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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > Re-hiding map
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Campo is offline Campo
Warlord
Buffalo, NY, USA
Oct 1999
time: 00:12
Question  Old Post 30-05-2000 18:19
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#1 Report this post to a moderator
Re-hiding map Support Apolyton, buy Civilization: The Boardgame

I looked around but couldn't find an answer to this.

I made my first scenario recently and have a problem: I moved the starting point of the human player civ, and it left the previous starting point as revealed map. I'd like to re-hide the map at the previous starting point while leaving the current one revealed. How can I do this? Thanks.

shamrock is offline shamrock
Warlord
Los Angeles, CA
Jul 1999
time: 05:12
  Old Post 31-05-2000 03:10
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#2 Report this post to a moderator
Inflate your Upload Space

Campo-

I've made that mistake before as well, and it can be rather painful. The only thing you can do, as far as I know, is to "cover whole map" via scenario parameters, and reaccomlish the map-revealing process. I do have one hint for doing this though: create a temp unit with the alpine ability and a movement of 42.

Michael Daumen is offline Michael Daumen
Prince
Research Triangle
Jan 1970
time: 00:12
Post  Old Post 31-05-2000 04:03 Visit Michael Daumen's homepage!
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Get a bigger avatar today!

And the sees 2 squares ability! I use an air unit if there is extensive seas, too.

Mercator is offline Mercator
King
Sorekara no Nanimo
Jan 1970
time: 06:12
Lightbulb  Old Post 03-06-2000 17:51 Visit Mercator's homepage!
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Support Apolyton, buy Civilization 2

Or you temporarily change the movement cost of all (land) terrains to zero and use whatever land unit you want to travel around infinitely. This only works on land though, sea must be uncovered the "old-fashioned" way.

granite00 is offline granite00
Chieftain
Honolulu, HI
Mar 2000
time: 19:12
Question  Old Post 11-06-2000 01:05
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Support Apolyton or Terrorists Win

quote:

Originally posted by shamrock on 05-30-2000 06:10 PM
Campo-

I've made that mistake before as well, and it can be rather painful. The only thing you can do, as far as I know, is to "cover whole map" via scenario parameters, and reaccomlish the map-revealing process. I do have one hint for doing this though: create a temp unit with the alpine ability and a movement of 42.



Is there a way to avoid this problem altogether?

SCDARS is offline SCDARS
Warlord

Sep 1999
time: 06:12
Red face  Old Post 12-06-2000 11:52 Visit SCDARS's homepage!
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#6 Report this post to a moderator
Support Apolyton buy from Amazon

As far as I know, there is no other way.
But being forced to reveal the map is not the worst thing which could happen to you... It could even happen to you that you are forced to check ALL cities if the citicens are working on the sorrounding fields or get entertainers, especially if you end your turn or save the game during the revealing process

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