Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > Road and RR Movement
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Tsar Grigori is offline Tsar Grigori
Settler

Jun 2000
time: 05:12
Question  Old Post 15-06-2000 03:54 Visit Tsar Grigori's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Road and RR Movement Support Apolyton, buy Civilization: The Boardgame

How do you alter how many moves you get on Roads and RRs? Thanks if you can help.

Also, how do I change my Apolyton PW?

shamrock is offline shamrock
Warlord
Los Angeles, CA
Jul 1999
time: 05:12
  Old Post 15-06-2000 07:41
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

You can't alter the "infinite" movement rate of railroads.

To alter the movement rate of roads, simply modify the first cosmic value in the rules.txt file. Note that the "road movement multiplier" also affects the max movement range, where max_movement*movement_multiplier < 127.

Hope that helps!

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:12
Post  Old Post 16-06-2000 01:32
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Suffering from ads?

Of course, units with the "all as roads" flag toggled on will also move that much.

shamrock:
¿?

Tsar Grigori is offline Tsar Grigori
Settler

Jun 2000
time: 05:12
Question  Old Post 16-06-2000 02:31 Visit Tsar Grigori's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Tired of ads?

Thanks guys. Now my job becomes more difficult--where do I alter the amount of movement on mountain terrain??

Michael Daumen is offline Michael Daumen
Prince
Research Triangle
Jan 1970
time: 00:12
Lightbulb  Old Post 16-06-2000 06:43 Visit Michael Daumen's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton buy from Amazon

Go down to the Terrain section of rules.txt (after the units I think). The first number after each terrain type is the number of points required to enter the space. You can set this to zero if you want.

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:12
Post  Old Post 16-06-2000 19:47
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Increase Your PM Length

To zero?!


Tsar:

your Apolyton what?
password?

Tsar Grigori is offline Tsar Grigori
Settler

Jun 2000
time: 05:12
Post  Old Post 17-06-2000 03:12 Visit Tsar Grigori's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Suffering from ads?

Thanks for the help...I want to make the mountains unpassable--or something of the like...
Yes, my password--sorry about the acronym, I was in a bit of a hurry. Here I go with another question--
How do you get a civilization to use a particular city style? I set the default, but it won't cooperate. It's awfully frustrating.

Sten Sture is offline Sten Sture
Emperor
SF, CA don't call it frisco... Striker!!
Mar 1999
time: 21:12
Thumbs up  Old Post 17-06-2000 03:33 Visit Sten Sture's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Full PM-box? Change here!

Tsar Grigori - at the bottom of this page is a link to the Scenario League, which is hosted by Apolyton. There are several very helpful written guides there that you may find interesting. Also, there is a Scenario League forum here at Apolyton that is similar to this "Creation" forum. Check it out!

Michael Daumen is offline Michael Daumen
Prince
Research Triangle
Jan 1970
time: 00:12
Cool  Old Post 17-06-2000 05:30 Visit Michael Daumen's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Put an end to popups!

Yep, only problem is that roads actually slow down movement!

St Leo is offline St Leo
King of Scenario League
Member of the Apolyton Social Democratic Party
Jul 2005
time: 00:12
  Old Post 23-06-2000 09:18 Visit St Leo<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

City Graphics Fix.

------------------
St. Leo
http://ziggurat.sidgames.com/
http://www.sidgames.com/forums/

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0371 seconds (85.77% PHP - 14.23% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net