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Hendrik the Great
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Good old Germany!
Oct 1999 time: 06:12
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First of all before anything else I need two things. They are a lot of patients and a lot of time. Nothing goes before patients!
Of course a good idea is what I need before hand but that's ovious isn't it?
Then I started reading some guids on the net and the hints and tips section of civ sites to see how other people do things. I tried many things myself to see what effects they have.
That's about all I need to have besides good sources and, when I want to make new grafics, nice pictures to work from.
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Mathias' Civ II Page
http://members.xoom.com/thalys/index.html
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Hendrik the Great
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Good old Germany!
Oct 1999 time: 06:12
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I'm refering to well known texts like "Advanced Scenario Making Ideas" by Leon Maverick and Harlan Thompson I believe.
That one taught my a lot! I think I'm going to try to find the latest version and put it up at my website...
But also got the Sid League at http://sleague.apolyton.net and check out thier design tips section.
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Mathias' Civ II Page
http://members.xoom.com/thalys/index.html
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Hendrik the Great
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Good old Germany!
Oct 1999 time: 06:12
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Ahh, yes...I think I get it now! The unit stats are always an point of problem.
As nice as it may be to be absolutely historically accurate you may not forget the limitations of the Civ game engine. The problem you are facing can IMO only be solved by a compromise.
At first I would allocate the strength of the units as I would like to have it regardless of matters as game balance and so on and then adjust up- or downwards after playtesting until there is a balance that comes out of unit strentgh or because of numbers. If one sides units are really very good make the other sides' units, if they are really weaker, far cheaper and thuse faster to produce.
I use military books about the strenght and weaknesses of armies often.
To work with your example I would make the eastern infanteries stronger in their defense than the western ones but the western one should be far better at attacking. It's really hard how I do things like that. It is a lot of playing around with the values and see what happens.
When asigning costs you need to take into account how high the average production of most cities will most likely be. The unit has to be buildable in a somewhat reasonable time. One side should definitly not have all the cheap units and the other all the expensive ones. Costs on both sides need to be reasonable in aspect to the production power of the respective civs and the opponent. If you want the computer to be a real challenge make all his units relativly cheap and the units of the human player relativly expensive. But don't over-do this. it still has to be fun. That's always important. You can give the player a situation that may be almost hopeless and with all the odds against him but never a situation that cannot, no matter what, be mastered.
The thing about the egytian infantery i.e. you could do is to give the chariots a movement of 2 or above. Do not give the egyptians units the 2* against units with a movement of two flag but a move of only 1.
Also you can use the hitpoints and firepoints to you advantage. Give the chariots a high fire power so they can win fast. Make sure the hitpoints of the inf is not to high( 1 or 2).
This is far from complete but I hope it gives you an idea on how to start.
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Mathias' Civ II Page
http://members.xoom.com/thalys/index.html
[This message has been edited by Hendrik the Great (edited June 15, 2000).]
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Hendrik the Great
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Good old Germany!
Oct 1999 time: 06:12
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I looked around and I found the guides I had on my mind.
Go visit Mercator's Civilization Site at: http://civ2.sidgames.com and go to the Guides section. You can read them online or download them there. I emailed Jorrit if I could put all the guides he has on my page; just for your information.
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Mathias' Civ II Page
http://members.xoom.com/thalys/index.html
[This message has been edited by Hendrik the Great (edited June 15, 2000).]
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Hendrik the Great
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Good old Germany!
Oct 1999 time: 06:12
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To answer your new question; It really depends on what I want to do in the scenario. I can't say I do it often since I have only made 2 scenarios so far although a 3rd is in the works.
Let me tell you how I will do this in my next scenario.
Since it is about the Vikings and plays mainly around the North Atlantic it's clear there are no deserts and jungls there. I'm using them for new terrain typs like lava fields in Island and northern forests with needle trees so I have two types of forests.
Also I will replace the plains with a new kind of grassland that is more common for northern climates. Of course I will also use resources that do exist in those regions. So there will be no buffalos in Island.
I do advice to check out some geological and vegetation maps for the mountains and other terrains. If you are lucky you may be able to find some online.
I hardly use a terrain just to make one new mountain resource unless of course you want it to be totally unique. Rather change the resources of hills or mountains to accomedate for this.
If you should new historic accounts or maps you might want to check out the Resource Page of my Civ website. Just follow the link in my signature and go to the Resources.
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Mathias' Civ II Page
http://members.xoom.com/thalys/index.html
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Hendrik the Great
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Good old Germany!
Oct 1999 time: 06:12
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I see no problems with what you want to use the terrain for.
Do you have such a terrain ready made at your hand? I think I will use the whistle...
However, I want to make my own terrains for this scenario, I mean before I use someone's elses work I want to try at least.
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Mathias' Civ II Page
http://members.xoom.com/thalys/index.html
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Hendrik the Great
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Good old Germany!
Oct 1999 time: 06:12
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I don't really know. What do you understand under a big and a small map?
Some thoughts: The bigger the map the bigger that region will be. So the larger will be the chance that someone else will built a town in or near these areas and thuse will also profit from it. Try to find a medium size and make sure the other aread near to it is not something some one would like to settle.
Is that what you mean? I'm no native speaker of englisch either so I sometimes tend to misunderstand things easily.
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Mathias' Civ II Page
http://members.xoom.com/thalys/index.html
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