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Akrowaib is offline Akrowaib
Settler
Breizh
Oct 2001
time: 05:15
Question  Old Post 01-11-2001 02:43
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#1 Report this post to a moderator
ToT sprites Support Apolyton, buy Call to Power 2

Is it possible to edit Tot sprites and create some ships or warriors diferentent (that is more realists) - oh!that ugly destroyer !- Can I find a simple free windows sprites editor ? Merci d'avance ..

Eyn is offline Eyn
Warlord
Lyon, FRANCE
Jan 2000
time: 05:15
  Old Post 01-11-2001 04:26 Visit Eyn's homepage!
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hmm Support Apolyton

animated or statics sprites ?
statics sprites easy to change (units.bmp) and easy to edit with some shareware like Paint Shop Pro.

Kestrel is offline Kestrel
Warlord
Melbourne, Victoria, Australia
Jul 1999
time: 05:15
  Old Post 01-11-2001 06:46 Visit Kestrel's homepage!
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I don't knwo how to edit the Animated sprites, the formats were never released by MIcroprose.

All I've ever been able to do is recycle existing ones from the Sci-Fi, Fantasy and ExtendedOriginal games.

ravagon is offline ravagon
King
Australia
Sep 1999
time: 13:15
Post  Old Post 01-11-2001 09:45
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I think there was a poster (DracoOmega?) who figured out the format/began designing an editor but I don't know how it turned out.
Try searching in this forum for (much) older threads.

Akrowaib is offline Akrowaib
Settler
Breizh
Oct 2001
time: 05:15
Post  Old Post 01-11-2001 14:32
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Thank you for advices reply about sprites;Now I know it will not be easy to modificate them.
However I succeed chanching one to each other simply by reversing their lines in "Rules text". It works : I have know a big cargo boat (ex "destroyer") to carry troops and a light torpilleur ("ex "transport") to escort warships .
I think one of the reasons that made the succes of Civ 2 was that possibility (so obviously simple and so funny) to create its owns units so I hope it was same for tot'sprites in a small editor.I found somes on web but they did'nt recognize Tot'ones.

DracoOmega is offline DracoOmega
Settler
Canada
Dec 1999
time: 05:15
  Old Post 17-01-2002 19:40
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Increase Your PM Length

After a much extended absence, I think I've decided to come back from the dead :-)

I apologize for dissappearing for such a long time. I didn't really mean to abandon the project but I lost interest in the game for a while and got bogged down with other projects so it kind of got lost at the bottom of the pile. I hate to admit that laziness also played a part in it.... ;-) In any event, I profusely apologize.

I've decided to unearth my notes and attempt to rewrite my editor so that it will actually be useful enough to be releasable this time. The old version was rife with bugs and unreadable code but I've improved a great deal as a programmer since then so this time I think that I'll be able to do it the right way.

I know that I've showed up before just long enough to dissappear again, but this time I intend to get it done soon even if I have to force myself to do it :-)

I'll let you know how it goes!

Akrowaib is offline Akrowaib
Settler
Breizh
Oct 2001
time: 05:15
Thumbs up  Old Post 19-01-2002 15:05
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Got spare money?

Thanks DracoOmega it would be great if you could build a sprite éditor as somes exist in other games (i think also at "Klick and play").
Perhaps Tot has a long life forwards because it contains all super features of The inimitable CIV 2 with animated units (and perhaps - thanks to you - customizables) ! !
I wonder if Civ 3 (not released here at this time) is not too ambitious, too heavy, then less funny ?
Long life to Test of time !!! :b

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:15
  Old Post 19-01-2002 20:38 Visit techumseh's homepage!
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Tired of ads?

I'd really like to encourage you D-O. I think one of the reasons ToT didn't "stick" as well as it deserves to IS because of the lack of an animated sprite editor. It was a mistake on the part of Microprose not to release one. I'm still making ToT scenarios and I know a number of others who are also, especially given the total failure of Civ3 in this regard. So good luck on your project D-O! If you need a field tester or any feedback, I'll be happy to oblige.

Patient English is offline Patient English
Prince
Sussex, England
Dec 2000
time: 05:15
  Old Post 21-01-2002 20:01 Visit Patient English's homepage!
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Got spare money?

I'll second Tecumseh's words, D-O. I am equally disappointed with Civ III and am seriously considering making scenarios for ToT. I have not purchased the game yet, but I am intrigued about the extended events, units and techs enough to give it a try.

As I have designed many scenarios for Civ II MGE I hope I will be able to get the hang of it before long.

Any extra scenario tools would be most welcome!

Alinestra Covelia is offline Alinestra Covelia
Queen
I sense the dodgy presence of Bing - a presence I've not felt since...
Feb 2000
time: 00:15
  Old Post 09-02-2002 17:35
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Speaking of ToT's units not working properly, has anybody else come across the bizarre behavior of some of the sprites lower down on the units.bmp file?

I've deactivated all sprites and so the game should be reverting to the bmp file for its unit graphics. Also I have created a special bmp file for the scenario itself, and placed it in the right place etc.

It seems that all the units starting from two slots right from the Explorer all act funny. I have a picture of a special unit for that slot (actually, it's a piece of Hill but that's hardly important) and instead of showing up a hill unit, it shows a strange avian unit from the sci-fi game.

What's going on? Can anybody help me?

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:15
  Old Post 09-02-2002 21:24 Visit techumseh's homepage!
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Increase the size of your Attachments

I assume you started your scenario as a sci-fi game. ToT has an unpredictable and obnoxious habit of finding it's original sprites and running them overtop of whatever static image you've tried to replace them with. I simply make a folder in original and put all the sprite files (don't forget Resource and Static spr. files) in it; same thing for fantasy and sci-fi. Safely locked up, they can't intrude on your scenario.

Karagin is offline Karagin
Settler
Michigan, USA
Jan 2002
time: 00:15
  Old Post 14-02-2002 08:13
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quote:
Originally posted by Alinestra Covelia
Speaking of ToT's units not working properly, has anybody else come across the bizarre behavior of some of the sprites lower down on the units.bmp file?

I've deactivated all sprites and so the game should be reverting to the bmp file for its unit graphics. Also I have created a special bmp file for the scenario itself, and placed it in the right place etc.

It seems that all the units starting from two slots right from the Explorer all act funny. I have a picture of a special unit for that slot (actually, it's a piece of Hill but that's hardly important) and instead of showing up a hill unit, it shows a strange avian unit from the sci-fi game.

What's going on? Can anybody help me?


That is same problem I am having in the Original Game in ToT...the units are not showing up as they should I get the Extended Game's icons and not what I put there, or I get what put there or someone did up in a scenario but once I move them they show up as the ones that were from the Extened game or the normal game in scenarios where all of the icons have been changed.

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:15
  Old Post 14-02-2002 08:58 Visit techumseh's homepage!
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quote:
Originally posted by Karagin


That is same problem I am having in the Original Game in ToT...the units are not showing up as they should I get the Extended Game's icons and not what I put there, or I get what put there or someone did up in a scenario but once I move them they show up as the ones that were from the Extened game or the normal game in scenarios where all of the icons have been changed.


And the answer is the same. If you put ALL your sprites, including the resource and static sprites, in a holding folder; 1 each for the original, sci-fi and fantasy games, then they will not bother you. This WILL work, and if not, then something else is awry.

Zealot is offline Zealot
King
Lisboa, Portugal
Jun 2000
time: 05:15
  Old Post 14-02-2002 15:00
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Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by Akrowaib
I wonder if Civ 3 (not released here at this time) is not too ambitious, too heavy, then less funny ?


Where the heck do you live?
I thought Civ 3 had already been scatered all over the world!

Well, let me warn you that Civ 3 is dull and boring as hell! I played it in November, and just once in December. Never touched it again. I have better things to do with my time, but the time taken between turns isn't enough to do anything positive!

Akrowaib is offline Akrowaib
Settler
Breizh
Oct 2001
time: 05:15
  Old Post 20-02-2002 03:47
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#15 Report this post to a moderator
Sprites Got spare money?

I think DracOmega is sleeping again... Or he did n't succeed.. Or he has been captured by Carthaginiens..
I'm sure if we could find a way to draw our owns units in a réalistic, fantastic or humoristic way, that will be a new birth for Tot ! Imagine lots of units lib. on the web... running, flying, swimming from past empires, space, seas, jurassic !..
Four pictures in each direction (upwards,diag, right...mirror) that's ok ? (like it was in Klick 'n Play animator or GIF animators)...

Alinestra Covelia is offline Alinestra Covelia
Queen
I sense the dodgy presence of Bing - a presence I've not felt since...
Feb 2000
time: 00:15
  Old Post 21-02-2002 07:13
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#16 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by Zealot

Where the heck do you live?
I thought Civ 3 had already been scatered all over the world!


It's not yet out in Beijing, according to my brother, except at the suspiciously low price of 40 RMB (5 USD). I saw it on sale in Taiwan for 6.25 USD.

*sigh* Another sad case of piracy run rampant.

DracoOmega is offline DracoOmega
Settler
Canada
Dec 1999
time: 05:15
  Old Post 24-02-2002 21:25
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#17 Report this post to a moderator
Got spare money?

No, Akrowaib, I assure you that I have successfully eluded the Carthaginiens ;-)

I'm a little behind my intended schedule because of school. I've been writting a play for us to perform in the regional drama festival and that soaked up quite a bit of time, but it's finished now.

I have the next week off so I intend to work some on the program then. I really, truely, honestly, positivly mean that!!! :-)

Just be a little more patient and the universe will unfold itself as it should :-)

Kestrel is offline Kestrel
Warlord
Melbourne, Victoria, Australia
Jul 1999
time: 05:15
  Old Post 01-03-2002 11:16 Visit Kestrel's homepage!
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#18 Report this post to a moderator
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quote:
It seems that all the units starting from two slots right from the Explorer all act funny. I have a picture of a special unit for that slot (actually, it's a piece of Hill but that's hardly important) and instead of showing up a hill unit, it shows a strange avian unit from the sci-fi game.


Another way to get around this problem is to move all the Sprites above 50 (i.e. 51 to 79) from the \Original folder to the \ExtendedOriginal folder

Those above 50 (with the exception of 80 and 99) are only used by the ExtendedOriginal game anyway - I don't know why Microprose shoved them in the Original Folder in the first place.

Cheers.

Thoddy is offline Thoddy
Warlord
Hannover, Germany
Jan 2001
time: 06:15
  Old Post 07-03-2002 12:05 Visit Thoddy's homepage!
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#19 Report this post to a moderator
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Within the Cheat Menu-Special Rules there are also 2 options you can switch on/off
-unit animation lockout
-.SPR override

Alinestra Covelia is offline Alinestra Covelia
Queen
I sense the dodgy presence of Bing - a presence I've not felt since...
Feb 2000
time: 00:15
  Old Post 10-03-2002 05:47
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#20 Report this post to a moderator
Get a bigger avatar today!

Even with the spr override in Rules.txt and in the in-game scenario editor, sometimes the sprites come back, especially for certain unit slots. I found the only reliable way of keeping them out entirely was to follow Tecumseh's advice and put them into Sprite directories. That way the computer program doesn't know where they are and can't force you to see them.

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