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Matte979
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Sweden
Nov 2000 time: 05:15
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quote: Originally posted by yin26
Again, where are the solid examples of this?
As for the 'expanding' and 'multiplaying': It seems clear. The SP experience will be less than what we were expecting ... and it will be up to the modders and MPers to fix it (again). |
Who is we? Your defintly not speaking for me. It must be really
boring to be this pesimistic. You are not objective, you have alot points but they disappear when you just take bad things, there are a few comments in all reviews about good things and
from my own experience the gameplay is more than good.
When you played the game and give objective views you really have something to say, before that your points are worth nothing.
Just ignore him until he get the game and go play or look at those
nice screenshots..
/Mathias
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:15
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First thing: I haven't the game, I don't want to judge it. Still, I'd like to analyze it a bit considering hints we already have. I'm quoting Howling Chip as a helping list, nothing personal 
quote: Originally posted by Howling Chip
1) Game stutter confirmed on a PIII system.
..........I have an Athlon 1.2 with 256 meg and 64mb video. not worried.
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That can sound good for you on top HW, but a software with trouble on basic scrolling on medium to high HW doesn't sound good for me. If confirmed (not only a trouble with reviewers configuration) it should require some hard work on optimization and a patch.
quote:
2) Game crash in two hours while ICQng and screen capturing while another person played 7 hours with no crash.
....... no worries.
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You should! The game doesn't seem very nice with the other tasks and Windows environment: again, bad luck of one out of three or a statistic alarming warning of compatibility trouble?
How will you judge a game with a 33% rate of crashing trouble on average system?
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3) The cruise missile destruction by ancient era archer (?).
....... need additional confirmation or its the cruise missile considered ground movement when not detonated.
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It seems a bit strange, considered how new rules seems designed to make this air vs. ground not possible. In the worst case could be a simple bug on unit attribute. Gimme a patch or the step by step instruction on how to correct this with the editor.
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4) Corruption and AI does not care about nukes going off.
...... Apolyton posters who now have the game report that it will take a while to get a handle on the new game system relationships. I do not think the reviewers are any better, or out of the box masters compared to Apolyton players. Because they could not manage corruption or it appeared to them that nuke war was taken lightly means little. Game has not been played enough to understand the system relationships.
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Ok, not enough playtime to understand subtle politics, but a shower of nukes on cities seems a bit more than subtle, IMO. Is it a plot to let us approve same treatment in real world? 
Corruption management, I agree, can be a main task to manage, one throwed at the players to counter ICS. I'll wait to see how good players will work around it or if a balancing is needed.
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I will trust the Apolyton posters with their initial impressions both GOOD and BAD over initial impressions from commercial reviewers.
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Come on, you can have many doubt with any light, not detailed, early opinion (good or bad), but if a specific point is confirmed you can't deny it!
OTOH, the whole vote of the game is more an early "overall feeling", with no more than a bunch of game under the reviewer's belt, if I understand it right (some not ever finished). Of course I'm not bashing anyone.
Let's the game pass a solid couple of week under gamers attention, then I suggest we to come back and comment with Yin in a more documented way, do you?
quote:
I pick up my game today. Will soon post my first impressions. |
Good, let us know! My suggestion is to deeply investigate mentioned points, just to give us another report (and your opinion) on the same "potential weakness". My advantage is that I must wait some weeks here in Italy before the game will reach the shops, so I can use you as my free Guinea Pig! No offence intended, of course 
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Boris Godunov
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Portland, OR
Aug 2001 time: 00:15
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1.) Everyone I know who is playing the game now who isn't a reviewer is overwhelmingly happy with the game and thinks it's great. That includes me. I played it for 6+ hours last night, and aside from skipping music which I turned off, I found it engrossing as hell. And the AI on Chieftan wasn't that bad, either.
2.) Anyone complaining (YIN) without having played the game has a meaningless opinion and I won't listen to them.
3.) Game reviewers are supposed to find bad things--if they didn't focus on them, people would accuse them of sycophancy. People accuse them anyway, true, but when reviewing, one is always going to pick on every "bad" thing.
4.) The reviewer people are citing, as has been said, clearly had minimal previous Civ exposure. So comparing his experience to a fan is not really accurate. Also, considering the learnign curve of Civ3, I don't think he had adequate time to really understand the mechanics.
Cheers.
PS--I am jittery at work because I can't wait to go home and play more. That is so cool.
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Capt Dizle
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There is probably a simple explanation for the cruise missle thing. Maybe it ran out of fuel next to the archer and the reviewer didn't understand what happened. Maybe he tried to "fly it over" the archer and it "attacked" and was destroyed in the process.
Since air units can no longer completely destroy a ground unit it would only make sense that cruise missles can't either so it probably left the archer unit damaged and the reviewer failed to see that.
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Taliseian
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Sacramento, CA
Nov 2000 time: 05:15
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Just found this out in chat....
If you just move the missile, it's not "flying".....it's the equivalent of being transported.
You have to use a command similar to the "bombard" command for Air Strikes...that command actually "launches" the missile.
T
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All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
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