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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Dan M- what is up with research?
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Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:15
  Old Post 31-10-2001 19:01
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#1 Report this post to a moderator
Dan M- what is up with research? Support Apolyton, pre-order Civilization IV

Something just doesn't seem to be adding up in the ancient era research rates.

But its been so long since I have played any CIV games besides SMAC, maybe I am missing something.

I guess what I want to know is- how is tech cost and research rate all calculated, and what exactly is the cerrelation to the costs listed in the editor?

SixArmedMan is offline SixArmedMan
Prince
Toronto, Canada.
Jan 1970
time: 00:15
  Old Post 31-10-2001 19:15
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Lose 30 kilos (of popups)

Yeah... I'm wondering about this too. Writing, for example, always seems to cost me around 30 turns whether my science rate is at 10% 3 beakers, or 90% 12 beakers. I'm not sure how this is adding up. Wouldn't the strategy be to just put it at 10% and just buy tech from everyone else? I'm playing at monarch level.

VisionV is offline VisionV
Settler

May 2001
time: 05:15
  Old Post 31-10-2001 20:16
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Suffering from ads?

I had the same experience on Regent. I think it is due to perhaps a minumum research rate as long as you are spending money, because after I switched to Monarchy I was able to research faster by spending more money. In other words, with my initial wimpy cities I was not able to produce enough research to get techs faster than every 32 turns. I did set my research to 10% and research at the rate of every 32 turns which appears to be a minimum rate (as long as I spent at least some money). I used the cash I made to negotiate and did ok with techs. Once I went to Monarchy I was able to start getting techs a lot faster.

Ray K is offline Ray K
Prince
Allen, TX
Nov 1999
time: 23:15
  Old Post 31-10-2001 20:47
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#4 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by VisionV
I had the same experience on Regent. I think it is due to perhaps a minumum research rate as long as you are spending money, because after I switched to Monarchy I was able to research faster by spending more money. In other words, with my initial wimpy cities I was not able to produce enough research to get techs faster than every 32 turns. I did set my research to 10% and research at the rate of every 32 turns which appears to be a minimum rate (as long as I spent at least some money). I used the cash I made to negotiate and did ok with techs. Once I went to Monarchy I was able to start getting techs a lot faster.


Even faster with Republic!

Stretch is offline Stretch
Chieftain
Central Illinois
Oct 2001
time: 23:15
  Old Post 31-10-2001 21:32
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Support Apolyton, buy Civilization: The Boardgame

yes it defintely lookslike you have to get to monarchy or republic or ANYTHING if yuo want research to go along any faster than a snails pace.

Im going to ty researching direct for monarhcy, until I get there Im gonna build military and take what I can near me to get territory. Then when get the advance concentrate on some other things.

Sure wont be able to stay on a war footing at all times...

Ray K is offline Ray K
Prince
Allen, TX
Nov 1999
time: 23:15
  Old Post 31-10-2001 21:57
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Support Apolyton, buy Civilization 2

quote:
Originally posted by Stretch
yes it defintely lookslike you have to get to monarchy or republic or ANYTHING if yuo want research to go along any faster than a snails pace.



Playing the Greeks, I start out with Bronze Making and Alphabet.

So, right from the start, I can already build my UU (hoplites) and have one of the five advances needed for the Republic.

Sweet!

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