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randomturn
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NYC US
Aug 1999 time: 05:15
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I've been playing this game without even a bathroom break for 12 hours.
It installs in less than 5 minutes and is totally stable as far as I can tell.
There is no problem scrolling at the end of the screen at all. (I don't know what kind of crack the Avault reviewer is smoking.) Go on, I dare you to try to find one.
I have encountered no unit balance weirdness. So far, every single unit that had the statistical edge has won the fight. Almost to a fault.
The AI does consistently seem to ask for more than it will return: e.g. "you give me your world map + Monarchy and you get my world map." The thing is, a lot of these deals end up being good for you anyway, so you end up taking them. I guess if you're neurotically hung up on "fairness" rather than winning it might get under your skin. It doesn't bother me because I'd rather the AI get its edge this way than by building Wonders in 2 or 3 turns.
I've had no problem with corruption despite a medium large empire. I have a nice tight empire with little or no dead space between my cities. Cities have lots of production and commerce and 0-2 points of corruption on average.
I've had no problem with war wariness so far. I've generally followed a peaceful builder style in this game, though I had one pretty long war early on against a neighbor.
The wonder screens are really weak. It seems to have been an executive decision by Firaxis to focus their time elsewhere. That whole "we found a solution that didn't jar you out of the game environment" is sounding like a PR real line. As a reward goes, the screens are very underwhelming: pretty much nothing to get excited about, in fact.
In conrast, the palace that your pleased citizens build you looks great -- so much better than the lame Civ2 throne room. You'll actually be kind of psyched to build it.
The map generation is as good as you've heard.
I personally think the graphics look great.
The sound is nice but low-key and repetitive. It's going to get old
If you're peaceful, you can easily play an entire game without getting a leader.
The build queues work fine.
The governor AI does seem to work. The cities are beginning to suggest things to build based on my selection habits and style of play. It also seems to be inferring like selection criteria; if you consistently build libraries, it will prompt you to build libraries and also universities when that technology allows it.
The only senario I've found has just been a map of earth. Maybe I'm doing something wrong.
I've culturally gobbled up three cities so far, including one where the English came and dropped a settler on my shore and just built a city. I didn't have to lift a finger and it was very satisfying.
More later.
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:15
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quote: Originally posted by Anunikoba
That's really too bad- I like Avault, but I won't even go read this review because of the impression I am getting of it from your comments.
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Uhh? Can't you read and judge by yourself?
Are you afraid it could do any damage to your brain? Short on free time? Too lazy? 
Randomturn, how can you suppose that someone noticing a slow scroll (and there are some, others than Avault Reviewers) is smoking crack?
It's only the usual mess with different PC platform / OS / DirectX / drivers, etc. that a good large beta test is more likely to largely address (but Firaxis missed, you know).
We saw some sad stories like this with SMAC (but I was lucky, regarding this compatibility issue) and SMACX (demo never worked stable for me, so I passed on it), not to mention others games, of course.
Still left is that "black magic" feeling about many games working flawlessy with a system that suddendly show "compatibility trouble) with Civ III, but that's another story. 
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randomturn
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NYC US
Aug 1999 time: 05:15
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I actually had the same reaction as Draco: this guy must have some ind of problem with his mouse, because the scrolling is flawless and my system is no big deal, with an old video card
I can't read the guy's mind, what's up with that corruption? He must have had cities all over the place and stayed with monarchy well into the moden age. Or maybe even despotism/anarchy. For a city to have everything but one or two bars blackd out to corruption as he claims, that's pretty much the only way that can happen. And I think that tells you all you need to know about his familiarity with Civ.
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Jason Beaudoin
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Canada
Jan 1970 time: 00:15
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You're right about that Avault reviewer. I think he may have had an earlier version because some of the things that he's been saying are untrue.
randomturn: what level did you play on?
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randomturn
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NYC US
Aug 1999 time: 05:15
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Jason: prince. I'm going to play King or Emperor next, so if corruption/discontent increase much I will post here.
Kyle: when you're in the city screen and you set something in production, just keep adding other items while holding down the SHIFT key.
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Boris Godunov
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Portland, OR
Aug 2001 time: 00:15
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quote: Originally posted by SoulAssassin
He probably sold his palace off because he set his science rate to max. Considering he is a newbie, it could have been any number of things. Stupidy is like a snowflake, it comes in an infinite number of forms.
Internet connection: 15 dollars a month
Civ 3: 45 dollars
Tearing apart a newbie review of Civ 3: Priceless
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More likely, he was referring to conquered cities. In my game, I seized an Egyptian city. I am in about 1500 AD, Monarchy as the Germans. The city is on another continent pretty far away. It is 100% useless except to keep my troops garrisoned. Corruption and waste is so high, I can only produce one shield a turn, and it's not connected to resources, so I can only build spearmen, which will take 20 turns. However, even that is problematic since the resisting Egyptians keep the city in disorder. So I'm shipping reinforcements over ASAP with a caravel. Fortunately, my defending units in the city are an Army and a cannon, so enemy attacks are being beaten easily. Unfortunately, the army only counts towards quelling civil disorder as one unit instead of three, so they don't help there.
Don't get me wrong--this is actually an intriguing aspect of the game. It has rendered world conquest all but impossible, which I suppose is realistic.
Cheers.
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