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player1
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Belgrade, YU
Sep 2001 time: 06:15
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quote: Originally posted by Urban Ranger
Your calculation seems to be wrong. You need to list all the combinations.
Total probability = 0.34644
So actually the Mech Inf has a 35% chance of losing. |
I think you are right, I made an error.
Still, maybe a Mech. Inf. Conscript doesn't exsisit.
So for 5hp S. vs 3hp M.I. chances are: 14,983% (approx. once in 6.7 times), I guess that this happened in the review.
Last edited by player1 on 30-10-2001 at 18:52
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Ray K
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Allen, TX
Nov 1999 time: 23:15
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quote: Originally posted by player1
I think you are right, I made an error.
Still, maybe a Mech. Inf. Conscript doesn't exsisit.
So for 5hp S. vs 3hp M.I. chances are: 14,983% (approx. once in 6.7 times), I guess that this happened in the review. |
A 15% chance is still too high. As you pointed out, the probability Civ1 was 20%.
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Döbeln_2001
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Here's a thought - just boost the values of modern units further in the editor. Should take care of the problem.
Regards / Döbeln_2001
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yavoon
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hi, be careful everyone. simply going for realism gets u no fun points, atleast for me.
games like AOE, had to specifically make older units better to stop their obsolesence. its all nice that in reality mech infantry could waste a million swordsmen, but if u added up all the unrealistic things in this game, ur list would so long that u'd never get to play it.
and I assure you that keeping older units from becoming utterly obsolete IS a good gaemplay feature.
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Ray K
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Allen, TX
Nov 1999 time: 23:15
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quote: Originally posted by OneFootInTheGrave
How real is that? You could have an army of elite swordsman roaming trough your teritorry for a long time. |
Precisely. That is why you need a hard rule that renders older units ineffictive against modern units.
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RobKid
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Chicago
Oct 2001 time: 23:15
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I've got a little Excel spreadsheet I'm posting that uses the COMBIN function to evaluate the binomial expansions for the combinations that Urban Ranger mentioned. You can edit the attacker/defender strength, defender bonus, and defender hps fields and see the chance for a single attacker winning at various skill levels. It does not do armies. Armies are somewhat more complicated than I want to derive the math for. Plus, I'm not clear on what would happen when an army is involved in combat while all of its member units have only 1 hp left. I saw something that indicated units are not lost out of an army without the whole army disappearing, which implies that a loss in this scenario loses the whole army, but that seems somewhat unfair. If you want to see the full explanation of my math, it's over on civfanatics.com's forums, at http://forums.civfanatics.com/showt...=&threadid=7104
Attachment: civ3combat.zip
This has been downloaded 9 time(s).
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brandon749
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What about armor and mobility factors. I know that mobility effects combat, but I've only heard rumors about the armor feature. My copy of civ3 won't arrive until nov 1 so if someone could enlighten us....
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RobKid
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Chicago
Oct 2001 time: 23:15
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The only effect I'm aware of is that if a unit with a movement of 2+ is fighting a unit with a movement of 1, the unit will disengage (ala SMAC) if he gets down to 1 hp. If the other unit involved also has a movement of 2+, this is not allowed. By disengaging, I'm assuming the wounded unit moves back a square, but to what square I'm not sure. I'm also not sure what happens if the mobile unit is defending a city (I wouldn't necessarily want him leaving).
This did apply to defenders in SMAC right? Haven't played SMAC in a while, so I'm having trouble remembering.
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Blaupanzer
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Fairfax, VA
Oct 2000 time: 00:15
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Older, apparently obsolescent units are not to be taken as literally to be sword- or spear-armed in modern times. They are simply less capable units than their modern equivalents due to getting third-hand upgrades. It is silly of you, the players, to think that real spearmen and swordsmen will be left to take on armor. The number of times that a technological disparity of that degree has led to actual conflict must be less than 10 in the 100,000 conflicts of the last 500 years. More importantly, humans are too smart to keep fighting that way if that poorly armed. They go guerilla on you, so that the damage to you is inflicted by traps, mines, and ambushes. I'm willing to believe that a set of poorly-armed Mujahadeen are perfectly capable of routing a conscript mech ifantry unit. That is an historical result of the Afghani conflict with Russia. The "swordsmen" and "spearmen" in the came are under-armed units, but should not be seen as close order drill units armed only for hand-to-hand combat in the rifle and missile ages.
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