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ravagon
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Australia
Sep 1999 time: 13:15
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Apparently the ability to play on a static (flat) map is gone too. No more WW2-Europe scens or anything else on a localised scale.
I'm still not writing it off as there appears to be at least some intent on Firaxis' part to produce editors/macro scripts but I'm not prepared to wait for 6 months plus for these...
One further thing that bothers me is that I was hoping for fixes for a lot of the events triggers (Triggerattacker for one) with scripts written for the code rather than added in as an afterthought (and hence likely more prone to unexpected glitches). It sounds like any scripting to be introduced in civ3 will again be as an afterthought.
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hardjoy
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Odense, Denmark
May 2001 time: 06:15
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quote: Originally posted by ravagon
One further thing that bothers me is that I was hoping for fixes for a lot of the events triggers (Triggerattacker for one) with scripts written for the code rather than added in as an afterthought (and hence likely more prone to unexpected glitches). It sounds like any scripting to be introduced in civ3 will again be as an afterthought. |
Actually I was thinking along similar lines. Why not focus the new game on precisely some advanced integrated triggers/actions? That was a huge opportunity missed, that could've taken the game off in whole new directions. We've already seen what modmakers could do within the limitations of Civ2. Why lose the opportunity to drastically expand on these, and let the modmakers do the rest? That way, "civing" would really be headed towards something new.
And the answer, they didn't dare head off in new directions. They'd rather stick with old'n proven concepts, in order not to "disappoint" the fans. This is really what it comes down too.
But if Civ3 is really just Civ1 with culture, borders and improved graphics and sound, you might as well play Civ1 instead. Afterall it was hell of a game, and those primitive graphics actually got the job done.
Anyway, I look forward to seeing the game, and playing around with the editors, and I think it looks quite cool so far. But my anticipations have somewhat dropped. Now I think I'll get an improved version of Civ1/2 (which is not so bad after all), while I perhaps expected way more integrated flexibility. It does sound like they've made a serious effort into making the game "deeper", and I'm sure the game mechanics can be tweaked drastically however. I just wonder why they developed the game without the "customization" in mind from the outset.
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ravagon
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Australia
Sep 1999 time: 13:15
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This is probably the wrong place for this but Coug has posted an editor wish-list thread in the civ3 creation forum so if anybody can think of anything they need in civ3 scenarios (events included) post them!
Mightn't do any good but then it just might too.
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