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SixArmedMan
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Toronto, Canada.
Jan 1970 time: 00:15
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I really must say I don't like the hostile tone of some of the people on this thread. There's a lack of respect here that really turns me off from this place. There must be a better way of making one's point without sounding like a man on some high and mighty horse.
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techumseh
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of the frozen North.
Apr 1999 time: 22:15
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Seij, thanks for that response. I appreciate it.
Ozymandous, in fact I did find out that there was no events language or multi-player first. I posted last night and Mark G responded right away. Half an hour later I went out and bought the thing anyway. I've been playing (and buying) Civ games since they didn't have Roman numerals. $50 Canadian is not a problem for me, though I'm not so arrogant as to think it's not for many others.
I thought my first message was clear: 'If you're not sure, wait. I was disappointed, you might be too.' If checking the forums before buying is the right thing to do, then why is my "review" so unwelcome?
Mark G, if Firaxis had (more) personnel problems, fell behind and still wanted to make it's original release date, how does that justify charging full price for an incomplete product? Shouldn't they then provide the events and multi-player capability in a free downloadable patch? I don't think they will and I'm sure you agree.
I've spent most of my Civ time in the last 3 years as part of the scenario design community. I'm sure Firaxis, like Microprose before them, will acknowledge that the work of this community was largely responsible for the longevity of Civ2. Indeed, 3 of the 5 Civ2 releases were designed primarily to enhance scenario making capability (Scenarios, Fantastic Worlds, and Test of Time). Right now I think it's fair to say that the scenario community is outraged by Civ3. Go check out the Scenario League forum, particularly the 'FMK screenshots' thread.
I just think that if we're willing to be demanding consumers as well as enthusiastic fans, we will get a better product at a better price.
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Leonidas
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Gentlemen: Personal attacks are not called for; everyone is entitled to their own opinion.
I have been reading through the comments in these forums for several days now, reading both good and bad comments, and I think the answer lies somewhere in-between.
1) As I am sure most of you will agree there is something special about the Civ series - something that you can't quite define - its sweeping panorama of history; the research, the mystery. . .
This is probably why the Civ games are held in such high esteem - they do what few games are able to do: they draw you into the wonders of discovery and the scope of history.
No one hates Firaxis or Sid, et al - I am quite sure they have tried to do their best with this game. Except for the greedy release date by Infogrames, I can well imagine what a fantastic game Civ3 would have been with another 3-6 months development time under its belt.
2) I think the real problem is that the names Sid and Civilization are equated with something special; in an age of poor games and RTS click-fests, we were expecting something above the mundane. We were expecting that this game would not be released until Sid himself considered it to be perfect - after all, it is his flagship game.
Many gamers are satisfied with what came out the box; others will be sorely disappointed with what wasn't included - yet through it all - everyone WANTED this game to be great. If it failed to meet someone's expectations, or if the game has problems or bugs, or features have been left out of it, then those are related to release date pressures - which short-changes ALL civvers.
3) I have nothing but the utmost respect for the scenario creaters from Civ2 - without the editors to do decent scenarios for Civ3 - the civ comunity as a whole has been short-changed.
For those who have not played some of the absolutely brilliant scenarios in Civ2 - all I can say is - you don't know what you're missing. The lack of scenario creation diminishes Civ3 for everyone - for there is a great deal of talent out there that can improve this game immensely. These scenario designers do it for THE LOVE OF THE GAME.
4) Finally, all opinions should be welcome here at this forum - if we try to censor just one opinion then we are all dimminished from being able to think about the discussion or points raised.
Here is hoping that all the problems will be sorted out for everyone. Cheers 
Last edited by Leonidas on 31-10-2001 at 23:44
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CDN_Harbinger
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A foreteller of doom from Oshawa, ON, Canada
Oct 2001 time: 00:15
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How soon we forget Test of Time...
"Fool me once, shame on you. Fool me twice, shame on me."
Now, I realize that Infogrames/Firaxis had nothing to do with ToT, but it seems they liked the idea - from a truly business/economic/capitalist point of view.
I am enjoying the posts guys and gals, but I will save my $50 until next year when they likely release a boxed set that includes the original and the expansion(s) - like they did for Alpha Centauri and Alien Crossfire. That way I get the whole game, including multiplayer, editors, et cetera, for a fair price.
Just my humble opinion folks. May the ensuing slander begin!
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:15
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quote: Originally posted by MarkG
Adm.Naismith, lets wait a bit to see the full potential of people can do with the map/scenario/mod files first. someone already has added units even though the editor doesnt allow it(yet) |
Mark, I read hints that Firaxian are quick to check in some thread with attention and (probably) unpayed personal help.
I hope that Firaxis will spend at least 4 to 6 months on heavy support (bug squashing, balancing, tuning, last minute simple commands or minor features. I really hope.
BUT they can't hope that, if things stay as today they seems to me, creative people will spend more time putting things as editor at work than producing mods and scenario.
As a quite old pro in SW development and user support I know how usually we lost a lot when a user must spend best part of her brain wrestling with a poor User Interface, or a bad developed sequence of forms, or not good enough features, while she is only supposed to use the SW as a tool to achieve her own real target.
My best respect to people able to use hex editor to explore and modify a file, but that's not I, as an IT Project manager, would tolerate as a inacceptable losing on time and real focus. As we are today, we really must count on people hign on "Scientific + Exploration (more goods from Exadecimal Edit of hidden files)" 
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Pyrodrew
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Editor/Scenario Building - From what I've read on these forums & transcripts it seems Firaxis will make a patch for this. Releasing the game on time & putting out a patch in 2 months with the editor/scenario improvements is far better than delaying the game 2 months just so the better editor/scenarios were included.
Multiplayer - If Firaxis promised Civ3 would have multiplayer on it's 1st release, then there should be a patch to download & players shouldn't have to pay an extra $50. If Firaxis did not promise this then there is nothing wrong with them selling multiplayer later (like they did Civ2).
Risk & Reward - It should be obvious that if you run out & buy a game once it's released you are taking a risk. The risk is that the game will have flaws and/or not be what you wanted. The reward is obviously playing the game sooner. And even if someone does buy a game the 1st day it's released they would smarter to do their homework 1st.
quote: I am enjoying the posts guys and gals, but I will save my $50 until next year when they likely release a boxed set that includes the original and the expansion(s) - like they did for Alpha Centauri and Alien Crossfire. That way I get the whole game, including multiplayer, editors, et cetera, for a fair price. |
Fair is in the eye of the beholder. To some being able to play Civ3 single-player games a year earlier (which has a greatly improved AI from what I've read so far) for $50 is a great deal, to others it is not.
Last edited by Pyrodrew on 01-11-2001 at 04:29
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Comrade Tribune
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Vienna, Austria
Nov 1999 time: 06:15
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Of course there is something in what you say, Marcos, and I fully realize that, to a certain degree, this is a half full/half empty discussion.
However, some people, in the face of the evidence, seem inclined to deny that the glass is , in fact, half empty.
I do not doubt the word of the people who say they like the gameplay, graphics are nice, and the AI is better than in CivII, possibly even very good.
I am glad to hear that.
On the other hand it is also established that:
-You cannot make scenarios with the Scenario Editor.
-There are no 12 scenarios included, nor 6, nor 3, nor one.
-No multiplayer.
-Lots of small nuisances that add up.
-My own pet topic: Espionage options reduced to the minimum.
All of the above -except the nuisances - has either been promised, or was implied as a given.
So donīt you think we have a reason to see the glass as only half-full, to phrase it favourably? 
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Capt Dizle
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Pal, as far as I am concerned you can fill the glass up and dump it on your head or shove it up your .......
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MattHiggs
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Where's Ireland?
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