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abuzayd
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Somerville, Mass.
May 2000 time: 05:12
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hey knowledgable civvers, just purchased ToT because I thought it would be easier to create and run custom scenarios. but maybe i'm totally wrong? any advice on following issues:
(1) ToT won't run older scenarios... I get the message "out of date format." (I assume there's no fix to this, but just in case...)
(2) Is there an application that lets you look at/edit .SPR files? My (lame) graphics program won't.
(3) Map Editor????
Sorry if the answers to these questions are really obvious. Any help would be great. Thanks!
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abuzayd
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Somerville, Mass.
May 2000 time: 05:12
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thanks a lot for the advice. is there a map editor that i'm not aware of? (i didn't do a custom install, maybe it's in there?)
i guess i thought ToT would be better for scenarios cause the scripting language is more advanced. otherwise, i only have straight up Civ 2, not Fantastic Worlds, etc. i guess i'll have to get that one.
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Eyn
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Lyon, FRANCE
Jan 2000 time: 05:12
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civconverter work (i use it for my scenario "Mafia" and i succeed)
but is there any FAQ about new rules.txt options ?
In the mafia converted scenario i can see the power&flag's units which were "invisible" on FW(power&flags was hidden by a "ocean" impassable air unit.
so i tried to use the "- impassable" otpion
but i don't succeed
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myrlyn
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Bloomington,Il
Jan 2000 time: 05:12
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1. Editing Units.
A) Get rid of all unit.spr files. These are only used for animations .
B) Get rid of the static.spr file. If you dont your new units will not appear.
C) If you want to copy old style civ2 units, cut the old and new units at a 65x48 pixel ratio. This will avoid any of the green lines showing up.
D) If there will be some small parts of the TOT units still visable. Just cut them away and copy the same size cut from a blank unit square.
E) There is also the turn unit animation off flag in the advanced unit section. Change it to 1.
2. Editing rules.txt
A) When editing this file be very careful. A missing or mispalced comma can cause the game to crash.
B)@Terrain=Earth @Terrain1=new world1 and so on
3. Editing Cities (if/when)
A) Cities.bmp is in 24bit color. Make sure that the file you are copying from is also 24bit color. If its not the game will crash.
(mspaint can convert the file into a 24bit bitmap if you dont have anything else.)
B) If you plan on using citiy styles of the old civ2 format, make sure that you use the green border from the old style civ2. If you dont the population box will be obscured if it gets bigger than 21.
4. Editing resorces.
A) If you want to put in your own resorces, delete the resorce.spr file. This files is used for resorces animations.
hope this helps
more tips to follow as soon as i remeber them
this will not be the last edit!!!!!!
[This message has been edited by myrlyn (edited May 29, 2000).]
[This message has been edited by myrlyn (edited May 29, 2000).]
[This message has been edited by myrlyn (edited May 29, 2000).]
[This message has been edited by myrlyn (edited May 29, 2000).]
[This message has been edited by myrlyn (edited May 29, 2000).]
[This message has been edited by myrlyn (edited May 29, 2000).]
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