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KingSponge is offline KingSponge
Chieftain
Rhode Island
Oct 2001
time: 00:15
  Old Post 01-11-2001 00:14 Visit KingSponge's homepage!
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Luxury Resources? Support Apolyton, buy Civilization III: Complete

Okay, so I played the Tutorial a bit last night and I have 3 Dye resources in my city radius. I built roads to them and so they're listed in my Luxuries box in the city display. However, I'm curious about a couple things:

1) does each Dye make a unique citizen happy? Or do all 3 count toward a single happy citizen?

2) What happens with the surplus (if there is any)?

Thanks!

P.S. Love the game. I'm a long-time Civ/Civ2 fan of old and so far I'm really liking all the new stuff in Civ3.

Kc7mxo is offline Kc7mxo
Prince
Kansas City, Kansas
Jan 1970
time: 21:15
  Old Post 01-11-2001 00:32
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#2 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Ok, this is how it works, as far as I know.

For each square of dye u road to your capital, you can make one citizen in one city happy. get it?

so if you have five squares of dye, and four cities, all connected by road to your capital, then all will have 1 happy citizen, and you'll have 1 surplus.

KingSponge is offline KingSponge
Chieftain
Rhode Island
Oct 2001
time: 00:15
  Old Post 01-11-2001 00:38 Visit KingSponge's homepage!
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Support Apolyton, buy GURPS/ Alpha Centauri

Aye, thanks. Just found it in the manual (reading it at work) actually. A city can only benefit once from any particular strategic or luxury resource...

Thanks.

Peterk is offline Peterk
Chieftain
Montreal, Canada
Oct 2001
time: 05:15
  Old Post 01-11-2001 02:40
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Support Apolyton, buy Galactic Civilizations

You sure about that?
I had the feeling that the dye will make one person in each city which is "networked in" happy.

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:15
  Old Post 01-11-2001 02:56
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Doesn't work that way: Support Apolyton, buy GURPS/ Alpha Centauri

For each type of resource you have connected to your cities, it causes a certain number of smilies. Redundant resources (2, 3, 4 or more of dye) connected doesn't add to your smiley pile, but having more of EACH type does.

For example, if you have dye and silks connected to a city, each of these resources gives you one smiley. If you have, say, 2 of dye and 3 of silk, you still only get ONE smiley per resource. [however, you can trade these extra resources to other civs].

After the first two resources, though, the number of smileys increases for each added resource- add, say, furs to the list, and now you get FOUR smileys (one each for dye and silks, but two for furs), and so one until you get all of the luxury resources.

However, the neat little catch Firaxis to this is: you only get one smiley for resource, no matter how many you have, until you build a marketplace in that particular city

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