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Mortee is offline Mortee
Settler
Fort Collins, CO, USA
May 2000
time: 05:12
Post  Old Post 31-05-2000 18:57
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#1 Report this post to a moderator
tech tree problems Suffering from ads?

This is probably basic to everyone but me:

I'm new to civ2 scenario design (but I have
read the design tips on the scenario league
page) and I'm trying to use Blackclove's
instructions to create a scenario with
several separate tech trees.

I can edit advances using the MGE advances
editor, but this doesn't allow the "once removed", "twice removed" tricks. When I
use a text editor to edit rules.txt (being
*very* careful about format and spacing)
I always seem to have civ2 crash when it
tries to start my scenario.

Does it matter *which* text editor I use?
Or does this mean I accidentally made
a loop or didn't make FutureTech available?

I wish civ2 would say what is wrong, instead
of crashing with a message about trying to
do an illegal operation.

Any ideas?
Thanks!

ZhugeLiang is offline ZhugeLiang
Chieftain
Sonoma, CA, USA
Nov 1999
time: 05:12
Post  Old Post 01-06-2000 09:43
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#2 Report this post to a moderator
Lose 30 kilos (of popups)

Hmm...it crashes your system eh....well make sure that everything, i.e. AI value pre-req's are placed correctly and are within acceptable paramaters, and if you haven't done so already you should download the latest patch for your version of civ 2.....how i wish someone would create a new scenerio editor for civ 2...oh well...

myrlyn is offline myrlyn
Chieftain
Bloomington,Il
Jan 2000
time: 05:12
Post  Old Post 31-05-2000 22:11
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#3 Report this post to a moderator
Browse Apolyton AD-FREE

could ya send me a copy of the rules.txt you are useing? i would like to take a look at it.

thanks

William Keenan is offline William Keenan
Prince
New Jersey, USA, Earth, Sol, Milky Way
Sep 1999
time: 00:12
Smile  Old Post 01-06-2000 07:04 Visit William Keenan's homepage!
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#4 Report this post to a moderator
Suffering from ads?

Crashes like that are almost allways tech tree related. In most cases the abbreviation for a perequistite tech is wrong. Case matters, Col will crash your system but CoL will not. Nil is another no-no.

The best way to trouble shoot this is to copy the techs from the original Civ2 tech tree over your @CIVILIZE section. Then paste in your tech tree three or four lines at a time (checking the game after each paste) until you find the problem lines(s).

myrlyn is offline myrlyn
Chieftain
Bloomington,Il
Jan 2000
time: 05:12
Post  Old Post 01-06-2000 12:41
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#5 Report this post to a moderator
Suffering from ads?

it will also crash if you forget to put a comma where it should be
look next to your entry for factory
put that , where it should be and the rules will work just fine

check mark for today!!!!!!!

"you know you are in trouble when you start beliveing your own propaganda" :P
[This message has been edited by myrlyn (edited June 01, 2000).]

Mortee is offline Mortee
Settler
Fort Collins, CO, USA
May 2000
time: 05:12
Wink  Old Post 01-06-2000 19:48
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#6 Report this post to a moderator
Full PM-box? Change here!

Thanks for the help! Aaagh..
My kingdom for a comma.

I have a little Perl program that will
read a Rules.txt and then lets me query
it to find out:

the tree of a tech
what is reachable from a certain tech (nil, or a normally unreachable tech)

Now that I know the problem I updated it
to print a warning if it detects a missing
comma. Thanks!!!!!!!

Mortee is offline Mortee
Settler
Fort Collins, CO, USA
May 2000
time: 05:12
Wink  Old Post 01-06-2000 19:51
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#7 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Thanks for the help! Aaagh..
My kingdom for a comma.

I have a little Perl program that will
read a Rules.txt and then lets me query
it to find out:

the tree of a tech
what is reachable from a certain tech (nil, or a normally unreachable tech)

Now that I know the problem I updated it
to print a warning if it detects a missing
comma. Thanks!!!!!!!

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