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Eyn
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Lyon, FRANCE
Jan 2000 time: 05:15
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animated or statics sprites ?
statics sprites easy to change (units.bmp) and easy to edit with some shareware like Paint Shop Pro.
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Kestrel
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Melbourne, Victoria, Australia
Jul 1999 time: 05:15
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I don't knwo how to edit the Animated sprites, the formats were never released by MIcroprose.
All I've ever been able to do is recycle existing ones from the Sci-Fi, Fantasy and ExtendedOriginal games.
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ravagon
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Australia
Sep 1999 time: 13:15
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I think there was a poster (DracoOmega?) who figured out the format/began designing an editor but I don't know how it turned out.
Try searching in this forum for (much) older threads.
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Akrowaib
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Breizh
Oct 2001 time: 05:15
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Thank you for advices reply about sprites;Now I know it will not be easy to modificate them.
However I succeed chanching one to each other simply by reversing their lines in "Rules text". It works : I have know a big cargo boat (ex "destroyer") to carry troops and a light torpilleur ("ex "transport") to escort warships .
I think one of the reasons that made the succes of Civ 2 was that possibility (so obviously simple and so funny) to create its owns units so I hope it was same for tot'sprites in a small editor.I found somes on web but they did'nt recognize Tot'ones.
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DracoOmega
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Canada
Dec 1999 time: 05:15
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After a much extended absence, I think I've decided to come back from the dead :-)
I apologize for dissappearing for such a long time. I didn't really mean to abandon the project but I lost interest in the game for a while and got bogged down with other projects so it kind of got lost at the bottom of the pile. I hate to admit that laziness also played a part in it.... ;-) In any event, I profusely apologize.
I've decided to unearth my notes and attempt to rewrite my editor so that it will actually be useful enough to be releasable this time. The old version was rife with bugs and unreadable code but I've improved a great deal as a programmer since then so this time I think that I'll be able to do it the right way.
I know that I've showed up before just long enough to dissappear again, but this time I intend to get it done soon even if I have to force myself to do it :-)
I'll let you know how it goes!
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Karagin
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Michigan, USA
Jan 2002 time: 00:15
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quote: Originally posted by Alinestra Covelia
Speaking of ToT's units not working properly, has anybody else come across the bizarre behavior of some of the sprites lower down on the units.bmp file?
I've deactivated all sprites and so the game should be reverting to the bmp file for its unit graphics. Also I have created a special bmp file for the scenario itself, and placed it in the right place etc.
It seems that all the units starting from two slots right from the Explorer all act funny. I have a picture of a special unit for that slot (actually, it's a piece of Hill but that's hardly important) and instead of showing up a hill unit, it shows a strange avian unit from the sci-fi game.
What's going on? Can anybody help me? |
That is same problem I am having in the Original Game in ToT...the units are not showing up as they should I get the Extended Game's icons and not what I put there, or I get what put there or someone did up in a scenario but once I move them they show up as the ones that were from the Extened game or the normal game in scenarios where all of the icons have been changed.
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DracoOmega
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Canada
Dec 1999 time: 05:15
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No, Akrowaib, I assure you that I have successfully eluded the Carthaginiens ;-)
I'm a little behind my intended schedule because of school. I've been writting a play for us to perform in the regional drama festival and that soaked up quite a bit of time, but it's finished now.
I have the next week off so I intend to work some on the program then. I really, truely, honestly, positivly mean that!!! :-)
Just be a little more patient and the universe will unfold itself as it should :-)
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Kestrel
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Melbourne, Victoria, Australia
Jul 1999 time: 05:15
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quote: It seems that all the units starting from two slots right from the Explorer all act funny. I have a picture of a special unit for that slot (actually, it's a piece of Hill but that's hardly important) and instead of showing up a hill unit, it shows a strange avian unit from the sci-fi game. |
Another way to get around this problem is to move all the Sprites above 50 (i.e. 51 to 79) from the \Original folder to the \ExtendedOriginal folder
Those above 50 (with the exception of 80 and 99) are only used by the ExtendedOriginal game anyway - I don't know why Microprose shoved them in the Original Folder in the first place.
Cheers.
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Thoddy
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Hannover, Germany
Jan 2001 time: 06:15
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Within the Cheat Menu-Special Rules there are also 2 options you can switch on/off
-unit animation lockout
-.SPR override
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