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ProfessorPhobos
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Yin is definetly being hypocritical. For example, "good gameplay" is far too vague for him to acknowledge it in the review, but "indifferant AI" is not. Both are equally vague- Good Gameplay to Bob might be bad Gameplay to Dan, and an indifferant AI to me might be a screaming, pissed off AI to someone else.
A lot of the minor stuff- birds chirping, a handful of interface issues, are fine. It's not like the game was going to be perfect right out of the box. A quick patch will likely fix that sorting issue mentioned, for example.
I certainly do not trust the cruise missile thing- I think it was being transported and ambushed as an attack of opportunity. Most logical explanation.
Anyway, nothing is stopping me from buying the game as soon as I possibly can.
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jsw363
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I think that many of the bugs will be fixed in patches. Not a perfect solution, but adequate.
About the Nukes, Arhers etc. This is obviously the way Firaxis designed the game. If you don't like it modify it. I haven't played yet, but I think that you should be able to change the specifications using the editor. Only speculation of course, but I think that these complaints are fairly easily addressed.
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Dante Alighieri
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Atlanta, GA
Oct 2001 time: 00:15
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quote: Originally posted by Imran Siddiqui
Yin, what I am saying is can't you take the AI/nuke thing as something that might be a result of difficulty level?
The archer thing does sound like a bug, though might need confirmation. |
It doesn't sound like a bug to me. It sounds like this guy left a cruise missile, with no defense, just sitting around with no other units protecting it. Even in real life archers could take a cruise missile with nothing protecting it.
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