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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:15
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Post2 Instructions for use This thread tries to concentrate all wisdom about statistic and information provided in Civ II into one document (see the link in the Post 1). Please post your comments or insights about the text. You will post any suggestions : | | to add new wisdom (will be marked green), to put new questions that should be answered (will be marked blue), to mark/unmark insecure or unsettled wisdom (will be marked red), | | A note: I expect you will respond to the red text also if you agree with it so that I may remove the red color | remarks to mistakes or clarification needed (and my weak english ) | and discuss them here. I will integrate your suggestions into the main text (see the link in the Post 1). I suggest to mark your posts by numbers (Post 5, Post 6...) for easier reference.
Last edited by SlowThinker on 08-03-2003 at 00:13
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:15
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reserved
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:15
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reserved
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:15
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reserved
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Deity Dude
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Westland, Michigan
Aug 2000 time: 00:15
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very interesting - i was always curious how literacy was determined.
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You are a complete idiot.
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debeest
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fixed
Last edited by debeest on 31-10-2001 at 10:22
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Lets see here, yet another "strategy" post about equations and algorithims. Fun fun. Too bad you all still suck. Have any of you ever played slowthinker? I have. And I can safely say he is the worst player I have ever had the misfortune of playing. So maybe instead of figuring out the most useless stuff you should be practicing your games? Hint hint.
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:15
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quote: Originally posted by William Keenan
Where did you get the Approval Rating formula from? I doubt it is correct since having no happy people will produce a zero approval rating.
| My tests.
No, all citizens content makes almost 50%:
50*(citizens)/(citizens+1)
quote: Originally posted by William Keenan
Why did you change the formula I posted? If the Literacy formula is wrong send me a SAV file.
| It is attached.
quote: Originally posted by Blaupanzer
Pretty sure annual income = taxes + luxuries for all cities. |
I suppose you mean GNP. Follow the link to debeest's thread. I tested it before and it is correct.
quote: Originally posted by Blaupanzer
Per capita income (for all but the purple civ) = annual income / (population/1000).
| it is equal to
1000*annual income/population
Short test: but it depends on techs discovered! And William's formula looks accurate.
quote: Originally posted by Blaupanzer
Population demographic changes over time. A city with 5 heads in it has a different (much lower) population in 1 AD than in 1900 AD. |
I don't see it. A savegame?
Edited a little.
Attachment: literacy.zip
This has been downloaded 2 time(s).
Last edited by SlowThinker on 31-10-2001 at 07:48
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:15
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quote: Originally posted by William Keenan
You were right that there was a flaw in the literacy formula. The correct formula should be:
Base 4% + 1% if more than half the population lives in cities that have Libraries + 1% if more than half the population lives in cities that have Universities |
And what about that attached savegame with base 7% ?
I verified the annual income.
quote: Originally posted by debeest
According to the Civ Fanatics posting, the correct formula for the powergraph is:
citizens + (techs/2.67) + (gold/256)
| Is it different from my formula? I thought it is better to avoid fractions...
quote: Originally posted by debeest
According to what I have generally seen posted, land area is a function of the number of squares visited MORE RECENTLY BY YOU THAN BY OTHERS. |
I agree. Is this a good english:?
number of squares (both land and sea) visited more recently by an own unit than by a unit of another civilization
And there shall be (+ number of citizens) in place of (+ number of cities)
quote: Originally posted by debeest
You mean if I conquer faster, I might be able to score higher than I score by building lots of citizens? |
I know nothing about that. This is taken from the manual.
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debeest
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"citizens + (techs/2.67) + (gold/256) "
"Is it different from my formula? I thought it is better to avoid fractions... "
Yes, if you look at your formula you will immediately realize that it's wrong in two ways: (1) techs/2.67 is not equal to techs*2.67 and gold/256 is not = gold*256, and (2) 96 is actually the relationship between tech value and gold value (256/96 = 2.67), not between tech value and citizen value.
"number of squares (both land and sea) visited more recently by an own unit
than by a unit of another civilization"
How about "visited more recently by a unit of your own than by a unit of another civilization"?
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:15
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quote: Originally posted by debeest
Yes, if you look at your formula you will immediately realize that it's wrong in two ways... |
I see, I switched citizens and gold.
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debeest
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At each of the six play levels, there is a numerical game score that corresponds to 100% on the hall of fame. At the lowest level, I think it takes a game score of 2500 to get 100% on the HOF. At deity, if I remember correctly, a game score of 775 corresponds to 100% HOF. Your HOF score is simply your game score divided by that level-specific goal (GS / LSG = HOF). Thus, at any given level, you can figure out what that 100% goal is, by dividing the other way: GS / HOF = LSG.
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:15
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The wealthiest, the most powerfull, the largest civ...Do you know what these ordered lists of civs mean?
It looks that
the most powerfull is the highest on the powergraph (important knowledge - Key Civ that affects the tech cost)
the wealthiest - probably has most gold
the largest - probably has the biggest territory
Do you know others?
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Elephant
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Phila PA
Aug 2002 time: 00:15
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I have also seen "the happiest"; I'll check my logs for other qualifiers.
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All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
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