 |
|
LordRiker
|
|
Im a big fan of Sid's Games but just after trying to play this its like Sid was abducted by aliens cuz this game doesnt look like a Sid Meier game to me, it looks like some imposter made it. even SMAC is better in my opinion but god knows this will probaly be like black and white where all the game sites will be raving how great it is because one of the Legends of Gaming designed it, but in reality it sucks
|
|
|  |
 |
|
Uncle Thade
|
 |
Vancouver
Aug 2001 time: 21:15
|
|
I've had CIV III for 24 hours... exactly now and except for a few moments of blissful sleep, I have been at it all day and night. First impressions are:
-Good game definitely a step up from CIV II and CTP(2)
-some interesting AI quandries but seems fairly balanced
-Wonder Movies or lack thereof, the game seems dull without the exictement of those movies (ya ya, I know we all stop watching them after the first week)
-Graphics are mediocore, and with some games out there having detailed and robust 3D graphics, kinda makes me wonder.
-music is lacklustre and uninspiring, sorry it puts me to sleep
-sound effects are fine and interesting
-playing on huge maps, lots o' cities, lots o' units and nary a wink from the computer( PII 400, 256MB SDRAM, lots of HD)
-haven't figured out queuing thing yet,
-excellent map generation, could use some tweaking on placement of mountain ranges, jungle and forest
-going to have to really get down to the nitty gritty and play the heck out of this and then make a detailed report
Overall a 6.5 out of 10 at this time. We'll see how addictive this is and how good the end game is (haven't got there yet) and maybe the mark will go up.
Uncle Thade
|
|
|  |
 |
|  |
 |
|
FexFX
|
|
Salem, OR
Oct 2001 time: 05:15
|
|
Okay here are my impressions after 4 hours of play...(I have not had the kind of time I have really wanted yet...)
First let me say I really love this game!
It is definitely a worthy successor to the Civ name, but could have used some beta testing more for tweaking and feedback than for bughunting.
So Far I have encountered no bugs, but there are a few minor annoyances related to the interface which are mostly usability issues.
My biggest gripe is about the Q feature and its difficulty of use.
Holding down the shift key is annoying, but not my real gripe. My real gripe is that there appears to be no way to remove an item from the Q...The only work around has been to Q up something else in that slot..which is not the same as clearing the Q...which I can find no way to do.
The lack of more than 2 levels of zoom while a bit irksome is not a huge deal to me, but I can see where others might be very annoyed.
There Should be a button to take you to the advisors screen on the City screen, because quite often I find myself wanting to go directly from one to the other. There should also be a way to get to the Civlopedia entry for a Q item fromthe city screen which there is not.
I really like the whole national borders concept, but very often they are not visible to me because they are burried inder the miles of jungle that surround my cities...I like the graphics, but they are actually hindering my gameplay with this behavior...There should be a way to turn off terrain details so I can see my borders clearly, or a patch needs fix it so the National Border is drawn on top of EVERYTHING else.
These are really my only gripes so far. I like the concepts of the new interface, and find many of the new ideas to be wonderful (the new city screen is a great idea!), I just feel some of the implementation is a bit sticky and could be improved on.
So, Great game! Needs a bit of work to be perfect tho!
|
|
|  |
 |
|
Zen
|
|
well,
I have very mixed feelings. too early to tell/vote yet.
don't like:
-many things aren't explained well/easy to access.
--I had to mess around to figure out queing. (shift+left click on item)
--also had to mess around to find the various screens. (all F# keys)
-game speed seems very slow. by this I mean time for AI movements. Often my turn is shorter than all AI turns. I might wait a couple minutes for the AI to move, and then do one or two things. (and my comp is decent speed)
---I don't think I could handle trying to play a 16 player game again... 15 AI's...
Like:
-long-range orders/moves. very nice! makes managing a large empire easier.
-diplomacy/trading is better. annoying and frustrating at times, but realistic (to an extent).
-the map is surprisingly pretty when playing. at first I thought it would be horrible, but it works.
a couple of other things... (not sure if good or bad)
-need to be patient : (
---no longer can I get through a full civ game in an evening of playing.
-military conquering obsolete?? don't know, but waging a successful war is protracted and tough (not too much experience yet, maybe this will change).
-Zen
|
|
|  |
 |
|
dainbramaged13
|
|
Dumbass
Mar 2000 time: 00:15
|
|
i love it
thats all i have to say, before i go get back to it
actually, i'll comment
i like the slow scrolling, i can see why it might be annoying, but it really helps the ctp problem for me of overshooting where i wanted to go (GRRRR) I like this system much better, and it seems that to me that the slow scrolling is a feature, not a problem.. Thanks for the queue tip, i hadn't even figured it out yet (of course i could have looked in the manual )
I havent had any problem with game speed, the ai takes its turn an about 10 secs, and thats all because of moving units... it seems no time at all for improvements, etc. of course, im only in the middle ages, so i cant say anything about modern ages, but i DO have 8 civs on a standard map with only a 533 processor
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|