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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > Civ3 editor screenshots
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Pezz is offline Pezz
Settler

Oct 2001
time: 05:15
  Old Post 30-10-2001 05:32
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Civ3 editor screenshots Lose 30 kilos (of popups)

Let's see if I can do this right...

Attachment: civeditor2.jpg
This has been downloaded 319 time(s).

Akron is offline Akron
Prince
NJ
Mar 1999
time: 00:15
  Old Post 30-10-2001 05:41
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Cool!

What are the differences betweeen the different types of forest/ jungle-like vegetation? There appear to be 3 different kinds.

And post more screenshots please.

Field Marshal Klesh is offline Field Marshal Klesh
King
Klesh Marshal Field
Jan 2000
time: 00:15
  Old Post 30-10-2001 07:34 Visit Field Marshal Klesh's homepage!
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Would you be so kind as to post a shot of the units editor, please?...Pretty please?


-FMK.

Sabre2th is offline Sabre2th
King

Nov 2000
time: 00:15
  Old Post 30-10-2001 07:39
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*drooooool*

Pezz is offline Pezz
Settler

Oct 2001
time: 05:15
  Old Post 30-10-2001 09:01
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Civ3 unit editor Support Apolyton, buy Call to Power 2

Ask and ye shall receive!

Attachment: civeditor3.jpg
This has been downloaded 223 time(s).

Pezz is offline Pezz
Settler

Oct 2001
time: 05:15
  Old Post 30-10-2001 09:04
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quote:
Originally posted by Akron
What are the differences betweeen the different types of forest/ jungle-like vegetation? There appear to be 3 different kinds.


I see Forest, Jungle and Pine Forest.

Field Marshal Klesh is offline Field Marshal Klesh
King
Klesh Marshal Field
Jan 2000
time: 00:15
  Old Post 30-10-2001 10:21 Visit Field Marshal Klesh's homepage!
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Thank you very much!!! Do you know what kind of unit graphic replacing abilities there are... can you make your own 3-d units? what type of file can you browse for when you select to replace a unit image?

Thanks,

-FMK.

Kestrel is offline Kestrel
Warlord
Melbourne, Victoria, Australia
Jul 1999
time: 05:15
  Old Post 30-10-2001 12:22 Visit Kestrel's homepage!
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Thanks very much for the post.

When you click on the Unit Button that lists all the units - is there an "Extra Unit A" "Extra Unit B" "Extra Unit C" etc. etc. as there was in Civ 2 ?

Or are we truly limited to only that number of Units that came with the original game ? (And therefore to add extra we must delete some of the originals ?)

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 30-10-2001 12:54
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Do I see this right?

No add buuton on the unit screen?

BeBro is offline BeBro
King
of the Krauts
Mar 2000
time: 06:15
  Old Post 30-10-2001 18:00 Visit BeBro's homepage!
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Thanks for the editor screenshots But, yes, how can we add more units?

Pezz is offline Pezz
Settler

Oct 2001
time: 05:15
  Old Post 30-10-2001 18:47
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Sorry guys, as far as I can tell, there is no easy way to add a new unit or new unit graphic--at least in the editor. There might be a way to do it by adding a folder under \Civ3\Arts\Units\. There are a number of folders under there that are named after the game's units, and in each folder there are a number of files, e.g.:

Volume in drive G is NTFS_VOL
Volume Serial Number is CCE1-CE1F

Directory of G:\Civ3\Art\units\Bomber

10/30/2001 08:46a

.
10/30/2001 08:46a
..
10/02/2001 10:49a 1,108 Bomber.INI
10/02/2001 10:49a 34,006 BomberAtckGun.wav
10/02/2001 10:49a 228 BomberAttack.amb
10/02/2001 10:49a 104,807 BomberAttackA.flc
10/02/2001 10:49a 212,492 BomberBomb.flc
10/02/2001 10:49a 145,672 BomberBomb.wav
10/02/2001 10:49a 442,877 BomberDeath.flc
10/02/2001 10:49a 105,514 BomberDeath.wav
10/02/2001 10:49a 23,783 BomberDefault.flc
10/02/2001 10:49a 64,522 BomberRun.flc
10/02/2001 10:49a 132,650 BomberRun.wav
12 File(s) 1,267,659 bytes

I tried simply creating a new folder and seeing if that would show up in the CivEditor, but it didn't.

So, there may still be a way, but it's not going to be easy.

Field Marshal Klesh is offline Field Marshal Klesh
King
Klesh Marshal Field
Jan 2000
time: 00:15
  Old Post 30-10-2001 18:49 Visit Field Marshal Klesh's homepage!
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leave out the ability to alter all the unit gfx would they?

-FMK.

Henrik is offline Henrik
Emperor
The European Union, Sweden, Lund
Dec 2000
time: 06:15
  Old Post 30-10-2001 18:54 Visit Henrik's homepage!
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They have confirmed that you can replace art with either your own animations or static 3d images, that was a long time ago.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 30-10-2001 19:02
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Inflate your Upload Space

quote:
Originally posted by Pezz
Volume in drive G is NTFS_VOL
Volume Serial Number is CCE1-CE1F

Directory of G:\Civ3\Art\units\Bomber

10/30/2001 08:46a .
10/30/2001 08:46a ..
10/02/2001 10:49a 1,108 Bomber.INI
10/02/2001 10:49a 34,006 BomberAtckGun.wav
10/02/2001 10:49a 228 BomberAttack.amb
10/02/2001 10:49a 104,807 BomberAttackA.flc
10/02/2001 10:49a 212,492 BomberBomb.flc
10/02/2001 10:49a 145,672 BomberBomb.wav
10/02/2001 10:49a 442,877 BomberDeath.flc
10/02/2001 10:49a 105,514 BomberDeath.wav
10/02/2001 10:49a 23,783 BomberDefault.flc
10/02/2001 10:49a 64,522 BomberRun.flc
10/02/2001 10:49a 132,650 BomberRun.wav
12 File(s) 1,267,659 bytes

zould you zip tose files and attach them? I'd like to see how a unit is tored (more then the names).

BeBro is offline BeBro
King
of the Krauts
Mar 2000
time: 06:15
  Old Post 30-10-2001 19:06 Visit BeBro's homepage!
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Got spare money?

Thanks for those info, Pezz

My main question is now to Firaxis: what is neccessary to edit gfx in *.flc format? This format is totally unknown to me...or is it an format for anims?

BeBro is offline BeBro
King
of the Krauts
Mar 2000
time: 06:15
  Old Post 30-10-2001 19:09 Visit BeBro's homepage!
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Oh, and are there support text files included to help scn makers (for example, nice to see that they use *.wav sounds, but firaxis should be more specific (stereo?,max.sampling rate etc.., the same for other game files).

Or is this all explained in the editor(s)?

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:15
  Old Post 30-10-2001 20:00 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Good stuff, Pezz. Rather than creating a new folder you might want to try to copy an existing folder and just change all the names (e.g. Bomber->Bomber2), for all the file names and in the .INI file too (I suspect)...

Yeah, I, like Gramphos, would very much like to see those files too, it would be fantastic if you (or anyone else for that matter) could attach a sample...

Bebro,
Yeah, those are probably anims. It's almost inevitable to have that sort of stuff in seperate files, compress it and all... CtP also had this. Most likely Firaxis will eventually release an editor, just a matter of time (I hope).

MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

Donate to the Red Cross
Macedonia, Greece
Jan 1970
time: 07:15
  Old Post 30-10-2001 20:14 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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#18 Report this post to a moderator
Inflate your Upload Space

.flc format is rendered file by 3D Studio

BeBro is offline BeBro
King
of the Krauts
Mar 2000
time: 06:15
  Old Post 30-10-2001 23:34 Visit BeBro's homepage!
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Thanks I´m curious, Dan Magaha said one could decide between using animated unts or normal images when customizing the game, this means in my eyes that civ3 must support other gfx formats too, or?

MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

Donate to the Red Cross
Macedonia, Greece
Jan 1970
time: 07:15
  Old Post 30-10-2001 23:45 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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quote:
Originally posted by BeBro
this means in my eyes that civ3 must support other gfx formats too, or?
or that since flc is a pretty common format(it's from the days of 3d studio for dos) you could probably find some utility to create flc files from a simple jpg/gif

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 31-10-2001 00:19
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quote:
Originally posted by MarkG
or that since flc is a pretty common format(it's from the days of 3d studio for dos) you could probably find some utility to create flc files from a simple jpg/gif

IIRC Jasc Animatin Shop can create them.

BeBro is offline BeBro
King
of the Krauts
Mar 2000
time: 06:15
  Old Post 31-10-2001 00:20 Visit BeBro's homepage!
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Hm, I should try that...my 3D software can only save avi anims...

Pezz is offline Pezz
Settler

Oct 2001
time: 05:15
  Old Post 31-10-2001 00:42
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Bomber unit files Remove this text

I can't zip the entire folder since the resulting file is above the 200k message board limit, but here are some files you can play with. I don't know what the .amb file is.

Attachment: bomberatk.zip
This has been downloaded 14 time(s).

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