seem much more realistic, and would seem to make air-craft carriers much better implemented (if they're in the game), because in a real air-craft carrier the planes don't stay on the ground nicely until the enemy has finished it's 'turn' . Is it like you can set planes and groups of planes on missions? CAN you set multiple planes to do the same thing? Also, something I just thought of that stems from this (I guess that makes two questions :-D) -- can you take groups of units w/o putting them into an army and assign them all the same command? So they fight independently, but all are given the same instructions? To me, this would seem to be a HUGE time saver...
Sorry if I'm asking questions that have been answered already in other places -- I haven't been keeping up with this nearly as well as I should have -- but these are the things that are eating on my mind right now.
-- adaMada
|
|
|  |
 |
|
Pyrodrew
|
|
Terraforming should be allowed. However, since this is a 200milesx200miles area it should be VERY time consuming & expensive. This would make terraforming more rare. Perhaps time/cost can vary depending on what is being terraformed as well.
|
|
|  |
 |
|  |
 |
|
albiedamned
|
|
Ellicott City, MD
Sep 2001 time: 00:15
|
|
quote: Originally posted by SerapisIV
I think it's a positive thing, when's the last time you saw a terraformed place? True some cities reclaim a few acres of land through filling in swamp and river space, but if a tile is 200miles x 200miles, I don't think such an endeavor has ever happened on earth, so should not be a Civ option. |
I have to disagree. They're doing a pretty good job terraforming the Amazon rain forest.
|
|
|  |
 |
|
albiedamned
|
|
Ellicott City, MD
Sep 2001 time: 00:15
|
|
quote: Originally posted by SerapisIV
Already in Civ3. Shift-C, clear forrest.
To me terraforming means converting mountains into hills, plains into grasslands, etc. |
Ok, I guess I agree with you then. You should be able to clear forest and jungle. But changing terrain types is not possible. At least, not until we discover the Weather Paradigm.
|
|
|  |
 |
|
Peterk
|
|
Montreal, Canada
Oct 2001 time: 05:15
|
|
Hey Blue,
I'm dying to know how the game is panning out. Did you manage to take North America away from the pesky French yet??? How about another screengrab.
p.
|
|
|  |
All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|