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MarkG
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Grand Lord of Apolyton, Owner of all this land as far as the eye can see
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The Civ3-Help forum is the place for help requests and generally troubleshooting, bug reports, etc
It will also be the place for suggestions of patches, organized bughunts, etc
Questions like "the AI is killing what can i do, help!!" belong to Civ3-Strategy
Last edited by MarkG on 30-10-2001 at 14:03
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Sisyphus
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Intro video runs fine, then screen goes black and
music plays. Cannot get back to Windows - I have blindly
hit CTRL-ALT-DEL and ALT-S and it restarts the system.
Have tried the 640*480 256 colors start to no avail.
Have started at 1024*768 16 colors and put KeepRes=1
into ini file - still have the same problem.
Tried the Video Mode=1024 line in the ini file,
still can't get it started.
Admittedly the video card far outclasses the monitor
in resolutions and refresh rates. However, if I knew
how CivIII registers the resolution and refresh rate
I could get it to use the correct one for the monitor.
Have Norton Utilities and DirectCD shut down.
Decline the opportunity to tinker with my registry.
PLEASE HELP - $ 50.00 worth of intro screen is not
my idea of a game!!!!
--------------
From DXDiag Text: This is what I have.
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Operating System: Microsoft Windows 2000 Professional (5.0, Build 2195) Service Pack 2
BIOS: Award Modular BIOS v4.51PG
Processor: Intel Pentium III, ~500MHz
Memory: 512MB RAM
DirectX Version: DirectX 8.0 (4.08.00.0400)
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Display Devices
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Card name: 3dfx Interactive, Inc. Voodoo Series Driver
Manufacturer: 3dfx Interactive, Inc.
Chip type: 3dfx Voodoo 3
DAC type: 3dfx Internal DAC
Device ID: Enum\PCI\VEN_121A&DEV_0005&SUBSYS_0036121A&REV_01
Display Memory: 16.0 MB
Current Mode: 800 x 600 (32 bit) (72Hz)
*****Monitor: Plug and Play Monitor (17" IBM C70 2118-3A3 - IBM has no drivers for it!)
Monitor Max Res: 1600,1200
Driver Name: 3dfxvs.dll
Driver Version: 5.00.2195.0232 (English)
DDI Version: 7
Driver Attributes: Final Retail
Driver Date/Size: 11/2/2000 14:00:02, 545264 bytes
Driver Certified: Yes
WHQL Date Stamp: 6/1/192
VDD:
Mini VDD: 3dfxvsm.sys
Mini VDD Date: 11/2/2000 14:00:40, 169840 bytes
Device Identifier: {D7B71CFA-4345-11CF-4271-A528AEC2C835}
Vendor ID: 0x121A
Device ID: 0x0005
SubSys ID: 0x0036121A
Revision ID: 0x0001
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Not Available
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Sound Devices
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Description: Sound Blaster AWE64 Gold
Device ID: ISAPNP\CTL009e_DEV0000
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: ctlsb16.sys
Driver Version: 5.00.2160.0001 (English)
Driver Attributes: Final Retail
Driver Certified: Yes
Date and Size: 10/23/1999 08:10:34, 141904 bytes
Other Files:
Driver Provider: Microsoft
HW Accel Level: Full
Registry: OK
 
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BrentJ
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When I irriagate a square I don't get an extra food. Is anyone else having this problem?
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challenge
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quote: Originally posted by BrentJ
When I irriagate a square I don't get an extra food. Is anyone else having this problem? |
If you irrigate grasslands while having a despotic government you still only get 2 food. You need a better gov to get more.
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StarGazer
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San Francisco
Jun 2001 time: 21:15
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Adjusting the percentage of income I devote to scientific research does NOT change the number of turns required to obtain a new Civilization Advance. For example, let's say that my science advisor tells me that it will take 16 turns to obtain Bronze Working. OK. So now I would like to reduce the number of turns. In order to do that in Civilization I and II, all I had to do was to devote more funds to scientific research. So I move the Civ3 scientific research slider to 100 percent, devoting all of my net income to science. BUT nothing happens. The "16 turns" remains "16 turns." So I move the slider to 10 percent. No change. The "16 turns" remains "16 turns." There is a change only when I move the slider to ZERO percent. Then the "16 turns" becomes "- turns" (i.e., never), which is correct.
Adjusting the science slider DOES, however, change the amount of cash that will be put into my treasury. Say that I am earning a net 10 coins per turn. If I move the slider so as to devote 10 percent of that to science, the income window shows me that 9 coins will be added to my cash surplus (the treasury). If I move the slider so as to devote 100 percent of that to science, the income window shows me that no coins will be added to my cash surplus.
I don't understand why moving the slider affects only the percentage of cash but not the speed of scientific research. It should affect both at the same time.
So my problem is that the game does not allow me to speed up my scientific research, no matter what I do.
Is this a bug in the game?
FYI, this is my first game of Civ3, and I'm still in the Ancient Age.
I would appreciate any help you could give me. Thank you.
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challenge
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Not to sound cryptic, or zen, but it does and it doesn't. There are times when increasing or decreasing the amount spent on research changes the time and other times it doesn't. I haven't figured out why, except that there is some cost thing I'm missing.
I basically consider it under the same effect I always do. Apply the minimum amount that gives me the best results. If I can have the same speed of research and put 9 intead of 3 in the treasury, I do it. On a later turn, if increasing the amount spent does decrease the time, I will adjust it unless I have something else I need the cash for.
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All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
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