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dexter4dxm
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CA, USA
Jul 2001 time: 21:15
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i'm making my Alt-Civ for the same reasons, well, maybe not #1, but definitally #2 and #3.
like all the other Alt-Civ's, your project has good design ideas that can set it apart from the crowd. the hardest thing, especially when working alone, is to stick with the project till the end. this is going to take months and months and months, and if it doesn't, you're not from this planet!
good luck with your project. post screens when you progress more, and just post the actual image in JPG format instead of zipping it, that way we can see it without downloading
-dex
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dexter4dxm
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CA, USA
Jul 2001 time: 21:15
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i have some basic design concepts on paper, but most of the designing has been done while i've been coding it. i started out with a real-time/turn-based hybrid basic civ game where all you could do was move warriors and fight enemy warriors. now i nearly have my own version of civ 2, turn-based system and all. ever since that big change i've been progressing pretty quickly.
i like how you are going to tackle religion in your Alt-Civ game. i considered it for my game, but decided against it, at least for a long while. my game's uniqueness will be things like mutually assured destruction, future technologies, and a stockpiled resource system. i guess the whole nuke thing will be the thing that stands out the most in my game. imagine huge prosperous cities accross the globe, with populations in the millions. one turn later they could all be in ruins, and the earth's population will be small once again. it's entirely possible for all citizens of the whole world to be destroyed in one turn, because nuke launches and events can trigger counter-launches if the defending player has their cities set up that way (with nuke silos of course).
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Dale
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Sir! Why do you keep clicking on me?
Dec 2000 time: 15:15
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The tech tree is by no means complete. Specifically, the medieval and modern times will get more techs to allow buildings etc. All the units I want in the game are in.
Metallurgy
As for currency/literature leading to metallurgy, that's a mistake. It should be iron alloys/literature leading to metallurgy. As to the reasoning behind literature being required:
Metallurgy is the tech that represents the research to find out the properties, elements and influences of metals (the HOW, WHAT, WHY?). Effectively, it's the first formal scientific method tech in the game. Consequently, all the research would need formal documentation and storage. Since literature is the tech allowing libraries and structured formal technical writing, I see it as a requirement for metallurgy. 
This sound plausible?
Nationalism
Nationalism leading to Communism. Nationalism is the element of "identification" between the populace and a nation. As the populace grew more loyal to their nation/government/leader, nationalism grew. Communism is the embodiment of this "communal" way of thought. Basically, communism says that the whole community works together to benefit the whole community (change to nation if you will).
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Caesar2760
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Ohio...
Nov 2001 time: 00:15
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I think you need something between electronics and computers. As it is, computers could be researched ridiculously early. Theoretically, stealth airplanes could come before normal airplanes. At the very least, you should make advanced flight a prerequisite to stealth. I would just generally suggest more mixed and crossed paths, so as to assure a reasonable order.
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